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Sean McHugh

Learning Through Reflection - 1 views

  • A defining condition of being human is that we have to understand the meaning of our experience
  • we want students to get into the habit of linking and constructing meaning from their experiences. Such work requires reflection
  • Reflection has many facets. For example, reflecting on work enhances its meaning. Reflecting on experiences encourages insight and complex learning. We foster our own growth when we control our learning, so some reflection is best done alone. Reflection is also enhanced, however, when we ponder our learning with others.
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  • Reflective teachers help students understand that the students will now look back rather than move forward. They will take a break from what they have been doing, step away from their work, and ask themselves, "What have I (or we) learned from doing this activity?"
  • The teacher helps each student monitor individual progress, construct meaning from the content learned and from the process of learning it,
  • Teachers who promote reflective classrooms ensure that students are fully engaged in the process of making meaning.
  • in written and oral form
  • To be reflective means to mentally wander through where we have been and to try to make some sense out of it.
  • and journals
  • Habits of Mind
  • ask students to reread their journals, comparing what they knew at the beginning of a learning sequence with what they know now. Ask them to select significant learnings, envision how they could apply these learnings to future situations
  • the quality of students' reflections changes as children develop their reading and writing skills. When kindergartners were asked to reflect orally, they gave rich descriptions of their work. But as they developed their writing ability and were encouraged to write their own reflections, the reflections became less descriptive. This change puzzled the teachers until they realized that students are more concerned about spelling, punctuation, and other aspects of editing when they first learn to write. Because students do not have a great deal of fluency with their writing, they are more limited in what they describe. In contrast, when meeting with the teacher, the kindergartners elaborated on what they wrote about their work. And once students became more fluent with their writing skills, they were able to represent their reflective thoughts more easily.
  • stereotypical comments such as "This was fun!" or "I chose this piece of work because it is my best." Teachers realized that they needed to spend time teaching students how to reflect. They asked students, "What does a reflection look like when it really tells you something about the experience?"
  • Reflection was not a time for testimonials about how good or bad the experience was. Instead, reflection was the time to consider what was learned from the experience.
  • Students might collect work throughout the year as part of a portfolio process. Every quarter they can review the work in their collection folders and choose one or two pieces to enter into their portfolio. When they make those choices, they can take the opportunity to reflect on the reasons for their choices and to set goals for their next quarter's work.
  • superficial to in-depth reflections. Indicators of in-depth reflections include making specific reference to the learning event, providing examples and elaboration, making connections to other learning, and discussing modifications based on insights from this experience.
  • Sentence Stems Sentence stems can stimulate reflections. Use them in conferences (where reflection can be modeled), or put them on a sheet for students who choose writing to jump-start their reflections. Here are examples of possible sentence stems: I selected this piece of writing because … What really surprised me about this piece of writing was … When I look at my other pieces of writing, this piece is different because … What makes this piece of writing strong is my use of … Here is one example from my writing to show you what I mean. What I want to really work on to make my writing better for a reader is …
Sean McHugh

Ten Surprising Truths about Video Games and Learning | MindShift - 1 views

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    Ten Surprising Truths about Video Games and Learning What we'd assumed about the importance of brain functions - following rules and logic and calculating - are no longer relevant. There's been a revolution in the learning sciences and the new theories say that human beings learn from experiences - that our brains can store every experience we've had, and that's what informs our learning process. Following that logic, he says, the best kind of learning comes as a result of well-designed experiences. Gee, who spoke at the Learning and the Brain Conference last week, used this theory to launch into research-validated reasons why video games are good for learning. Here are 10 truths, according to Gee."
Louise Phinney

To Get Students Invested, Involve Them in Decisions Big and Small | MindShift - 0 views

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    "For teachers, in designing learning experiences for students that are embedded with technology, the wording and focus of the question are paramount.  The question needs to be deeper than simply "Should or shouldn't we use the iPad with this project." The question needs to be open ended, elastic and invite multiple interpretations. Learning outcomes based on the question need to be defined and articulated,  and experiences to achieve those outcomes need to be created with student engagement in mind. Engagement alone is not enough. But engagement matched with outcomes around a carefully worded question propels student learning."
Katie Day

Battle For Singapore for iPhone 3G, iPhone 3GS, iPhone 4, iPhone 4S, iPad 2 Wi-Fi + 3G ... - 0 views

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    "The National Heritage Board of Singapore is proud to present the "Battle for Singapore" application for self-guided trails. Embark on a journey to experience the Battle for Singapore during World War II, learn more about our local war heroes and relive the painful experience of the Prisoners of War (PoWs) and civilians alike during the Japanese Occupation. Through the incorporation of GPS tracking technology, the "Battle for Singapore" application will offer four different trails and provide a companion guide to 32 different historical World War II sites in Singapore. As you progress through each hotspot, you will discover weapons used by the resistance fighters of Force 136 and get promoted in rank at the completion of each trail. Kindly note that this application will require GPS tracking and internet connection for the downloading of content and the transmission of pictures. Please also note that continued use of GPS running in the background can dramatically decrease battery life so remember to turn-off the Location Services function when you have completed each trail."
Louise Phinney

Ready to Print - Teachers with Apps - 1 views

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    Ready to Print, by Essare LLC, was created by Diane Reid, an Occupational Therapist with over twenty years of experience. Her extensive experience has been brought to this app and is demonstrated in every feature and activity throughout. It is a tool for parents, therapists and educators to help teach pre-writing skills to children, in order to build a strong foundation for this necessary skill.
Roxanne W

Making music with cups of water - Fun Science Experiments for Kids - 0 views

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    Science experiment for performing arts unit
Katie Day

Reeko's Mad Scientist Lab - Educational Science Experiments for Children of all ages (F... - 0 views

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    "Welcome to Reeko's Mad Scientist Lab. Your source of free science projects and experiments for parents, teachers, and children of all ages. Kick off your shoes. Pull up a chair. Make yourself comfortable. Oh yeah, did we mention that protective goggles are required... "
Louise Phinney

25 Awesome Apps to Boost Up Your Twitter Experience - 0 views

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    lots of things to explore to up you twitter experience (eg.twapperkeeper- t enables you to make an archive for tracking a precise hash tag, keyword, or username and gather the data and the number of mentions. If you are concerned in getting logic for how many times a exact hash tag was tweeted, it gives you a total number, along with the capability to search accurately through the archive that you produced.
Sean McHugh

The Overprotected Kid - The Atlantic - 0 views

  • Sandseter began observing and interviewing children on playgrounds in Norway. In 2011, she published her results in a paper called “Children’s Risky Play From an Evolutionary Perspective: The Anti-Phobic Effects of Thrilling Experiences.” Children, she concluded, have a sensory need to taste danger and excitement; this doesn’t mean that what they do has to actually be dangerous, only that they feel they are taking a great risk. That scares them, but then they overcome the fear. In the paper, Sandseter identifies six kinds of risky play: (1) Exploring heights, or getting the “bird’s perspective,” as she calls it—“high enough to evoke the sensation of fear.” (2) Handling dangerous tools—using sharp scissors or knives, or heavy hammers that at first seem unmanageable but that kids learn to master. (3) Being near dangerous elements—playing near vast bodies of water, or near a fire, so kids are aware that there is danger nearby. (4) Rough-and-tumble play—wrestling, play-fighting—so kids learn to negotiate aggression and cooperation. (5) Speed—cycling or skiing at a pace that feels too fast. (6) Exploring on one’s own.
  • This last one Sandseter describes as “the most important for the children.” She told me, “When they are left alone and can take full responsibility for their actions, and the consequences of their decisions, it’s a thrilling experience.”
  • the final irony is that our close attention to safety has not in fact made a tremendous difference in the number of accidents children have.
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  • sometimes it seems as if children don’t get the space to grow up at all; they just become adept at mimicking the habits of adulthood. As Hart’s research shows, children used to gradually take on responsibilities, year by year. They crossed the road, went to the store; eventually some of them got small neighborhood jobs. Their pride was wrapped up in competence and independence, which grew as they tried and mastered activities they hadn’t known how to do the previous year. But these days, middle-class children, at least, skip these milestones. They spend a lot of time in the company of adults, so they can talk and think like them, but they never build up the confidence to be truly independent and self-reliant.
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    Sandseter began observing and interviewing children on playgrounds in Norway. In 2011, she published her results in a paper called "Children's Risky Play From an Evolutionary Perspective: The Anti-Phobic Effects of Thrilling Experiences." Children, she concluded, have a sensory need to taste danger and excitement; this doesn't mean that what they do has to actually be dangerous, only that they feel they are taking a great risk. That scares them, but then they overcome the fear. In the paper, Sandseter identifies six kinds of risky play: (1) Exploring heights, or getting the "bird's perspective," as she calls it-"high enough to evoke the sensation of fear." (2) Handling dangerous tools-using sharp scissors or knives, or heavy hammers that at first seem unmanageable but that kids learn to master. (3) Being near dangerous elements-playing near vast bodies of water, or near a fire, so kids are aware that there is danger nearby. (4) Rough-and-tumble play-wrestling, play-fighting-so kids learn to negotiate aggression and cooperation. (5) Speed-cycling or skiing at a pace that feels too fast. (6) Exploring on one's own.
Keri-Lee Beasley

"Reel" Literacies: Student Selfie Videos as Literacy Engagement Tools - 1 views

  • As many of us know, “literacy” is more than just reading text on a page. Communicating in today’s world includes multisensory, multimodal, and interactive experiences to engage audiences. What does this mean for teachers and students? Together, we must learn to think critically about new media and how to use it effectively to share ideas globally. Liv is one example of a student connecting with wider audiences using digital platforms, which reflects the evolving nature of communication today. Mentor texts in literacy teaching are not new. We, as educators, often use them to teach craft or techniques in writing and hope our students will use these tools to enrich their own writing. Similarly, Liv’s videos act as “mentor tech” and provide models that Pana’s students use to create their own videos. Pana’s students begin drafting a script before filming their first video and then revising their work. Throughout this process, students watch several versions of Liv’s videos, noting craft techniques they might borrow—from what they might say to how ideas are presented on camera.
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    "..."Literacy" is more than just reading text on a page.Communicating in today's world includes multisensory, multimodal, and interactive experiences to engage audiences. What does this mean for teachers and students?"
Katie Day

Storytelling Site Cowbird: In-Depth Experience on, of all Places, the Web - The Digital... - 0 views

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    "Telling a brief story around a single photograph seems like such a simple idea. Add to that a sharing element and you think: another clever web platform to distract and amuse us. But there's a lot more to Cowbird.The interface is beautiful, as one would expect from Jonathan Harris, Cowbird's creator. The Web artist and programmer behind the 2006 Web project "We Feel Fine," Harris thinks big. His goal with Cowbird: nothing less than to create "the world's first library of human experience," according to the site.While you can add audio, the focus is on the image, which floats front and center, full screen, with the accompanying story beneath in plain text. To get a feel, you'll need to spend some time with the stories posted thus far, as the site suggests."
Katie Day

Sugata Mitra: The child-driven education | Video on TED.com - 0 views

  • Education scientist Sugata Mitra tackles one of the greatest problems of education -- the best teachers and schools don't exist where they're needed most. In a series of real-life experiments from New Delhi to South Africa to Italy, he gave kids self-supervised access to the web and saw results that could revolutionize how we think about teaching.
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    Sugata Mitra's second TED talk (2010) in which he talks about how far he has taken his experiment.... children teaching children technology.... SOLEs (Self-Organizing Learning Environments)
anonymous

Light and Sound at Steve Spangler Science - 0 views

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    Science experiments related to Light and Sdund
Keri-Lee Beasley

Seven reasons teachers should blog - 1 views

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    "From personal experience blogging is one of the most beneficial professional development activities I have ever engaged with. I learn more from blogging than I do from almost any other activity I participate in."
Louise Phinney

How To Integrate Education Technology With Scaffolding - 1 views

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    "Meeting with several teachers recently calls to mind a couple of instances that serve as a useful reminder why scaffolding not only applies to teaching content, but is also imperative to employ when introducing new technology into the classroom. I want to share experiences from two teachers that I work with and demonstrate how scaffolding would apply to each situation."
Katie Day

Decoding Learning report - Nesta - UK - November 2012 - 1 views

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    "In the last five years UK schools have spent more than £1 billion on digital technology. From interactive whiteboards to tablets, there is more digital technology in schools than ever before. But so far there has been little evidence of substantial success in improving educational outcomes. Something is going wrong. Nesta commissioned the London Knowledge Lab (LKL) and Learning Sciences Research Institute (LSRI), University of Nottingham, to analyse how technology has been used in the UK education systems and lessons from around the world. Uniquely, we wanted this to be set within a clear framework for better understanding the impact on learning experiences. Decoding Learning finds proof of technology supporting effective learning, emerging technologies that show promise of impact, and exciting teacher practice that displays the potential for effective digital education."
Katie Day

What Should Children Read? - NYTimes.com - 1 views

  • There are anthologies of great literature and primary documents, but why not “30 for Under 20: Great Nonfiction Narratives?” Until such editions appear, teachers can find complex, literary works in collections like “The Best American Science and Nature Writing,” on many newspaper Web sites, which have begun providing online lesson plans using articles for younger readers, and on ProPublica.org. Last year, The Atlantic compiled examples of the year’s best journalism, and The Daily Beast has its feature “Longreads.” Longform.org not only has “best of” contemporary selections but also historical examples dating back decades.
  • Adult titles, like “The Omnivore’s Dilemma,” already have young readers editions, and many adult general-interest works, such as Timothy Ferris’s “The Whole Shebang,” about the workings of the universe, are appropriate for advanced high-school students.
  • In addition to a biology textbook, for example, why can’t more high school students read “The Immortal Life of Henrietta Lacks”?
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  • What Tom Wolfe once said about New Journalism could be applied to most student writing. It benefits from intense reporting, immersion in a subject, imaginative scene setting, dialogue and telling details. These are the very skills most English teachers want students to develop.
  • In my experience, students need more exposure to nonfiction, less to help with reading skills, but as a model for their own essays and expository writing,
  • Common Core dictates that by fourth grade, public school students devote half of their reading time in class to historical documents, scientific tracts, maps and other “informational texts” — like recipes and train schedules. Per the guidelines, 70 percent of the 12th grade curriculum will consist of nonfiction titles. Alarmed English teachers worry we’re about to toss Shakespeare so students can study, in the words of one former educator, “memos, technical manuals and menus.”
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    "A striking assumption animates arguments on both sides, namely that nonfiction is seldom literary and certainly not literature. Even Mr. Coleman erects his case on largely dispiriting, utilitarian grounds: nonfiction may help you win the corner office but won't necessarily nourish the soul. As an English teacher and writer who traffics in factual prose, I'm with Mr. Coleman. In my experience, students need more exposure to nonfiction, less to help with reading skills, but as a model for their own essays and expository writing, what Mr. Gladwell sought by ingesting "Talk of the Town" stories. I love fiction and poetry as much as the next former English major and often despair over the quality of what passes for "informational texts," few of which amount to narrative much less literary narrative. What schools really need isn't more nonfiction but better nonfiction, especially that which provides good models for student writing. Most students could use greater familiarity with what newspaper, magazine and book editors call "narrative nonfiction": writing that tells a factual story, sometimes even a personal one, but also makes an argument and conveys information in vivid, effective ways."
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    "What schools really need isn't more nonfiction but better nonfiction, especially that which provides good models for student writing. "  Totally supports my belief that nonfiction longreads are out there on the internet and are not being taken advantage of by teachers -- enough.
Sean McHugh

A Neurologist Makes the Case for the Video Game Model as a Learning Tool | Edutopia - 0 views

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    A Neurologist Makes the Case for the Video Game Model as a Learning Tool The popularity of video games is not the enemy of education, but rather a model for best teaching strategies. Games insert players at their achievable challenge level and reward player effort and practice with acknowledgement of incremental goal progress, not just final product. The fuel for this process is the pleasure experience related to the release of dopamine.
Louise Phinney

Computer History Museum | Exhibits - 0 views

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    "The Computer History Museum offers many online exhibits on a variety of topics related to the history of computing. Some online exhibits like Visible Storage and Mastering the Game complement physical exhibits you can also experience when you visit the Museum in person. Other online exhibits are available only through the Internet and extend the reach of the Museum to virtual visitors around the world."
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