WHY IS FILM IMPORTANT TO STUDENTS?
Digital literacy is an important 21st century skill that today's students should be equipped with in order to be well-rounded citizens of tomorrow. One component of digital literacy is media literacy, as demonstrated through the medium of digital storytelling. "
"To those asking for educational apps to use on their Android, here is a great listly list created by Jeff and includes some of the most popular Abdroid apps for teachers and educators. Check it out below and let us know what you think of it. Enjoy"
To achieve the promise of mobile learning, we have to stop thinking about these powerful mobile multimedia devices as only consumption devices and get students using them as production devices.
Addressing more than one of the senses, coupled with response output (the "work" component of learning) makes for a more robust learning experience.
Brain researchers have been telling educators for quite a while that engaging multiple senses helps students better learn material. Therefore, the excitement here is not so much about the portability or mobility of these teaching devices; instead, it is that these devices can both convey teaching material in more than two media (text and images) and be portable.
The 3-D Brain app is one of the first apps I loaded onto my first smartphone and all subsequent devices. It appealed to me at the time (and still does) as moving to a higher level of information accessibility and interaction.
it is not enough to just give students PDFs of pages from an anatomy textbook. It's not even enough to allow them to take self-grading quizzes. We need to provide materials or applications that allow students to practice identifying parts of the body on their mobile multimedia devices before taking the high-stakes midterm or final exam.
It's one thing to learn about different architectural styles in a Western Civ or Construction textbook or lecture; it's another to apply what you've learned by going out into the community and taking pictures of buildings and then identifying the architectural influences. It's one thing to hear or read about the results of sociology studies about gender bias; it's another to go out, collect primary data, and immediately show, as well as discuss, the dynamically growing study results with the recently queried participant. In both cases the activity of capturing "raw" digital material can lead to further learning or assessment activities where students might develop multimedia projects.
access is not an excuse. Just as instructors will need to be creative in developing and assessing these mobile learning activities, instructors and institutions will need to help students be creative in finding access to different mobile multimedia production devices.
One of the easiest ways for individual instructors to address the access and support issues is to have students work in groups, share access to resources, and help one another figure out how to do it all. Bonus point: Employers want students who know how to work in groups. Getting students engaged in mobile learning projects might not only better facilitate learning, it might also have them learning about various 21st century literacies like group work, composing in multiple environments, and information literacy.
"What makes electronic books a potentially transformative technology is the new kinds of reading experiences that they make possible."
My daughter is a fifth-grader. On her teacher’s website, it says the class will have “Maker Days” once a month. Students should bring “raw materials for tinkering.”
Amazing new tools, materials, and skills turn us all into makers. Using technology to make, repair, or customize the things we need brings engineering, design, and computer science to the masses. Hundreds of thousands of adults and children are frequenting Maker Faires, hackerspaces, and DIY (Do-It-Yourself) websites. A growing library of literature inspires learners of all ages and experiences to seize control of their world.
This is a 360 degree viewpoint of The Maker Movement inspiring a reemergence and metamorphosis of art and STEM in the classroom. The focus of learning can be on inventiveness and creativity rather than being so heavily on standardized testing that is devoid of engagement. Mobile learning is a part of this movement.
This is of high interest to me because I think it will give our culture a positive new energy that will uplift our economy and increase production. This will be production not focused on consumerism but production grounded in meaning. The future needs people that can create solutions to world problems.
The difficulty I have with writing on an iPod is one of the things that consistently has me preferring the computer for producing text content. While this article did not really sway me from that opinion, it did give me a new perspective on writing itself and how students are learning it with mobile devices.