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Garrett Eastman

INTEGRATING ICT WITH EDUCATION: DESIGNING AN EDUCATIONAL COMPUTER GAME FOR TEACHING FUN... - 4 views

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    Abstract: "This research seeks to look into the design process that promotes the development of an educational computer game that supports teaching and learning processes. The research specifically looks at the design of an educational computer game for teaching and learning of the topic of functions. The topic is essential in the teaching and learning of Mathematics courses such as Discrete Mathematics, Real Analysis and Calculus among others at Jomo Kenyatta University of Agriculture and Technology (JKUAT) Kenya. The computer game was developed using the Basic Unified process (BUP) which is a streamlined version of the rational unified process (RUP). This is an object oriented methodology mostly used for small projects with few end users. Due to the few numbers of end users we used interview method of data collection to gather requirements for the computer game. A paper prototype was used to validate the requirements. Use cases were used for both analysis and design of the game while Class diagrams and activity diagrams were purely used for the design of the game. Owens' six top level design anatomy aided in the design of the computer game. The overall computer game design was based on Crawfords' computer game design sequence model. The well designed and developed game met all its user requirements and was able to facilitate the teaching and learning of functions to Bachelor of Science in Mathematics and Computer Science students who were taking Discrete mathematics in their first year of study at JKUATs' Taita/Taveta campus. Development of heuristics for measuring interest, fun and motivation are recommendations given to aid in the evaluation of user satisfaction of educational computer games."
Garrett Eastman

The Impact of Video Games in Children's Learning of Mathematics - 0 views

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    "This paper describes a research project on Year 3 primary school students in Malaysia in their use of computer-based video game to enhance learning of multiplication facts (tables) in the Mathematics subject. This study attempts to investigate whether video games could actually contribute to positive effect on children's learning or otherwise. In conducting this study, the researchers assume a neutral stand in the investigation as an unbiased outcome of the study would render reliable response to the impact of video games in education which would contribute to the literature of technology-based education as well as impact to the pedagogical aspect of formal education. In order to conduct the study, a subject (Mathematics) with a specific topic area in the subject (multiplication facts) is chosen. The study adopts a causal-comparative research to investigate the impact of the inclusion of a computer-based video game designed to teach multiplication facts to primary level students. Sample size is 100 students divided into two i.e., A: conventional group and B conventional group aided by video games. The conventional group (A) would be taught multiplication facts (timetables) and skills conventionally. The other group (B) underwent the same lessons but with supplementary activity: a computer-based video game on multiplication which is called Timez-Attack. Analysis of marks accrued from pre-test will be compared to post- test using comparisons of means, t tests, and ANOVA tests to investigate the impact of computer games as an added learning activity. The findings revealed that video games as a supplementary activity to classroom learning brings significant and positive effect on students' retention and mastery of multiplication tables as compared to students who rely only upon formal classroom instructions."
Garrett Eastman

Bridging Game-Programming into theK-12 Curriculum - 1 views

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    From the abstract: "this study investigated how the perspectives of the non-computer science educators changed after learning game-programming and how it could be fitted into the K-12 curriculum. Fourteen non-computer science educators and/or administrators in the K - 16 educational systems who made up a cohort at Sam Houston State University, Master of Education/Instructional Technology Program participated in this study. The participants were required to learn two free Web 2.0 game-programming applications and reflect on an article related to reviving interest in math and science as part of their program. Qualitative data consisted of online reflections, and peer-review processes through Facebook. A quantitative component was added to the analysis. The findings indicated that: (a) the perspectives of the participants changed from negative to positive as they reflected on their own game-programming learning experiences; (b) participants came to understand how game programming could build up students' logical concepts and critical thinking skills improving performances in math, science, and other subjects; and (c) due to the benefits of logical concepts and critical thinking skills game programming could have immense benefits if built into the K-12 curriculum."
Roland O'Daniel

Online Basic Skill Games - 18 views

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    number sense and computational fluency games as part of computational fluency routine in a classroom. 
Garrett Eastman

Mathematical Literacy for Everyone using Arithmetic Games - 4 views

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    Abstract: "An innovative mathematics game shown to be effective for low-achieving mainstream students is tested in special education for learners with intellectual disabilities. The game relies on a graphical, intuitive representation for numbers and arithmetic operations to foster conceptual understanding and numbers sense, and provides a set of 2-player games to develop strategic thinking and reasoning skills. The game runs on computers and interactive white boards, and as an augmented reality application at a science centre. We compare its use in special education and mainstream education with respect to usage, performance levels and learning gain. The game has been used by teachers in special educations, with gains in mathematical understanding, strategic thinking and communication skills as effects."
Roland O'Daniel

Multiplication.com - Interactive Games Page 3 - 10 views

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    computation fluency games. I like the racecar game on page 2!
Rashmi Kathuria

The Place Value Game - 2 views

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    The goal of the Place Value Game is to create the largest possible number from the digits the computer gives you. Unfortunately, the computer will give you each digit one at a time and you won't know what the next number will be. You are not allowed to rearrange any of the digits you have already placed, so think carefully before you lock a number in place! Good luck!
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Roland O'Daniel

Free Math Games and Online Practice - 17 views

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    number sense and computational fluency games to play online
Roland O'Daniel

Math Nook - Math and puzzle games, worksheets, teaching tools and more! - 24 views

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    Some flash based games that students can play to hone their computation/number sense skills
Garrett Eastman

3D Math Primer for Graphics and Game Development, 2nd Edition - CRC Press Book - 6 views

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    "This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves. "Visit the book's companion web site, gamemath.com, to download the example code and access other resources.
Maggie Verster

Worldometers - real time world statistics -Wooooow - 1 views

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    See real-time data on a host of topics important to daily life around the world!! * world population (e.g., births this year, deaths today, net population growth for today) * government and economics (daily government spending by category; computers sold) * society and media (new book titles published, money spent on video games, Google searches) * environment (forest loss, carbon dioxide emissions, current average temperature) * food (tons of food produced; people who died of hunger) * water (water consumed, people with no access to safe drinking water) * energy (solar energy striking Earth; oil pumped; oil, gas, and coal left) * health (deaths caused by alcohol, suicides, road traffic accident fatalities) Worldometers' algorithm takes the latest statistical data available from the United Nations (UN), the World Health Organization (WHO), the Food and Agriculture Organization (FAO), and other institutions, and then processes them together with its estimated progression to compute figures current up to the millisecond. Available in dozens of languages, this site is part of the Real Time Statistics Project. Read more about that here: http://www.realtimestatistics.org/
Roland O'Daniel

Fun Kids Online Math Games - 10 views

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    games for working with students on computational fluency routines. 
Martin Burrett

Coordinates games - 0 views

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    A four quadrant coordinates game. Set the position of your characters and try to find where the computer or a friend has hidden them. http://ictmagic.wikispaces.com/Maths
Garrett Eastman

Using Computer Mathematics Games to Promote Young Children's Learning of Number Sense - 8 views

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    A presentation from the "International Conference on Innovations in Learning and Technology: Asia-Pacific Perspectives", see http://capiconf.uvic.ca/viewabstract.php?id=296&cf=10 for abstract and references
Garrett Eastman

Mathematics in Popular Culture Essays on Appearances in Film, Fiction, Games, Televisio... - 4 views

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    Mathematics in Popular Culture Essays on Appearances in Film, Fiction, Games, Television and Other Media Edited by Jessica K. Sklar and Elizabeth S. Sklar Foreword by Keith Devlin Print ISBN: 978-0-7864-4978-1 Ebook ISBN: 978-0-7864-8994-7 25 photos, appendices, notes, bibliographies, index 353pp. 2012
Garrett Eastman

Mobile Learning Game Improves 5th Graders' Fractions Knowledge and Attitudes - 11 views

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    Describes Motion Math, an iPad game, shown in a study to improve 5th graders' facility with fractions
Garrett Eastman

Design of the Learning Module for Math Quest: A Role Playing Game for Learning Numbers - 13 views

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    "Math Quest is a role playing game that could be used as a tool to learn numbers and basic mathematic operations. The Math Quest package consists of two main modules; learning and game modules that can be executed separately. The use of the learning module as a tool in learning will allow for a highly individualized and interactive environment. This paper presents the design of the learning module for numbers and their mathematics operation. Due to its interactive and stimulating nature, the module is suitable for school children age 9 to 12 years old to learn the subject. The development takes into consideration of constructivism learning theories where learning is based on students' active participation in problem solving and critical thinking regarding activity that they are involved in. The framework for each of module is as follows: objectives, concept, examples, exercises, quizzes. A heuristic evaluation on the design was conducted and positive feedback was obtained."
Joey Lee

math games - 9 views

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    Math Apprentice answers the question that is on the minds of most math students: When are we ever going to use math in the real world? This rich, multimedia site provides students an opportunity to try various professions that use math. Students can be scientists, engineers, computer animators, video game programmers, and more. Math Apprentice provides areas of free exploration as well as specific problems to solve.
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    A superb set of maths games and activities on topics across the maths curriculum. Guide your character around the town exploring buildings and jobs by completing maths tasks. http://ictmagic.wikispaces.com/Maths
Martin Burrett

Resource: Pacman... more or less - 0 views

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    "A computer game themed resource to help pupils to practise using more or less symbols. Laminate to make the paper strip reusable. Use the included answer card to allow self and peer assessment."
Garrett Eastman

Key Findings From Simulation and Technology Research - 1 views

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    A policy brief from the National Center for Research on Evaluation, Standards and Student Testing includes positive findings on computer games used to improve student math performance.
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