Panda, an open source project, will let any site owner willing to do a little coding and integration work to allow user video uploads and playback. Think YouTube in a box.
The software itself is free and will run on Amazon Web Services EC2, S3 and SimpleDB. You'll have to pay for the Amazon services, but this is a nice step forward from a variety of existing paid services out there like Zencoder, SesameVault and Hey!Watch. Panda handles all aspects of uploading, transcoding and streaming, handing things off to a Flash player like JW FLV Player by default.
Welcome to the Social Media Classroom and Collaboratory. It's all free, as in both "freedom of speech" and "almost totally free beer." We invite you to build on what we've started to create more free value. The Social Media Classroom (we'll call it SMC) includes a free and open-source (Drupal-based) web service that provides teachers and learners with an integrated set of social media that each course can use for its own purposes-integrated forum, blog, comment, wiki, chat, social bookmarking, RSS, microblogging, widgets , and video commenting are the first set of tools. The Classroom also includes curricular material: syllabi, lesson plans, resource repositories, screencasts and videos. The Collaboratory (or Colab), is what we call just the web service part of it. Educators are encouraged to use the Colab and SMB materials freely, and we host your Colab communities if you don't want to install your own.
Scratch is a simple, easy-to-learn programming language designed at MIT's Media Lab that lets anyone create and share video games and animated stories. Introduced just over a year ago, it has already attracted a wide following--particularly among kids aged 8 to 15--and a variety of uses that its creators never imagined. Now, Scratch users from around the world are gathering for the first of what is planned as an annual conference to discuss the software and its uses and to share ideas.
What is iGlue? The right meaning to the right word. iGlue is an online content management application that reorganizes data fragmented on the net.
It arranges pictures, videos, people, notions and geographical locations into a unified and manageable structure. Through this collaboratively edited database iGlue shows the content network of any webpage.
"The Institute of the Future will soon be launching what it calls the first massively multiplayer forecast game, billed as The Superstruct Game. According to the game's FAQ, the idea is to 'imagine how we might solve the problems we'll face.' Interestingly, the game itself is meant to be played 'on forums, blogs, videos, wikis, and other familiar online spaces.' From the IFTF website's sneak peak, the game is set in the year 2019, where the Global Extinction Awareness System (GEAS) has forecast the possibility of human extinction by the year 2042 as the result of five simultaneous 'super-threats:' Quarantine, which is a result from 'declining health and pandemic disease;' Ravenous, which relates to the global collapse of the world food system; Power Struggle, related to the flux of power 'as nations fight for energy supremacy and the world searches for alternative energy solutions;' Outlaw Planet, covering increased surveillance and loss of liberties; and, lastly, Generation Exile, which covers the massive increase in refugees."
The Mike Wallace Interview
Aldous Huxley
5/18/58
Aldous Huxley, social critic and author of Brave New World, talks to Wallace about threats to freedom in the United States, overpopulation, bureaucracy, propaganda, drugs, advertising, and television.
Using segments of rich media makes it possible to aggregate context and meaning on these chunks by using a number of different mechanisms. Starting with a granular node -- be it a sound bite, visual clip or written fact -- it is possible to aggregate contextual metadata through a series of steps that emergently progress from:
* Starting with thousands of defined Audio Sound Bites & visual clips
* Rating sound bites and clustering them with folksonomy tags
* Sequencing audio sound bites within playlists
* Collaboratively building larger sequences with nested playlists
* Independently controlling the video & audio tracks with 2-dimensional nested playlists
* Evaluating Multiple Storylines and Hypotheses with a 2-dimensional playlist matrix
* Visualizing complex networks by mapping out feedback loop relationships between nodes
Sprout is the quick and easy way for anyone to build, publish, and manage widgets, mini-sites, mashups, banners and more. Any size, any number of pages. Include video, audio, images and newsfeeds and choose from dozens of pre-built components and web services.
myExperiment is a collaborative environment where scientists can safely publish their workflows, share them with groups and find the workflows of others. Workflows, other digital objects and collections - called Packs - can now be swapped, sorted and searched like photos and videos on the Web. And unlike Facebook or MySpace, myExperiment fully understands the needs of the researcher. myExperiment makes it really easy for the next generation of scientists to contribute to a pool of scientific workflows, build communities and form relationships. It enables scientists to share, reuse and repurpose workflows and reduce time-to-experiment, share expertise and avoid reinvention.
Primarily, we want to create a new tool that uses the unique features of virtual environments to facilitate education, collaboration, and understanding. The output of many supercomputing applications - from astronomical simulations to medical models - is complex and often highly visual. Creating a persistent, standardized environment where these models can reside will make it easier to share and explore these data sets with other researchers. Also, for educators, ScienceSim will provide an interactive 3-D environment that can be used to explain complex concepts such as gravity [see video below] in a highly intuitive manner.
E-mail is no longer just e-mail, and it arguably hasn't been for some time. Webmail clients like Yahoo's have offered IM and calendar integration for a while, and now Gmail allows video chatting and embedded gadgets. Zenbe, a new startup, is bringing social features, collaboration, and a new perspective on our e-mail routine with things like a sharable wiki, discussions, and even a Twitter sidebar.
A Digital Village is a space where a community expresses their identity though ICT and Digital Media. This may be from an artistic, heritage, or economic perspective or a mixture of all three.This can be done through poetry, digital stories, community newspapers online, image collections (old and new), audio (Internet radio, oral history), animations, video, and text. To engage in the activities the participants need to learn new skills and so the Digital Village also becomes a learning community.
The confluence of computers, communications, and databases is quickly creating a distributed database where many applications require real-time access to both temporally accurate and multimedia data. This is particularly true in military and intelligence applications, but these required features are needed in many commercial applications as well. We are developing a distributed database, called BeeHive, which could offer features along different types of requirements: real-time, fault-tolerance, security, and quality-of service for audio and video. Support of these features and potential trade-offs between them could provide a significant improvement in performance and functionality over current distributed database and object management systems. In this paper, we present a high level design for BeeHive architecture and sketch the design of the BeeHive Object Model (BOM) which extends object-oriented data models by incorporating time and other features into objects, resulting in a highly reflective architecture.
Alice is an innovative 3D programming environment that makes it easy to create an animation for telling a story, playing an interactive game, or a video to share on the web. Alice is a teaching tool for introductory computing. It uses 3D graphics and a drag-and-drop interface to facilitate a more engaging, less frustrating first programming experience.