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George Neff

Binge viewing now pervasive in UK, US » Digital TV Europe - 0 views

  • The PR firm, which surveyed 3,000 consumers in the UK, US and China through its Edelman Berland research arm, found that the percentage of US consumers who binge-watch has “increased significantly” in the past year – rising from 86% in 2013 to 94% this year. In China the figure was found to be an “almost universal” 99%.
  • 72% of respondents watching so they ‘know what happens next’ and 57% noting that they do so to ‘feel caught up
  • Half of respondents said they were likely to use an app or website to interact with the content if it was designed by the creator (US 56%; UK 46%; China 81%) or not designed by the creator (US 52%; UK 44%; China 71%).
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  • “This year, we found that consumers want their entertainment ‘selfie-style’ – content centred on them, immediately gratifying, engaging and shareable across their social networks. Brands that can successfully deliver or enhance compelling entertainment to consumers stand to gain through positive word-of-mouth and association,” said Gail Becker, president, strategic partnerships and global integrations, Edelman.
braxtondn

Selfie-esteem: Teens say selfies give a confidence boost - Health - TODAY.com - 1 views

  • In the Ideal to Real TODAY/AOL Body Image survey, teenage girls revealed something unexpected: 65 percent said seeing their selfies on social media actually boosts their confidence. And 40 percent of all teens say social media helps "me present my best face to the world." 
  • Selfies seem inconsequential or goofy, but they can actually be incredibly important to teenagers, because they give teens a way to control the image of themselves that they’re showing to the world, experts say.
  • Still, for all that's empowering about selfies, teens — especially young women — naturally have mixed feelings about them. As long as young people are in control of the image, they are confident. But, in the TODAY/AOL body image survey, they acknowledge social media's power to make them feel bad about themselves, especially when confronted with glamorous, mostly happy, pictures of other people's lives.
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  • The key is to not get obsessed with the selfie as a genre, says boyd, "but to appreciate it as a window into teens' lives—including the good, bad, and ugly."
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    If you're going down the #selfie tunnel I have a lot of stuff at https://www.diigo.com/user/bionicteaching/selfie
anonymous

A psychological perspective on augmented reality in the mathematics classroom - 0 views

  • The paper presents a framework for understanding AR learning from three perspectives: physical, cognitive, and contextual. On the physical dimension, we argue that physical manipulation affords natural interactions, thus encouraging the creation of embodied representations for educational concepts. On the cognitive dimension, we discuss how spatiotemporal alignment of information through AR experiences can aid student's symbolic understanding by scaffolding the progression of learning, resulting in improved understanding of abstract concepts. Finally, on the contextual dimension, we argue that AR creates possibilities for collaborative learning around virtual content and in non-traditional environments, ultimately facilitating personally meaningful experiences.
anonymous

The Encyclopedia of Human-Computer Interaction, 2nd Ed - 1 views

  • Free textbooks written by 100+ leading designers, bestselling authors and Ivy League professors. The textbooks are assembled in a gigantic 4000+ page encyclopedia covering the design of interactive products and services like websites, household objects, smartphones, computer software, aircraft cockpits, you name it.
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    Open Educational Resource I found while researching ambient intelligence using Google Search
anonymous

Blog - Internet of Things Consortium - 0 views

  • Internet of Things should deliver consumer experiences that were not possible 2-3 years ago. These new experiences not only deliver consumer value but awe and delight as well. Products that tap into these human emotions will become the corner stones of tomorrows connected reality.
  • Based on the data the we have collected and analyzed there are three interesting questions to ask when approaching consumer based IoT products:      Does the product leverage ambient intelligence as the consumer interface?What is the unprecedented consumer experiences created from the product? How does the product connect with other products to deliver unique consumer services? 
anonymous

How the Internet of Things Changes Everything - Stefan Ferber - Harvard Business Review - 0 views

  • Clearly, when things are networked, that has an impact on how actual value is produced. In many cases, it is no longer the industrially manufactured product that is the focus, but rather the web-based service that users access through that device.
  • In many and diverse sectors of the global economy, new web-based business models being hatched for the Internet of Things are bringing together market players who previously had no business dealings with each other
  • The question for you is: in this new cyber-physical galaxy, will your company become a new sun, a planet, a minor moon — or be reduced to stardust?
anonymous

"augmented reality" robot interactive storytelling preschool kindergarten - Google Scholar - 1 views

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    Google Scholar Search Results limited Since 2010
perezmv

How Do Companies Make Any Money in Digital? - 0 views

  • The entire infrastructure of the ad industry has been re-architected, and redeployed.  The critical change is that the infrastructure is now open across the entire "stack" of technologies, and pretty much every major platform is open and extensible. This means that new companies can innovate on specific problems without having to build out their own copy of the stack.  They can build the pieces they care about, the pieces that add specific value and utility for specific purposes – e.g. New Monetization Models for Publishers and Brand Advertisers, New Ad Formats, New Ad Inventory Types, New Impression Standards, New Innovation across Mobile, Video and Social, and so on.
  • targeting systems
Maryam Kaymanesh

School subject paradigms and teaching practice in lower secondary Swedish schools influ... - 0 views

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    Computers & Education
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