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dean groom

Five Fun Spelling Games - 0 views

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    In late November I wrote a blog post outlining five resources for free spelling games. That blog post was among the top twenty most read posts of 2008 therefore I am sharing some more online spelling games for elementary school, middle school, and high school students. 1. Spelling Wizard from Scholastic.com lets students, parents, and teachers create their own word search and word scramble games to play online. Each game can have up to ten words. To use Spelling Wizard simply enter ten words into the list field then select word search or word scramble. Spelling Wizard is probably best suited for students in Kindergarten through second grade. Scholastic also offers a free tool for creating online spelling flashcards. 2. Read Write Think has an online activity for young (K-2) students based on four childrens' books. Read Write Think's Word Wizard asks students to select one of four books that they have read or have had read to them. After selecting a book the Word Wizard creates a simple online spelling exercise based on the words in the book chosen by the child. 3. Spell Bee was developed at Brandeis University with funding from the National Science Foundation and the William and Flora Hewlett Foundation. Spell Bee allows students to play spelling games in a head-to-head format. Spell Bee allows teachers to create accounts for students so that teachers can track student progress. 4. MSNBC has an interactive spelling bee based on the words from the Scripps Howard National Spelling Bee. There are three games to play and the words get progressively more difficult the longer you play. The words are read to students who then type the word into the spelling box. Just like in a real spelling bee, students can get the definition and or hear it used in a sentence. The difficulty of the words in the game make it best suited for middle school and high school students. 5. Spelling Bee The Game is an online spelling bee similar in style to the MSNBC game mentioned above. Aft
Kerry J

Paid consultancy work for gamers 12 to 17 years old - Relationships Australia SA - 1 views

shared by Kerry J on 27 Sep 13 - No Cached
  • Relationships Australia (SA) is looking for up to 10 Adelaide area gamers who want to participate in paid consultancy work about online gaming through a program called Keep It Fun. The end game is to create an online or mobile widget/app/info source for gamers aged 12 to 17 to help them work out whether they’ve got game and are keeping it fun or whether their gaming habits are pwning them.
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    Relationships Australia (SA) is looking for up to 10 Adelaide area gamers who want to participate in paid consultancy work about online gaming through a program called Keep It Fun. The end game is to create an online or mobile widget/app/info source for gamers aged 12 to 17 to help them work out whether they've got game and are keeping it fun or whether their gaming habits are pwning them.
Rhondda Powling

Free Flash Jeopardy Review Game - 0 views

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    Flash Jeopardy was designed by a teacher for use in the classroom as a SmartBoard review game. This site has all of the tools needed to create a Jeopardy review game, download your game for free, and play jeopardy in your classroom. You can also play Flash Jeopardy online.
John Pearce

Cybersmart Detectives - 0 views

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    Cybersmart Detectives is an innovative online game that teaches children key internet safety messages in a safe environment. Children work online in real time liaising with community professionals to solve an internet-themed problem. The activity is based in the school environment, and brings together a number of agencies with an interest in promoting online safety for young people, including State and Federal Police, internet industry representatives and child welfare advocates.
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    Cybersmart Detectives is an innovative online game that teaches children key internet safety messages in a safe environment. Children work online in real time liaising with community professionals to solve an internet-themed problem. The activity is based in the school environment, and brings together a number of agencies with an interest in promoting online safety for young people, including State and Federal Police, internet industry representatives and child welfare advocates.
John Pearce

Online Interactive ELearning Teaching Resource Library. View teaching resources online ... - 0 views

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    "Established in 2006, Curriculumbits.com offer free online access to a growing range of interactive multimedia elearning resources. The online resource library contains games, quizzes, animations and videos in a variety of subjects. Resources have been produced according to key stage 3 and 4 of the UK National Curriculum for students aged 11 to 16." Though the learning objects are not downloadable they are eminently suited to using on an interactive whiteboard.
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    Established in 2006, Curriculumbits.com offer free online access to a growing range of interactive multimedia elearning resources. The online resource library contains games, quizzes, animations and videos in a variety of subjects. Resources have been produced according to key stage 3 and 4 of the UK National Curriculum for students aged 11 to 16. All resources are produced by elearning multimedia specialists in collaboration with every day teaching staff as a direct solution to their classroom requirements.
dean groom

Games at Sploder - Make your own Online Games Arcade, War Space & Platformer Games - 0 views

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    cool tool for primary kids to make games!
anonymous

The Best Online Learning Games - 2008 | Larry Ferlazzo's Websites of the Day... - 0 views

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    I'm going to be listing my choices for The Best Online Learning Games - 2008 within this post, starting from the twentieth-ranked one and ending with my number-one choice.
jo murray

1 2 3 Sheep! iPhone App Review | The iPhone App Review : iPhone, iPod Touch and iPad Ap... - 1 views

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    Good for ESL/EFL and dsylexic learners of any age.\n\n"Each of the mini games features easy to follow instructions, cute and colorful graphics and an easily identifiable learning outcome. The difficulty ramps up with each level completed, and there are five levels for each of the three mini-games. If you've got a child of your own who is just starting to learn how to use numbers - 1 2 3 Sheep! is a fun way to help improve their counting skills."\n\nBacked by an online assessment system...\n
Rhondda Powling

PHYLO: THE TRADING CARD GAME - 2 views

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    "an online initiative aimed at creating a Pokemon card type resource but with real creatures on display in full "artistic" wonder. Not only that - but we plan to have the scientific community weigh in to determine the content on such cards, as well as folks who love gaming to try and design interesting ways to use the cards. Then to top it all off, members of the teacher community will participate to see whether these cards have educational merit. Best of all, the hope is that this will all occur in a non-commercial-open-access-open-source-because-basically-this-is-good-for-you-your-children-and-your-planet sort of way."
Alison Hall

Nature detectives - 0 views

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    online games with a nature theme
John Pearce

FINAL REPORT | DIGITAL YOUTH RESEARCH - 1 views

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    Social network sites, online games, video-sharing sites, and gadgets such as iPods and mobile phones are now fixtures of youth culture. They have so permeated young lives that it is hard to believe that less than a decade ago these technologies barely existed. Today's youth may be coming of age and struggling for autonomy and identity as did their predecessors, but they are doing so amid new worlds for communication, friendship, play, and self-expression. We include here the findings of three years of research on kids' informal learning with digital media.
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    Social network sites, online games, video-sharing sites, and gadgets such as iPods and mobile phones are now fixtures of youth culture. They have so permeated young lives that it is hard to believe that less than a decade ago these technologies barely existed. Today's youth may be coming of age and struggling for autonomy and identity as did their predecessors, but they are doing so amid new worlds for communication, friendship, play, and self-expression. We include here the findings of three years of research on kids' informal learning with digital media.
Alison Hall

Project: Beijing 2008 (LP - U/Sec) - 0 views

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    To increase understanding about the country of China and its culture in the context of the 2008 Beijing Olympic Games. To facilitate student exploration of the human rights issues surrounding China and the Olympic Games.
Chris Betcher

Is the Internet hurting children? - CNN.com - 2 views

  • By the time they're 2 years old, more than 90% of all American children have an online history. At 5, more than 50% regularly interact with a computer or tablet device, and by 7 or 8, many kids regularly play video games. Teenagers text an average of 3,400 times a month.
  • The impact of heavy media and technology use on kids' social, emotional and cognitive development is only beginning to be studied, and the emergent results are serious. While the research is still in its early stages, it suggests that the Internet may actually be changing how our brains work.
  • From PCs in school to online schooling Should you bet on Mark Zuckerberg? It goes without saying that digital media have also altered our fundamental notions of and respect for privacy. Young people now routinely post and share private, personal information and opinions on social media platforms without fully considering the potential consequences.
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  • We are at, arguably, an even more important crossroads when it comes to digital media and technology.
  • Movies today -- even G-rated ones -- contain significantly more sex and violence, on average, than movies with the same rating 10 or 20 years ago.
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    The explosive growth of social media, smartphones and digital devices is transforming our kids' lives, in school and at home. Research tells us that even the youngest of our children are migrating online, using tablets and smartphones, downloading apps. 
Rhondda Powling

A Simple Guide to All That Teachers Need to Know about Digital Citizenship - 6 views

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    Post from @medkh9 "Digital citizenship is a key component of the technology and media literacy. We should not only teach our students how to be  good citizens in the real physical world  but how they can be good netizens of the online world  as well.Today's learning requires alot of use of technology and most imprtant of all, our students are using technology on a daily basis- text messaging, blogging, Facebooking, Twittering, watching videos, gaming and networking. They live in two different but interconnected worlds. What they do online can have a severe repercussions on their real life if not properly instructed on digital safety issues and this is where digital citizenship fits in."
Roland Gesthuizen

AMF Digital Licence - 2 views

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    "The eSmart Digital Licence is designed to assist parents and carers to discuss smart, safe and responsible online behaviour with their children. Through a stylised, game-like, online program, topics ranging from cyberbullying to sexting will be addressed to evaluate comprehension and corresponding actions."
John Pearce

The search guessing game - 6 views

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    Think you know about searching with Google, then take this activity to find out how much you do know and at the same time inform an online research study.
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