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Cub Kahn

Successful Flipped Classes - 1 views

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    "Based on their research, Velegol, Mahoney, and Zappe have the following suggestions for faculty interested in flipping: (1) Keep the video segments less than 10 minutes, (2) review the material in class for less than 20 minutes, (3) give students time in class to work on real-life and relevant problems or projects that are traditionally done at home, and (4) provide at least weekly assessments to keep the students on track."
Cub Kahn

Assessing Acceptance of Blended Learning - 1 views

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    Study of student perceptions of a hybrid course in a Greek university
Shannon Riggs

COL - Online Course Design - 0 views

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    The mission of the Center for Online Learning is to promote quality online courses. There is substantial research to indicate what constitutes best practice in online course design and delivery to achieve good student learning outcomes and satisfaction. It is the purpose of this site to set forth guidlines to achieve that end.
Cub Kahn

iversity: The Collaboration Network for Academia - 0 views

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    Organize courses, research groups and conferences for free.
Cub Kahn

"Introduction to Ancient Rome," the Flipped Version - 3 views

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    Lessons from a Texas A&M professor who flipped a 400-student "Introduction to Ancient Rome" course.
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    I'd love to hear some real world examples that address one point in the article: "Content delivery is the easy part. The hard part is figuring out what to do in class that keeps students engaged, and motivated to prepare for class." If anyone in our group knows of some specific tricks teachers usually employ for this, please let me know. (lil' quizzes? Q&A discussions? or something more interesting?) I'm wondering if there are other sorts of multimedia activities I could make that would serve similar function.
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    Warren, good question! The peer instruction approach of Eric Mazur et al. (see http://mazur.harvard.edu/research/detailspage.php?rowid=8) is a popular in-class technique. Here are some of other methods OSU hybrid faculty use to link online and face-to-face spheres: 1 - A low-stakes weekly quiz online prior to each class meeting. 2 - A discussion that flows from online to face-to-face and back again. 3 - A very short online essay turned in before each class meeting that builds on the online content, and is tied directly to in-class discussion or group work that follows. 4 - An interactive multimedia lesson online that provides a foundation for or extends in-class learning. (Examples: I recommend looking at Simon Driver and Megan McDonald's hybrid EXSS 444--I can connect you.) 5 - Group work online (e.g., formulating a debate position or a solution to real-world problem) that feeds into the next f2f class activity. 6 - A quiz at the start of each class meeting based on the online content. Whatever the method, a key is that the learning activities online channel rather directly into the in-class activities and vice versa. Think of it as a long ping-pong volley between learning activities in the online and f2f spheres from the first day of the term until the final exam or project.
Karen Watte

How Course Web Design Impacts Student Engagement -- Campus Technology - 5 views

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    Research: When Instructure began analyzing the course designs for its higher ed customers, the LMS company discovered something about getting students to interact with the online elements of their courses.
Cub Kahn

Understanding Cognitive Engagement in Online Discussion: Use of a Scaffolded, Audio-bas... - 2 views

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    "Findings indicate that the scaffolded, audio-based argumentation activity helped students achieve higher levels of thinking skills as well as exert greater cognitive efforts during discussions. In addition, most students expressed a positive perception of and satisfaction with their experience."
Cub Kahn

Exploring the Use of E-Textbooks in Higher Education: A Multiyear Study - 1 views

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    Takeaways: "A four-year university-wide study of students' e-textbook practices found that e-textbook use has increased, particularly among younger students. The major barriers - including a student preference for print and unfamiliarity with e-textbooks - show signs of being alleviated. Other factors related to mobile device access and pedagogically effective e-textbooks show little change over the study period. Instructor practices have improved, but there is still room for growth, with implications for focused professional development."
Christopher Lindberg

A Good Argument For UX Design in Online Courses - Findability - 4 views

http://er.educause.edu/articles/2017/6/student-feedback-on-quality-matters-standards-for-online-course-design?utm_source=Informz&utm_medium=Email+marketing&utm_campaign=ER "Indeed, research has si...

elearning instructional design QM

started by Christopher Lindberg on 14 Jun 17 no follow-up yet
Cub Kahn

Faculty members' motivation for teaching and best practices - 3 views

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    Excerpt: "faculty autonomy, competence, and relatedness positively predicted autonomous motivation (intrinsic, identified), but not controlled motivation (introjected, external). Autonomous motivation, in turn, predicted greater incorporation of effective teaching strategies, namely instructional clarity, higher-order learning, reflective and integrative learning, and collaborative learning."
susanmfein

College Students: 'Please Personalize My Learning' -- Campus Technology - 2 views

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    Research Digital technology in post-secondary learning is here to stay, according to a new report. Eight in 10 college students surveyed said that the use of tech improves their grades (81 percent), lets them spend more time studying by increasing the accessibility they have to their materials (82 percent) and improves their efficiency (81 percent).
viegerr

UX to LX: The Rise of Learner Experience Design - 2 views

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    "Instructional designers, like web developers in the '90s, historically had expertise in conveying content through a limited set of tools and platforms, such as a learning management system (LMS). LX designers, in contrast, merge design-thinking principles with curriculum development and the application of emerging technologies to help faculty tailor content to student behaviors and preferences. It cuts across disciplines and moves beyond the LMS: LX designers embrace graphic design, multimedia production, research-based standards and social media. They are partners to faculty throughout the program and course development process."
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