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in title, tags, annotations or urlPinky Dinky Doo - 5 views
Free Sound Clips | SoundBible.com - 4 views
Gooru - 2 views
A Simple Guide to All That Teachers Need to Know about Digital Citizenship - 6 views
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Post from @medkh9 "Digital citizenship is a key component of the technology and media literacy. We should not only teach our students how to be good citizens in the real physical world but how they can be good netizens of the online world as well.Today's learning requires alot of use of technology and most imprtant of all, our students are using technology on a daily basis- text messaging, blogging, Facebooking, Twittering, watching videos, gaming and networking. They live in two different but interconnected worlds. What they do online can have a severe repercussions on their real life if not properly instructed on digital safety issues and this is where digital citizenship fits in."
What is 'competence' and how should education incorporate new technology's tools to generate 'competent civic agents'. - 3 views
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This paper addresses the competences needed in 21st century life especially in relation to civic participation, and the educational requirements to foster them in young people. New technologies are widely used by young people for informal social interaction, video game-playing and giving voice to their views. Incorporation of these practices into the classroom has been fairly slow, despite their manifest potential for promoting agency and civic engagement. The paper argues that this is in part due to the need for a cultural shift in education to accommodate them. Currently, many competences young people will need for the future world of interactive technology and 'bottom-up' information, communication and democracy are mainly being developed through informal practices. These competences, which include adaptability, managing ambiguity, and agency are discussed in relation to civic participation.
Canadian Adaptations of Shakespeare Project - 1 views
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The Canadian Adaptations of Shakespeare Project attractively displays the text of Shakespearean plays, enhanced with definitions, images, audio and video to support and enhance reading of the play. The Canadian site has many extraordinary curricular features (and a couple of cool games!) including The Learning Commons offers a bounty of guides and courses.
KidZui, The Internet For Kids - 0 views
Baltimore Public County Schools 23 Things Wiki - 0 views
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This series of tutorials is brought to you by Baltimore County Office of Library Information Services. On the wiki you will encounter the tools of the new Internet: Web 2.0 tools that are bringing our students in touch with the entire world through social networking, video, audio, and gaming sites. There are nine tutorials, each of which focuses on two - three Web 2.0 applications so there are 23 Things for you to do. There are many places for you to explore, experiment with, and think about creative ways to use this in your library or to collaborate with classroom teachers.
Apple Engine - 6 views
iLearn - Home - 0 views
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"With support from the Governor 's Productivity Investment Fund and the Virginia Department of Education, Radford University and participating schools in southwestern Virginia are exploring how the iPod Touch can be used to enhance effective teaching and learning. As school systems struggle with how best to deal with this cultural and technological shift, it is highly likely that the technology will continue to progress towards more powerful, wireless handheld computers that can deliver high quality, multimedia, computer processing power. " This site has links to games that have been developed as well as videos of iPods in use in schools.
Alice.org - 0 views
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Alice is an innovative 3D programming environment that makes it easy to create an animation for telling a story, playing an interactive game, or a video to share on the web. Alice is a teaching tool for introductory computing. It uses 3D graphics and a drag-and-drop interface to facilitate a more engaging, less frustrating first programming experience.
Hanging Out, Messing Around, and Geeking Out - The MIT Press - 4 views
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Integrating twenty-three different case studies-which include Harry Potter podcasting, video-game playing, music-sharing, and online romantic breakups-in a unique collaborative authorship style, Hanging Out, Messing Around, and Geeking Out is distinctive for its combination of in-depth description of specific group dynamics with conceptual analysis. This book was written as a collaborative effort by members of the Digital Youth Project, a three-year research effort funded by the John D. and Catherine T. MacArthur Foundation and conducted at the University of California, Berkeley, and the University of Southern California.
Alice.org - 5 views
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Alice is an innovative 3D programming environment that makes it easy to create an animation for telling a story, playing an interactive game, or a video to share on the web. Alice is a teaching tool for introductory computing. It uses 3D graphics and a drag-and-drop interface to facilitate a more engaging, less frustrating first programming experience.
Spongelab | A Global Science Community | Home page - 3 views
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"Spongelab Interactive is a group of scientists, teachers, animators, artists, and programmers passionate about science education. We believe that cutting-edge technology and stunning interactive media should be available to everyone, regardless of fiscal constraints. Most of the content on our site is free. Like what you see? It's yours. To use anything identified as premium (usually full games, interactives or case studies) you can: Redeem the credits you have earned while using our site - each piece of premium content is marked with a "P" and can be redeemed when you select it from the search results page Buy a bank of credits through our PayPal ordering system - In the My Profile area, order blocks of credits in the Buy Credits section. Purchase a Site License - Get access to all content, unlimited student seats, all for $600 CAD, contact us and we do the rest. "
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