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morganaletarg

"Xenasubtexttalk": The Impact on the Lesbian Fan Community - 0 views

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    "This article examines how some lesbian fans of the television adventure fantasy series Xena: Warrior Princess (X:WP) (1995-2001) became visible through the development of online fandom and the production of explicit lesbian Internet fan fiction. The self-identity of lesbian fans who are part of the "xenasubtextalk" (XSTT) fan group is explored and celebrated through social networks of lesbian fandom through the "Xenaverse." Lesbian fans have written copious amounts of fan fiction online enabling a form of lesbian political discourse and activism as well as social and cultural discourses shared throughout the platform of the Internet. Many lesbian fans have been supported to create and write Xena lesbian fan fiction by engaging with various lesbian fan writers from the Xenaverse who offer their advice to develop lesbian fan fiction services for free to "newbie" writers. Their explicit lesbian fan fiction narratives are reproduced and distributed as lesbian stories about the two main characters Xena and Gabrielle from the original television series. I interviewed three women from "xenasubtextalk" who gain pleasure exploring their lesbian identities and fandom through the fan group."
mcandersonaj

The One-Sided Problem of Oversexualization in Video Games - 0 views

    • mcandersonaj
       
      This article poses questions about the oversexualization in video games and gives some examples to back it up.
  • These are the “ideal forms” of each of these characters. Yet only one of them is ever viewed sexually to outsiders, the women.
    • mcandersonaj
       
      When both characters are created by the player and the story is almost identical in every way, why do we only say that the female character is sexualized. 
  • Both are genetic mutants, by any stretch of the imagination, but one is sexual, and the other isn’t.
    • mcandersonaj
       
      How can we only count one as sexual and the other as not. Is it because what we deem to be acceptable? a man walks around shirtless all the time but put a woman in that clothing and all of a sudden its sexual? i'm not really so sure
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  • I was playing through Playstation All-Stars last week and found that in the entire roster, there were two women. Fat Princess and Nariko, both from rather obscure games. The rest? All men. Even the cartoony ones. All 16 others. You’ll find a similar ratio in Super Smash Bros, another collection of video games’ most famous icons.
    • mcandersonaj
       
      This is one of the truest statements from the articles I've read that i never really noticed before. Its sad to hear that such a statistic is true we really do need more strong female characters.
  • The sexiness of the existing women in video games is not the problem. It’s really a subjective argument about why guys lust after Lara Croft, yet girls don’t have eyes for Nathan Drake.
    • mcandersonaj
       
      This is comparing two characters who are almost identical in every way except one is female the other is male. Both are treasure hunters and dress the same yet Lara is seen as sexual and Nathan is not. 
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    This discusses the trends in games, fighting games in particular
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    This discusses the trends in games, fighting games in particular
peppermara

Artistic Dreaming - Women, Art and Empowerment in La Perouse | Human Rights in Australi... - 0 views

  • Ngala Nanga Mai
  • Since its inception, it has been an accessible and popular program within the community, bringing together mostly young women from lower-socio economic backgrounds that face issues of social isolation and disadvantage, which have previously restricted them from using these essential services.
  • Often, guest artists will attend to lead workshops that expose the women to different artistic techniques and cultural experiences.
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  • The project is about women and children and their access to health, education, art and social interaction. Art is central: it is about the process for the individual as an integrated being
  • be removed from their circumstances by immersing in the present and learn about themselves through the process of education and expression.
  • For the women, these meeting times exist in a space that provides a momentary respite from the role of mothering, where they can focus on the project before them,
  • We discuss how art gives shape to identity, pain and discovery as it taps into the unconscious. It connects the body, mind and spirit, allowing the opportunity to create and then step back and reflect. It is this holistic process that promotes the greatest right: human dignity.
  • Overall well-being has increased, contributed to by a greater sense of purpose, social connectedness, self-confidence and belonging.
  • In the past four years, Ngala Nanga Mai has grown into a strong, unified group that continues to prosper.
  • Art will forever remain one of the most effective mediums of expression. As blank canvases are filled with colours that depict stories, identities and lives, art will continue to inspire and empower change, growth and reflection. Initiatives such as Ngala Nanga Mai reveal the potential of art as a tool for promoting human development, building community and fostering well-being. Whilst law, policy and large-scale government intervention lack the capacity to ensure holistic change on an institutional level, it is vital that more creative ventures emerge that foster artistic expression, human rights and social empowerment. With motivation they are not only possible but sustainable.
morganaletarg

Everyday Fandom: Fan Clubs, Blogging, and the Quotidian Rhythms of the Internet | Thebe... - 1 views

shared by morganaletarg on 24 Jun 14 - No Cached
  • fan clubs become more than simple, isolated groups of individuals with a particularly strong attachment to an individual celebrity or media text. Indeed, fan clubs as a medium serve specific, though different, functions for both fans and the music industry: they act as a conduit through which the fans' desire for contact with the artist is channelled, at the same time as they serve as a means for the promotion of tours and commercial releases. They can be used both to create a sense of identity and belonging and as a means of direct marketing.
    • morganaletarg
       
      "desire for contact" particularly stirring word choice
  • popular culture is, by definition, "of the people," and it works against commodification (1989). In the present context, however, the fan clubs appear to operate in a more complex modality, with fan interests and industry interests feeding off of and reinforcing each other, rather than acting in opposition
    • morganaletarg
       
      lol, not in my neck of the woods
jurasovaib

Pythagorean theorem - Wikipedia, the free encyclopedia - 0 views

  • Pythagorean proof
  • he Pythagorean Theorem was known long before Pythagoras, but he may well have been the first to prove it.[6] In any event, the proof attributed to him is very simple, and is called a proof by rearrangement. The two large squares shown in the figure each contain four identical triangles, and the only difference between the two large squares is that the triangles are arranged differently. Therefore, the white space within each of the two large squares must have equal area. Equating the area of the white space yields the Pythagorean Theorem, Q.E.D.[7] That Pythagoras originated this very simple proof is sometimes inferred from the writings of the later Greek philosopher and mathematician Proclus.[8] Several other proofs of this theorem are described below, but this is known as the Pythagorean one.
  • Pythagorean triples Main article: Pythagorean triple A Pythagorean triple has three positive integers a, b, and c, such that a2 + b2 = c2. In other words, a Pythagorean triple represents the lengths of the sides of a right triangle where all three sides have integer lengths.[1] Evidence from megalithic monuments in Northern Europe shows that such triples were known before the discovery of writing. Such a triple is commonly written (a, b, c). Some well-known examples are (3, 4, 5) and (5, 12, 13). A primitive Pythagorean triple is one in which a, b and c are coprime (the greatest common divisor of a, b and c is 1). The following is a list of primitive Pythagorean triples with values less than 100: (3, 4, 5), (5, 12, 13), (7, 24, 25), (8, 15, 17), (9, 40, 41), (11, 60, 61), (12, 35, 37), (13, 84, 85), (16, 63, 65), (20, 21, 29), (28, 45, 53), (33, 56, 65), (36, 77, 85), (39, 80, 89), (48, 55, 73), (65, 72, 97)
mcandersonaj

On Men's Sexualization in Video Games - 0 views

    • mcandersonaj
       
      This picture just shows how we think as people and the differences gender can make on a situation. This is because to me this picture is just silly but if the picture was of women it would be a completely different feeling for everyone. 
    • mcandersonaj
       
      This article talks about why we don't see as much sexualization of male characters. 
  • The design of the game creates a silly context that the player doesn’t take seriously; instead, they laugh at the men and see the nudity as off-the-wall humor. These games don’t give the player room to fantasize or a roving eye to admire the characters’ bodies.
    • mcandersonaj
       
      Male sexualization in games is usual showed off as something funny and is almost never seen as "wrong". The reasons being that we simply don't care about the over-sexualization of men as much as we do women. 
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  • The lack of men’s sexualization is a product of the average straight guy’s impulse to avoid appearing or feeling gay.
    • mcandersonaj
       
      This is the core reason we don't see as much sexualization of men in games. The simple fact the people developing the game doesn't want to appear gay. Now though this may not be as true due to the fact that most developers no longer care about this feeling.
  • The player crosses into something pornographic when watching Madison but into something awkward when seeing Ethan.
    • mcandersonaj
       
      this is an excellent example of how two identical events can change drastically depending on gender. 
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    This article shows examples of male sexualization and gives some in game examples
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    This article shows examples of male sexualization and gives some in game examples
wstrahan

In Africa, Li Keqiang Refutes Charge of Chinese 'Neo-Colonialism' | The Diplomat - 0 views

  • Chinese Premier Li Keqiang finished his four country tour of Africa, making stops in Ethiopia (including the African Union headquarters), Nigeria, Angola, and Kenya. China’s activities in Africa are increasingly gaining media attention around the world, particularly as speculation heats up about a competition for the continent between China and the U.S. (or even China and Japan).
  • Li promised to devote “more than half of its foreign aid to Africa,” with no conditions attached to the funding. Li pledged China’s friendship to Africa, and reiterated Chinese support for Africa playing a larger role in world politics as it continues to develop. Li also stressed that China “will never attach political conditions to its assistance to Africa and will never use its aid programs to interfere in the internal affairs of African countries,” a tacit criticism of Western countries who often refuse to provide funding to countries seen as human rights violators.
  • Li Keqiang also acknowledged in a speech that China-Africa relations have encountered some “growing pains,” a nod to tensions in some African countries over issues such as illegal Chinese mining operations and resentment against local Chinese traders. But Xinhua was quick to emphasize that these “growing pains” are “problems that inevitably occur during the development of relations” — meaning no one (especially not China) is to blame.
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  • Like Xinhua, Li was at pains to combat perceptions of China acting as a “neo-colonial” power in Africa. His tour largely ignored the question of resource exploitation, and instead emphasized China-Africa cooperation in fields such as infrastructure, training and education, poverty reduction, environmental protection, and cultural exchange.
  • Li promised that China will help develop high-speed railways, highways, and regional airports in Africa, citing infrastructure construction as a top priority for Africa’s continued development.
  • These assurances will help counter Western criticisms that even China’s infrastructure development in Africa provides little benefit to the continent, as construction is often done by imported Chinese work crews.
  • coverage of Li’s stop in Angola, a major oil supplier, barely mentioned China’s oil deals. Instead Li focused on more general Chinese investment in the country, including plans to expand cooperation in infrastructure and agriculture.
  • Starting with Mao Zedong, China forged a strong bond with Africa based on their common identities as victims of colonial exploitation.
  • China wanted to emphasize its altruism, playing up the unconditional nature of its aid money, and emphasizing the real-world benefits its investment and technology transfers would bring to African people
perezmv

Pandora Pulls Back the Curtain on Its Magic Music Machine | Fast Company | Business + I... - 0 views

  • "It’s true that the algorithms mathematically match songs, but the math, all it’s doing is translating what a human being is actually measuring," says Tim Westergren, who founded Pandora in 2000 and now serves as its Chief Strategy Officer. “You need a human ear to discern.”
  • Pandora’s secret sauce is people. Music lovers.
  • "That is the magic bullet for us," Westergren says of the company’s human element. "I can’t overstate it. It’s been the most important part of Pandora. It defines us in so many ways."
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  • It’s also important, at least in the beginning, for these music analysts to sit, physically, in the same room. That way, they can regularly peel back their headphones and engage with their colleagues about the music they’re categorizing.
  • (Pandora reportedly met with bankers recently about a $100 million offering)
  • "We want Pandora to feel like it’s talking to you," Westergren says. "We also literally talk to people. We have a team of people who are called listener advocates. Their job is just to respond personally to every single email, phone call, or letter we get. The identity of Pandora is forged through those collective interactions."
  • Pandora turned its first profit at the end of that year, earning $50 million in total revenues.
  • Analysts predicted 2010 would end with $100 million in revenues for Pandora--Westergren declined to confirm or deny the number, saying only of revenue, "It’s all going in the right direction."
braxtondn

BBC News - 'Selfie' body image warning issued - 0 views

  • added: "The attention to physical attributes may be even more dangerous on social media than on traditional media because participants in social media are people we know.
    • braxtondn
       
      I feel like it could be less harmless because of the fact that they accept their friends for who they are and what they look like. 
  • A preoccupation with weight and shape was one of the key features of current popular culture, and was a global phenomenon, she said
  • "The fascination with celebrities, their bodies, clothes and appearance has all increased the pressure that people typically feel at a time when they seek to establish their own identities and when their bodies are growing and changing," she said
    • braxtondn
       
      Is the comparison between self & a celebrity really going to help a person identify themselves ?
anonymous

Age of Distraction: Why It's Crucial for Students to Learn to Focus | MindShift - 1 views

  • “The circuitry for paying attention is identical for the circuits for managing distressing emotion,” Goleman said. The area of the brain that governs focus and executive functioning is known as the pre-frontal cortex. This is also the part of the brain that allows people to control themselves, to keep emotions in check and to feel empathy for other people.
  • “It’s about using the devices smartly but having the capacity to concentrate as you need to, when you want to.”
braxtondn

Why Selfies Matter | TIME.com - 0 views

  • self-portraits are an extension of their self-absorption, while others view it as nothing more than an outlet for self-expression,
    • braxtondn
       
      Some may view the idea of a "selfie" as a form of expressing themselves, while others view it as just another trend. Either way, its an idea that has adapted to society.
  • As tweens and teens try to form their identity, selfies serve as a way to test how they look, and therefore feel, in certain outfits, make-up, poses and places. And because they live in a digital world, self-portraits provide a way of participating and affiliating with that world.
    • braxtondn
       
      By participating in posting "selfies" , it is giving people permission for others to comment and voice their opinions about the picture
  • they are simply reflections of their self-exploration and nothing more. “Self captured images allow young adults and teens to express their mood states and share important experiences,”
    • braxtondn
       
      The saying " a picture is worth a thousand words" applies to the idea of a selfie. 
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  • With Facebook becoming a prominent resource in young people’s’ therapy sessions, they could provide a useful jumping off point for addressing a teen’s or young adult’s self-perceptions.
    • braxtondn
       
      The comments and interactions online can be either positive or negative. It just depends on what is being posted
  • “Psychologically speaking, there may be some benefit to participating in sharing selfies because this practice is interwoven in our social culture and is a way to interact socially with others.”
    • braxtondn
       
      This helps support my idea that posting selfies can help boost a person's self-image.
  • selfies could be a way for therapists to break the ice and start a dialogue about what the teen was feeling when the self-portrait was taken, or why he snapped the picture in the first place
  • the material that children and adolescents view online — selfies included — can be influential in molding their sense of self.
  • y the most
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