Skip to main content

Home/ OZ/NZ educators/ Group items tagged mobiles

Rss Feed Group items tagged

Roland Gesthuizen

Rise in number of Australian kids with smartphones | News.com.au - 2 views

  •  
    "The sharp increase in mobile phone ownership amongst children has resulted in cyber safety experts calling for parents to ditch smart phones for "dumb phones'' ... Mobile phones have also saturated the teenage demographic with 94 per cent of 16 and 17-year olds now owning a phone."
Kerry J

Upwardly Mobile » Blog Archive » Mobile Phones in the Classroom - Education R... - 2 views

  •  
    Throughout the course of my research we explored a great many tools and applications for mobile phones, in particular the ability to blend learning experiences from both inside and outside the classroom. However the area that my research specifically sought to explore was the impact 'any-time' access to information would have on the classroom.
Kerry J

future lab report on mobile learning - 8 views

  •  
    This review provides a rich vision ofthe current and potential futuredevelopments in this area. It movesaway from the dominant view of mobilelearning as an isolated activity to exploremobile learning as a rich, collaborativeand conversational experience, whetherin classrooms, homes or the streets ofa city. It asks how we might draw onexisting theories of learning to help usevaluate the most relevant applicationsof mobile technologies in education. Itdescribes outstanding projects currentlyunder development in the UK and aroundthe world and it explores what the futuremight hold for learning with mobiletechnologies.
Rhondda Powling

Mobile Digital Storytelling with StoryKit, Storyrobe, and SonicPics #edapp « ... - 4 views

  •  
    Post from Wes Fryer. An overview of StoryKit, StoryRobe (both free), and SonicPics (small cost) on iOS devices (iPhones, iPod Touches, and iPads)- Some great apps for creating digital stories
Rhondda Powling

http://www.companionlink.com/blog/wp-content/uploads/2011/08/HistoryOfProductivity.png - 0 views

  •  
    The infographic follows the history of mobile productivity. From the first portable handset. the groundwork for today's app stores laid in the 1990s to today's devices smartphones and tablets.
Rhondda Powling

Glassboard. Private group sharing done right. - 2 views

  •  
    Glassboard is an app for Android, Windows, and iOS phones that enables you to create and participate in private groups. Using the app you can create and participate in as many groups as you like. You can specify which groups can see the content you share and you can share notes, links, pictures, and videos. The content you share and the content others share with you is displayed in a news feed on your mobile device.
levoker89

Artificial Intelligence Change the Way Mobile Applications - 0 views

  •  
    Artificial intelligence will become a $38 billion industry by 2025 and companies across all the domain. AI companies that are looking forward to building and revolutionize AI within the industry.
Rhondda Powling

Teaher's Guide to Information Crap Detection ~ Educational Technology and Mobile Learning - 6 views

  •  
    Post from Ed Tech and Mobile Learning. "Some of the great resources I learned from Howard Rheingold himself about how to detect crap information and the literacies we need to develop and teach to our students to make them better internet users "
Rhondda Powling

A Quick Guide to 21st Century Critical Thinking Skills for Educators ~ Educational Tech... - 6 views

  •  
    From the Educational Technology & Mobile Learning blog "Enokson has created for us a kind of road map containing all the major critical thinking skills we need to know about. He put these skills into an image that you can download from Flicker. Here his image has been turned it into an infographic-like embeddable HTML code to use on your website or blog. Check the code below if you want to embed it on your blog but please if you are to use this link anywhere else online make sure to pay credit to Enokson.
Kerry J

Paid consultancy work for gamers 12 to 17 years old - Relationships Australia SA - 1 views

shared by Kerry J on 27 Sep 13 - No Cached
  • Relationships Australia (SA) is looking for up to 10 Adelaide area gamers who want to participate in paid consultancy work about online gaming through a program called Keep It Fun. The end game is to create an online or mobile widget/app/info source for gamers aged 12 to 17 to help them work out whether they’ve got game and are keeping it fun or whether their gaming habits are pwning them.
  •  
    Relationships Australia (SA) is looking for up to 10 Adelaide area gamers who want to participate in paid consultancy work about online gaming through a program called Keep It Fun. The end game is to create an online or mobile widget/app/info source for gamers aged 12 to 17 to help them work out whether they've got game and are keeping it fun or whether their gaming habits are pwning them.
Tony Searl

Pontydysgu - Bridge to Learning - Educational Research - 1 views

  •  
    Perhaps the greatest impact of mobile devices may be in changing the relationship between institutional or classroom based learning and learning in a wider society. Steve Wheeler, in his presentation on Web 3.0. The Way Forward? (2010) says that whilst in the past we have brought the world into the classroom in the future we will bring the classroom into the world.
John Pearce

FINAL REPORT | DIGITAL YOUTH RESEARCH - 1 views

  •  
    Social network sites, online games, video-sharing sites, and gadgets such as iPods and mobile phones are now fixtures of youth culture. They have so permeated young lives that it is hard to believe that less than a decade ago these technologies barely existed. Today's youth may be coming of age and struggling for autonomy and identity as did their predecessors, but they are doing so amid new worlds for communication, friendship, play, and self-expression. We include here the findings of three years of research on kids' informal learning with digital media.
  •  
    Social network sites, online games, video-sharing sites, and gadgets such as iPods and mobile phones are now fixtures of youth culture. They have so permeated young lives that it is hard to believe that less than a decade ago these technologies barely existed. Today's youth may be coming of age and struggling for autonomy and identity as did their predecessors, but they are doing so amid new worlds for communication, friendship, play, and self-expression. We include here the findings of three years of research on kids' informal learning with digital media.
Alison Hall

MiLK - 0 views

  •  
    The Mobile Learning Kit
John Pearce

Text Message (SMS) Polls and Voting, Audience Response System | Poll Everywhere - 0 views

  •  
    "What is Poll Everywhere? The fastest way to create stylish real-time experiences for events using mobile devices Poll Everywhere replaces expensive proprietary audience response hardware with standard web technology. It's the easiest way to gather live responses in any venue: conferences, presentations, classrooms, radio, tv, print - anywhere. It can help you to raise money by letting people pledge via text messaging. And because it works internationally with texting, web, or Twitter, its simplicity and flexibility are earning rave reviews."
‹ Previous 21 - 40 of 270 Next › Last »
Showing 20 items per page