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Sean McHugh

What teachers really want to tell parents - CNN.com - 0 views

  • we are educators, not nannies. We are educated professionals who work with kids every day and often see your child in a different light than you do. If we give you advice, don't fight it.
  • if you're willing to take early warning advice to heart, it can help you head off an issue that could become much greater in the future.
  • Parents, be a partner instead of a prosecutor
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  • Please, take a step back and get a good look at the landscape. Before you challenge those low grades you feel the teacher has "given" your child, you might need to realize your child "earned" those grades and that the teacher you are complaining about is actually the one that is providing the best education. And please, be a partner instead of a prosecutor
  • never talk negatively about a teacher in front of your child. If he knows you don't respect her, he won't either, and that will lead to a whole host of new problems. We know you love your children. We love them, too. We just ask -- and beg of you -- to trust us, support us and work with the system, not against it.
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    "we are educators, not nannies. We are educated professionals who work with kids every day and often see your child in a different light than you do. If we give you advice, don't fight it. Take it, and digest it in the same way you would consider advice from a doctor or lawyer. I have become used to some parents who just don't want to hear anything negative about their child, but sometimes if you're willing to take early warning advice to heart, it can help you head off an issue that could become much greater in the future."
Louise Phinney

How to make your iPhone photographs more powerful with negative space | The iPaddict - 0 views

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    Good photography session
Mary van der Heijden

Play, Stress, and the Learning Brain - Dana Foundation - 0 views

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    Editor's note: An extraordinary number of species-from squid to lizards to humans-engage in play. But why? In this article, adapted from Dr. Sam Wang and Dr. Sandra Aamodt's book Welcome to Your Child's Brain: How the Mind Grows from Conception to College (Bloomsbury USA, 2011; OneWorld Publications, 2011), the authors explore how play enhances brain development in children. As Wang and Aamodt describe, play activates the brain's reward circuitry but not negative stress responses, which can facilitate attention and action. Through play, children practice social interaction and build skills and interests to draw upon in the years to come.
Keri-Lee Beasley

Dutch Uncle :: Noma Bar :: Portfolio - 1 views

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    Simple posters showing famous books/movies using negative space. Beautiful and clever
Louise Phinney

Teaching Children About Digital Footprints | Primary Tech - 1 views

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    "Unfortunately, I've come across a number of resources which only focus on the negatives of digital footprints and promote a culture of fear. The message I like to promote is that we should protect our digital footprints and try to ensure that they are positive. Encouraging students to avoid posting or doing anything online just seems counter productive."
Sean McHugh

BBC Radio 4 - Four Thought, Series 2, Paul Flatters: Childhood is Better Than Ever - 1 views

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    "Social trends analyst Paul Flatters argues that childhood today is better than ever before, and he explains why wrongly thinking the reverse is bad for us as individuals and as a society. Paul deconstructs several examples of recent media coverage, and explains why charities and academics have a vested interest in exaggerating the negative. He also seeks to dispel the inevitable gloom of early January by pointing out the many ways in which research suggests life is certainly no worse, and much better, for children and families than it has ever been before. "
Louise Phinney

Teaching and Modeling Good Digital Citizenship | MindShift - 1 views

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    Somewhere between kids' intuitive social savvy and their online behavior lies an opportunity for both parents and educators to teach responsible digital citizenship, and there are plenty of organizations dedicated to this task alone. Define the Line, a project of McGill University in Canada, was recently awarded a digital citizenship grant by Facebook to help further its work in creating materials to open dialogue about finding the line where joking crosses into negative or criminal behavior. The site includes videos and scenarios designed to enhance discussion of real-world digital topics. Common Sense Media recently launched a free digital citizenship curriculum categorized by age. The curriculum includes both paper-based and digital activities and teaches online safety and Internet research skills in combination with ethics.
Louise Phinney

How Social Media can Enhance Schools as Professional Learning Communities | resourcelin... - 2 views

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    The field of social media is a burgeoning area of communication, and one that educators cannot ignore. Facebook, Twitter, LinkedIn, Diigo, GooglePlus - these platforms for communication are not going to go away; and while there is a great deal of negative media surrounding their use, they can be harnessed to create myriad possibilities for schools as learning communities. Current research only proves the dominance of Social Media as a modern communication medium
Keri-Lee Beasley

Cognitive Benefits of Playing Video Games | Psychology Today - 2 views

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    If you are a parent who has been limiting your child's computer play because of the claims you have read of harmful effects, the research summarized here and in my previous posts on video gaming might give you pause.  The bulk of the research suggests that the claims about negative effects of video gaming are largely myths and the positive effects are real.  As children know in their bones, the kinds of mental skills that video games help to develop are among the skills that are increasingly important in today's world.
Keri-Lee Beasley

A Difference: You, Your Kids, and Your Phones - 1 views

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    Digital Citizenship isn't an expression often heard outside of school. The ways in which it's discussed in main stream media are quite different from how it's discussed in schools. Most often the popular press shares sensational negative stories how kids use the internet and their phones to hurt each other. We have to have open and honest conversations about how things can and have gone wrong and what we can do to make things better in the aftermath of things like cyber bullying, online harassment, or sexting. That said, it's a far more powerful message to talk to kids and parents about how engendering empathy helps us understand each other so we choose not to hurt each other. It's also important to share stories and ideas how our modern mobile technologies empower us to effect positive change in the world around us in ways that weren't possible 10 or 15 years ago. We have to move beyond stranger danger and scare tactics. Sharing frightening stories (often overstated) does nothing to model positive outcomes or move the conversation to discussions of how to deal with something gone wrong. Kids need more models of empathy and empowerment. Parents do too.
Keri-Lee Beasley

How Might Video Games Be Good for Us? - 0 views

  • What is it about games that is transcendent? Perhaps it’s the fact that games are optional, they are obstacles that we volunteer to overcome. Games are what we choose to do. They are what we are drawn to when we have a choice about how to spend our time and energy.  Games are freedom.
  • There is something transcendent about playing games that lifts us up and out of the tedium and pain of everyday life.
  • When we ask “Are games good for us?” we should take more seriously the idea that games helps us feel better, in the moment, and that this is important work. Reducing the time we spend experiencing negative emotions and increasing the time we spend experiencing positive emotions is a fundamental good in and of itself. Even if games don’t change anything else in our lives, the power to change how we feel in the moment is a very good thing indeed.
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  • Parents who spend more time playing games with their kids have better relationships with them
  • improve children’s ability to manage difficult emotions
  • Children who spend more time playing videogames score higher on tests of creativity.
  • Gamers of all ages perform better than non-gamers on tests of attention, speed, accuracy, and multi-tasking.
  • Scientists have found a wide variety of cognitive, emotional and social benefits to gaming
  • Is gameplay good for us?
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    Based on research not just opinion. What is it about games that is transcendent? Perhaps it's the fact that games are optional, they are obstacles that we volunteer to overcome. Games are what we choose to do. They are what we are drawn to when we have a choice about how to spend our time and energy.  Games are freedom.
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    Article with lots of links to research around the subject of games being good for us.
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