Skip to main content

Home/ OZ/NZ educators/ Group items matching "innovation" in title, tags, annotations or url

Group items matching
in title, tags, annotations or url

Sort By: Relevance | Date Filter: All | Bookmarks | Topics Simple Middle
Tony Searl

http://www.booz.com/media/uploads/Rise_Of_Generation_C.pdf - 1 views

  •  
    They are Generation C-connected, communicating, content-centric, computerized, community-oriented, always clicking. As a rule, they were born after 1990 and lived their adolescent years after 2000. In the developed world, Generation C encompasses everyone in this age group; in the BRIC countries, they are primarily urban and suburban. By 2020, they will make up 40 percent of the population in the U.S., Europe, and the BRIC countries, and 10 percent in the rest of the world-and by then, they will constitute the largest group of consumers worldwide.
Tony Searl

Performance.Learning.Productivity Blog: Sleepwalkers - the emerging landscape of organisational learning - 0 views

  • learning can only be measured in a repeatable way in terms of behaviour change,
  • most of this is through the experiences we have as part of our work and through practice, conversations and reflection
  • formal learning environments can provide experiences when designed well, most are still focused on information and content transmission
  • ...1 more annotation...
  • f you’re a learning and development person who views their job as someone who’s responsible for outputs and results and for supporting organisational development, innovation and improvement, then you’re going to find these trends playing to your strong suit
  •  
    We need to store knowledge in our outboard brains - not only in databases, intranets and on the Internet, but also in the experience and insights of our co-workers, colleagues and people networks. Knowing who to ask when confronting a challenge is absolutely vital in our interconnected world.
Robyn Miller

Virtual worlds: Australian presence and celebrity - Features - ABC Technology and Games (Australian Broadcasting Corporation) - 3 views

  • Wollongong-based Jo Kay has created a series of islands in Second Life and OpenSim that have become home to educators worldwide and are recognised as leading lights in virtual world education
    • John Pearce
       
      Check out Jo's fabulous work at http://jokaydiagrid.com/ 
  • So what's changed? Absolutely nothing. Everything described above continues to occur, with a truckload of evolutionary steps undertaken. The only difference is that the innovators and educators have got on with doing the do, while the majority of the mainstream media moved on to the 'next big thing'. Second Life has grown exponentially over the past four years, although it has reached a plateau over the past year or so. Part of the reason for that is the emergence of other worlds where content creation remains king, such as the open-source option OpenSim or emerging Second Life competitors like Blue Mars.
graham hughes

Main Page - Horizon.au - 0 views

  •  
    An apparent mechanism to collect / collate possible innovations in technology in the near and medium term futures for New Zealand & Australia.
  •  
    An apparent mechanism for NZ & OZ people to assist in the identification of technological trends in the near to medium future. Input assists in the publication of the yearly Horizon Report.
  •  
    2009 ANZ Horizon Report
anonymous

Innovations & Excellence - 0 views

  •  
    How can we integrate emerging technologies into student learning?
anonymous

Choose a Showcase - Innovations Showcase - DOE - 0 views

  •  
    A new epotential IWB showcase for Victorian ( Australia ) schools. They are looking for school's stories and IWB examples to share with teachers.
anonymous

We-think: The power of mass creativity - Charles Leadbeater - 0 views

  •  
    We Think explores how the web is changing our world, creating a culture in which more people than ever can participate, share and collaborate, ideas and information.
Jess McCulloch

Home - Innovation & Next Practice School Grants and Professional Learning Programs - 1 views

  •  
    Grants for Victorian teachers on using technology
Tony Searl

SocialTech: Online Educa Berlin 2010 Keynote: Building Networked Learning Environments - 2 views

  • what constitutes digital literacy or digital literacies, should, in symmetry with the subject itself, not be perceived as a problem we aim to solve, or a thing we aim to determine once and for all.
  • At some point, we need to agree actions.
  • What I’m interested in is supporting the skills and critical thinking about educational engagement in networked environments, and particularly in how educators and learners can use these to support and transfigure existing practice.
  • ...8 more annotations...
  • Supporting or learners and staff to use collaborative digital environments and tools in safe, critical and innovative ways should be on the top of all our digital literacy wish lists and informing local and national policy and practice.
  • We need to be mindful that a great deal of current research highlights correlations between socio economic status and access.
  • But supporting all of our children and young people’s ability to have meaningful, useful and safe online interactions means that we don’t further disadvantage some of our most vulnerable populations.
  • It turns out what people most want to know about their friends isn't how they imagine themselves to be, but what it is they are actually getting up to and thinking about
  • Recent research has clearly underlined the need to address children’s and young people’s use of the internet, mobile and games technologies in the context of digital literacy.
  • The report points up young people’s largely pedestrian use of technology, and highlights the role that educators could and should be playing in supporting young peoples engagement as producers, creators, curators rather than primarily as consumers:
  • There are many definitions of digital literacy. In one of the earliest (2006), Allan Martin defined Digital Literacy as “…the awareness, attitude and ability of individuals to appropriately use digital tools and facilities to identify, access, manage, integrate, evaluate, analyse and synthesise digital resources, construct new knowledge, create media expressions, and communicate with others in the context of specific life situations, in order to enable constructive social action; and to reflect upon this process.” 
  • The characteristics across many of the available definitions are that digital literacy are that: it supports and helps develop traditional literacies – it isn’t about the use of technology for it’s own sake or ICT as an isolated practice it's a life long practice – developing and continuing to maintain skills in the context of continual development of technologies and practices it's about skills and competencies, and critical reflection on how these skills and competencies are applied it's about social engagement – collaboration, communication, and creation within social contexts
  •  
    reducing our aims just to types of skills risks boring everyone to death with short lived, tool specific training which doesn't address the social and political context of people's lives or their reasons for engaging with technology.
Tony Searl

100+ Online Resources That Are Transforming Education - 6 views

  • many companies are aiming to recreate a degree-issuing institution
  • Institutions are also hard to scale.
  • market of educational content was controlled by book publishers. Technology is ready to disrupt that picture in several ways.
  • ...3 more annotations...
  • As bandwidth improves, a number of startups are offering web-based live training.
  • How do you make education affordable?
  • but much more innovation is needed.
Ruth Howard

hastac.org by Mobify - 0 views

    • Ruth Howard
       
      Could this "open education as open as open web" idea facilitate universal innovation and human potential in a way that current education never will?
« First ‹ Previous 101 - 120 of 131 Next ›
Showing 20 items per page