uy, based on their culture, mood, beliefs,
occasion & geographic locations, it is also dependent on fashion cycle and
plays a major role in introductory phase of recurring fashion cycles.
houses around the
world totally rely on designers for understanding the same, but on the other
side there are others who dont believe in it at all. In current times when we
look at technology we know nothing is by chance and there are people who are
working behind the scenes, day and night to make things appear easy and
affordable to us
Fashion Forecasting is based on recurring fashion cycles. Color, texture, architecture, food, fast fashion fatigue, all influence forecasting and the market
When both characters are created by the player and the story is almost identical in every way, why do we only say that the female character is sexualized.
Both are genetic mutants, by any stretch of the imagination, but one is sexual, and the other isn’t.
How can we only count one as sexual and the other as not. Is it because what we deem to be acceptable? a man walks around shirtless all the time but put a woman in that clothing and all of a sudden its sexual? i'm not really so sure
I was playing through Playstation All-Stars last week and found that in the entire roster, there were two women. Fat Princess and Nariko, both from rather obscure games. The rest? All men. Even the cartoony ones. All 16 others. You’ll find a similar ratio in Super Smash Bros, another collection of video games’ most famous icons.
This is one of the truest statements from the articles I've read that i never really noticed before. Its sad to hear that such a statistic is true we really do need more strong female characters.
The sexiness of the existing women in video games is not the problem. It’s really a subjective argument about why guys lust after Lara Croft, yet girls don’t have eyes for Nathan Drake.
This is comparing two characters who are almost identical in every way except one is female the other is male. Both are treasure hunters and dress the same yet Lara is seen as sexual and Nathan is not.
WB: Technology and forecasting are forever joined together. Retailers demand trend information at a moment notice, while manufactures are in search of key selling silhouettes. Forecasters are open to new technology and have fully embraced new tools for tracking and monitoring the consumer. Technology continues to unlock new explorations from aviator societies to new technology driven materials.
It also sparked similar hashtag trends — including myLAPD — and garnered international attention.
“What the NYPD did is fail to see that if there are things that can be dredged up in your environment, the louder voices of discontent will tweet them,”
70,000 people had posted comments on Twitter decrying police brutality
The only non-musicians populating the ten most followed Twitter accounts are President Barack Obama and reality megastar Kim Kardashian. And not surprisingly, the top five trends of 2011 were all music related, according to Twitter's head of music industry relations Tatiana Simonian.
On an average day, nearly everyone age 15 and over (95 percent) engaged in some
sort of leisure activity, such as watching TV, socializing, or exercising. Of
those who engaged in leisure activities, men spent more time in these activities
(5.9 hours) than did women (5.2 hours). (See table 1.)
Watching TV was the leisure activity that occupied the most time (2.8 hours
per day), accounting for more than half of leisure time, on average, for those
age 15 and over. Socializing, such as visiting with friends or attending or
hosting social events, was the next most common leisure activity, accounting
for 43 minutes per day. (See table 1.)
geeky-looking Google self-driving car. And data being the plural of anecdote, I’m certainly open to the possibility. But the robots-are-coming advocates need to explain why a phenomenon that should be associated with accelerating productivity is allegedly occurring over a fairly protracted period where the trend in output per hour is going the other way.
Within these contexts, the act of arranging objects, images or sounds into an order that may or may not have meaning has proliferated throughout the creative and cultural industries. The curator is now a producer: you might curate your Flickr feed, your mates playing records at a bar or an exhibition in your own apartment – a trend showcased by the Serpentine Gallery's co-director Hans Ulrich Obrist, a master orator of what he calls a "global dialogue… in space and time".
A space has now opened up – both physically and online – where anyone can give curating a go.
What, then, if we're looking in the wrong place for qualified, ground-breaking curators? Perhaps they are no longer in museums, galleries or cultural institutions, but instead in front of a screen – sociable and connected. Curating in the age of the internet is the act of responding to social and technological developments: their usability, instability and the various networks of communication in which they are presented online.
Dealing with networks means that nothing is stable, everything is constantly moving in response to massive amounts of data
"Broadly accounting for any act where a person organises visual content on the internet in a way that creates meaning through the differences and similarities of their collected images."
relatively meaningless
'digital curating'
"curating is now linguistically deluded beyond the point of return to an artistic context
people are creating meaning themselves – online, inside, outside
Some may view the idea of a "selfie" as a form of expressing themselves, while others view it as just another trend. Either way, its an idea that has adapted to society.
As tweens and teens try to form their identity, selfies serve as a way to test how they look, and therefore feel, in certain outfits, make-up, poses and places. And because they live in a digital world, self-portraits provide a way of participating and affiliating with that world.
By participating in posting "selfies" , it is giving people permission for others to comment and voice their opinions about the picture
they are simply reflections of their self-exploration and nothing more. “Self captured images allow young adults and teens to express their mood states and share important experiences,”
With Facebook becoming a prominent resource in young people’s’ therapy sessions, they could provide a useful jumping off point for addressing a teen’s or young adult’s self-perceptions.
The comments and interactions online can be either positive or negative. It just depends on what is being posted
“Psychologically speaking, there may be some benefit to participating in sharing selfies because this practice is interwoven in our social culture and is a way to interact socially with others.”
This helps support my idea that posting selfies can help boost a person's self-image.
selfies could be a way for therapists to break the ice and start a dialogue about what the teen was feeling when the self-portrait was taken, or why he snapped the picture in the first place
the material that children and adolescents view online — selfies included — can be influential in molding their sense of self.