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alex p.

Calendrier Mensuel aout 2010 - 4 views

    Ce calendrier 2010 de Achgabat au Turkménistan est unique. Simple à imprimer, ce calendrier 2010 vous est offert par et son équipe.
alex p.

Calendrier Mensuel septembre 2010 - 0 views

    Ce calendrier mensuel 2010 du mois de septembre est très utile pour y noter vos rendez-vous et vos penses bêtes. Très facile à imprimer ce calendrier 2010 .
Katy L

Ed/ITLib Digital Library → Learning through Design and Construction in Multi-... - 0 views

  • Cram, A., Hedberg, J., Lumkin, K. & Eade, J. (2010). Learning through Design and Construction in Multi-User Virtual Environments: Opportunities, Challenges and an Emerging Project. In Proceedings of Global Learn Asia Pacific 2010 (pp. 1185-1194). AACE.Retrieved from
  • Andrew Cram, John Hedberg, Macquarie University, Australia; Katy Lumkin, Jan Eade, NSW Department of Education and Training, Australia
  • There are now several implementations of multi-user virtual environments (MUVEs) that have produced evidence of their educational validity. These implementations, however, do not make full use of the educational possibilities offered by MUVEs – namely the potential for students to learn through design and construct of artefacts within the virtual environment. This paper outlines a design-based research project that aims to implement and evaluate a MUVE that focuses on student design and construction of in-world artefacts. The discussion covers theoretical groundings, the challenges of construction and outlines a progression of activities that meet these challenges. An initial pilot study is described and reported.
    Cram, A., Hedberg, J., Lumkin, K. & Eade, J. (2010). Learning through Design and Construction in Multi-User Virtual Environments: Opportunities, Challenges and an Emerging Project. In Proceedings of Global Learn Asia Pacific 2010 (pp. 1185-1194). AACE. Retrieved from
Tony Searl

THE DIGITAL EDUCATION REVOLUTION: A Dramatic and Wide-reaching Change or The Same Old R... - 11 views

  • Ray & Coulter (2010) supports this stating that currently, teachers as a collective, do not see the potential for technologies to aid in the development of new knowledge, active engagement and linkage of knowledge to a real-world setting
  • There is no doubt that the Digital Education Revolution once completely rolled out will improve the digital resources available for each school and student nationwide, and that the intent of ensuring that all education professionals in Australia are skilled up to support this roll out is well-meaning.
  • but no where is it stated that teachers are required to be trained in the use of information communication technologies and being proficient in doing so.
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  • our students are already miles ahead of the politics and the policies which are just coming into play.
  • We just don’t have the luxury of time for the groundswell of teachers to find their own way.
  • it promoted an infrastructure agenda instead of a learning agenda – which then filters down to the classroom interface resulting in old things in new ways.
  • think what the agenda has lacked (with the DER and more broadly with the ICT agenda) is a clear, research-driven compelling case for change
    Ray & Coulter (2010) supports this stating that currently, teachers as a collective, do not see the potential for technologies to aid in the development of new knowledge, active engagement and linkage of knowledge to a real-world setting.
Steve Madsen

YouTube - Flat Classroom Project 2010 - 1 - 5 views

    "Flat Classroom Project 2010 - 1"
    Keynote for Flat Classroom Project 2010 -1 created by Judy O'Connell, Sydney, Australia
Tony Searl

The 2010 Horizon Report: K-12 - 5 views

    The 2010 Horizon Report: K-12 Edition is the second in the K-12 series of reports and is produced by the NMC in collaboration with the Consortium for School Networking (CoSN), with the generous support of HP
Tony Searl

The digital classroom - RN Future Tense - 13 May 2010 - 7 views

  • we do a lot of school to students, instead of telling them and explaining to them, what is our vision? Why are we giving them laptops? It's not because they deserve them. It's because we expect something to change in education. Why aren't we telling them these things? Why aren't we sharing our vision with them, because they can help?
  • get kids communicating with one another outside their own circle of friends
  • create challenges on the web for kids to collaborate, that lead to more social interaction rather than less.
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  • challenges for them is, how do they create learning opportunities that are beyond for example, a worksheet, or beyond that listening to the teacher and doing what the teacher says, and they've really worked very hard to develop those skills.
  • exploring what other people are doing around the world.
  • they have to learn about copyright, and they need to learn about cyber safety.
  • they perhaps don't understand the consequences of what they might put up there.
  • 'If games are the answer, what's the question?'
  • having kids make their own games
  • Are you going to sit passively and wait for the information to come to you, or are you going to go out and find it and if you can't find it, you make it.
    What impact is digital interactive technology having on education? And what will the classroom of the future look like? These are just some of the questions that were raised at the 2010 Australian Council for Computer Education conference.
John Pearce

Tony Vincent's Learning in Hand - Blog - Recommended iOS Apps for 2010 - 2 views

    "The educator and developer community at has taken nominations and votes for their 2010 Best App Awards. While nominations and voting is now closed, the list of dozens of nominees is a valuable resource. Nominations were made in early December by those who read I Educational Apps Review's blog. There are nearly 20 categories and each category is divided into elementary and secondary. You can view the 125 apps categorized in a spreadsheet or view their icons in a widget. Clicking an icon will take you to the app's details page in the App Store. The widget was made using Appsfire's Widget Maker."
Chris Betcher

Moving at the Speed of Creativity - Lessons Learned Teaching EdTech to PreService Educa... - 3 views

    Scratch, a free iconic programming language and active learning community provided by MIT, is a learning platform EVERYONE involved in education should know how to use. This is a bold claim, but I'm ready to defend it more than ever after spending four weeks working with Scratch this past semester with my UNT pre-service education students.
Belinda Flint

YouTube - Deutschland - Wir glauben an euch 2010 - 0 views

    Germany's World Cup song: Deutschland - Wir glauben an euch 2010
Rhondda Powling

Lori Gracey's 60 Websites: Information - 4 views

    Lori Gracey from TCEA kick it through the goal post on Thursday Oct 7th 2010 with her 60 sites in 60 minutes presentation. Despite the lack of a decent internet connection,she lept everyone entertained during her presentation which was , well, focused on internet connections
Tony Searl

Pontydysgu - Bridge to Learning - Educational Research - 1 views

    Perhaps the greatest impact of mobile devices may be in changing the relationship between institutional or classroom based learning and learning in a wider society. Steve Wheeler, in his presentation on Web 3.0. The Way Forward? (2010) says that whilst in the past we have brought the world into the classroom in the future we will bring the classroom into the world.
graham hughes

Learning powered by technology - 4 views

    US National Technology Plan 2010
John Pearce

How Twitter is Changing: A new study reveals Twitter's new direction - 0 views

    "2010 will be forever commemorated as the year Twitter matured from a cool but undecided teenager into a more confident and assertive young adult. While there's still much room to mature and develop, Twitter's new direction is crystallizing. With a new look, Dick Costolo as the new CEO, and an oversold new advertising platform, Twitter is growing into something not yet fully identifiable, but formidable nonetheless."
Tony Searl

SocialTech: Online Educa Berlin 2010 Keynote: Building Networked Learning Environments - 2 views

  • what constitutes digital literacy or digital literacies, should, in symmetry with the subject itself, not be perceived as a problem we aim to solve, or a thing we aim to determine once and for all.
  • At some point, we need to agree actions.
  • What I’m interested in is supporting the skills and critical thinking about educational engagement in networked environments, and particularly in how educators and learners can use these to support and transfigure existing practice.
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  • Supporting or learners and staff to use collaborative digital environments and tools in safe, critical and innovative ways should be on the top of all our digital literacy wish lists and informing local and national policy and practice.
  • We need to be mindful that a great deal of current research highlights correlations between socio economic status and access.
  • But supporting all of our children and young people’s ability to have meaningful, useful and safe online interactions means that we don’t further disadvantage some of our most vulnerable populations.
  • It turns out what people most want to know about their friends isn't how they imagine themselves to be, but what it is they are actually getting up to and thinking about
  • Recent research has clearly underlined the need to address children’s and young people’s use of the internet, mobile and games technologies in the context of digital literacy.
  • The report points up young people’s largely pedestrian use of technology, and highlights the role that educators could and should be playing in supporting young peoples engagement as producers, creators, curators rather than primarily as consumers:
  • There are many definitions of digital literacy. In one of the earliest (2006), Allan Martin defined Digital Literacy as “…the awareness, attitude and ability of individuals to appropriately use digital tools and facilities to identify, access, manage, integrate, evaluate, analyse and synthesise digital resources, construct new knowledge, create media expressions, and communicate with others in the context of specific life situations, in order to enable constructive social action; and to reflect upon this process.” 
  • The characteristics across many of the available definitions are that digital literacy are that: it supports and helps develop traditional literacies – it isn’t about the use of technology for it’s own sake or ICT as an isolated practice it's a life long practice – developing and continuing to maintain skills in the context of continual development of technologies and practices it's about skills and competencies, and critical reflection on how these skills and competencies are applied it's about social engagement – collaboration, communication, and creation within social contexts
    reducing our aims just to types of skills risks boring everyone to death with short lived, tool specific training which doesn't address the social and political context of people's lives or their reasons for engaging with technology.
Roland Gesthuizen

NASA Image Shows La Niña-Caused Woes Down Under - NASA Jet Propulsion Laboratory - 5 views

    "For Australia, La Niña typically means above-average rains, and the current La Niña is no exception. Heavy rains that began in late December 2010 led to the continent's worst flooding in nearly a half century, at its peak inundating an area the size of Germany and France combined. "
    Good NASA satellite image of the current flooding in QLD.
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