So what's changed? Absolutely nothing. Everything described above continues to
occur, with a truckload of evolutionary steps undertaken. The only difference is
that the innovators and educators have got on with doing the do, while the
majority of the mainstream media moved on to the 'next big thing'. Second Life
has grown exponentially over the past four years, although it has reached a
plateau over the past year or so. Part of the reason for that is the emergence
of other worlds where content creation remains king, such as the open-source
option OpenSim or emerging Second Life
competitors like Blue Mars.