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Nele Noppe

Workshop on Popular Culture, Cultural Policy, and Cultural Discourse in East and Southe... - 0 views

  • Workshop on Popular Culture, Cultural Policy, and Cultural Discourse in East and Southeast Asia, June 1-2, 2009, the Hebrew University of Jerusalem The workshop on Popular Culture, Cultural Policy, and Cultural Discourse in East and Southeast Asia, will be held at the Hebrew University of Jerusalem, Israel. The purpose of this workshop is to conduct a comparative and multi-sited study of the emergence of the popular cultural industries of East and Southeast Asia, examine the corresponding cultural policies initiated by the various states in the region, and construct an empirically-plausible framework to examine related issues. The workshop will particularly focus on the cases of Chinese, Japanese, and Korean poplar cultures: their emergence, expansion to other markets in the region, and the discourse they create. Panel 1: Popular Culture, Regionalization, and the State 1. Amitav Acharya, American University, "Culture, Regionalism and Southeast Asian Identity" 2. Galia Press-Barnathan, the Hebrew University of Jerusalem "Does Popular Culture Matter to International Relations Scholars? Possible Links and Methodological Challenges" 3. Nissim Otmazgin, the Hebrew University of Jerusalem "A Tail that Wags the Dog: Cultural Industry and Cultural Policy in East Asia" Commentator: Arie Kacowicz, the Hebrew University of Jerusalem Panel 2: Cultural Flows and Soft Power 1. Chua Beng Huat, National University of Singapore "Delusional Desire: Soft Power and TV Dramas" 2. Jean Marie Bouissou, Science-Po "From Niche Market to Hypermarkets: The Birth, Growth and Maturation of the French Manga Market" 3. Eldad J. Pardo, the Hebrew University of Jerusalem "The Comeback of Iran's Z $B{ (Brkh $Bb (Bneh: Ancient Heroes in the Global Age" Commentator: Eyal Ben Ari, the Hebrew University of Jerusalem Panel 3: Cultural Policy in the Making 1. Kozuka Souichirou, Sophia University "Copyright Law as a Tool of New Industrial Policy?: Japan's Unsuccessful Attempt to Promote its Contents Industry" 2. Kukhee Choo, Tokyo University of Foreign Studies "Cool Japan Nation: Japanese Governmental Policy towards the Anime Industry" 3. Jung-Yup Lee, University of Massachusetts, Amherst "Managing the Transnational, Governing the National: Cultural Policy and the Politics of "Cultural Archetype Project in South Korea" Commentator: Ehud Harari, the Hebrew University of Jerusalem Panel 4: Cultural Industry and Cultural Discourse 1. Miki Daliot-Bul, Haifa University "The New 'Japan Brand': Cool Japan as Zeitgeist" 2. Pang Laikwan, the Chinese University of Hong Kong "Censorship against Ghosts: China's Cultural Policy Historicized" 3. Kwai Cheung Lo, Hong Kong Baptist University "Historical Tensions in East Asian Popular Culture and the Roles of the State" Commentator: Chua Beng Huat, National University of Singapore Panel 5: Cultural Production and Social Change 1. Marwyn S. Samuels, the Hebrew University of Jerusalem "The Media Industry, Popular Culture and Social Change in Contemporary China" 2. Shin Hyunjoon, Sungkonghoe University "Trans/National Cultural Industries as an Agency of Regionalization? The Case of South Korea" 3. Cherian George, Nanyang Technological University "Silence and Protest in Singapore's Censorship Debates" Commentator: Nir Avieli, Ben-Gurion University Panel 6: A Comparative Perspective: Popular Culture in the Middle East 1. Wael Abu-Uksa, the Hebrew University of Jerusalem "State and New Media in the Middle East: An Overview" 2. Sariel Birnbaum, the Hebrew University of Jerusalem "Historical Audio-Visual Dramas: From Egyptian Dominance to a Pan-Arab Satellite Discourse" 3. Tal Shenhav, the Hebrew University of Jerusalem "Broadcasting the Future Generation: Gender Messages for Women and Youth in Saudi Arabia, Jordan and Tunisia" Panel 7: Concluding Comments and Open Discussion Peter J. Katzenstein, Cornell University Eyal Ben Ari, the Hebrew University of Jerusalem For further information and registration please contact Dr. Nissim Otmazgin at nissimot@mscc.huji.ac.il
Craig Norris

Call for papers: PopCAANZ: The Popular Culture Association of Australia and New Zealand - 0 views

POPCAANZ 2nd Annual International Conference June 29-July 1, 2011 | The Langham Hotel, Auckland, New Zealand Call for Papers - deadline for submissions: January 30, 2011 The Popular Culture Assoc...

academic manga anime

started by Craig Norris on 13 Jan 11 no follow-up yet
Ariane Beldi

ASIAN JOURNAL OF LITERATURE, CULTURE AND SOCIETY - 1 views

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    ASIAN JOURNAL OF LITERATURE, CULTURE AND SOCIETY is an international peer-reviewed academic periodical which provides a forum for interdisciplinary discussion of issues related to East, South and Southeast Asian arts, cultures and societies, inviting contributions from the disciplines of literature, literary/art criticism, language, philosophy, anthropology, social studies, cultural studies, semiotics, gender studies, film, media and communication arts, architecture and design, and contemporary critical theory. The journal publishes original research articles concerned with Asian texts and contexts, as well as a variety of creative forms of writing, while its interview/event/review section offers an analysis of related recent literature and a commentary on relevant cultural events.
Nele Noppe

Economic competitive advantage and cultural exports: how Japan got round cultural dista... - 0 views

  •                                   H-JAPAN                                April 5, 2009 From: David Slater <d-slater@sophia.ac.jp> Graduate Fieldwork Workshop April 18th, 2009 Sophia University (Yotsuya Campus) http://www.fla.sophia.ac.jp/about/location.html Bldg. #10, room 301 10 am-noon ----------------------------------------------------------------------------------------------- Title: Economic competitive advantage and cultural exports: how Japan got round cultural distance to claim global leadership in comic book publishing. Julien Vig (Sociology MSc candidate at Hitotsubashi University and research student at the Institute of Innovation Research) ABSTRACT: Since the 1990s, the joint influences of nation branding efforts and the increasing globalization of the economic and technological contexts within which media organizations operate have brought upon an era where America's dominant position as an exporter of contents is becoming increasingly challenged by new entrants, often industrial consortia backed by state agencies. Serious contenders may include India's Bollywood movies, Brazil's telenovelas, or South Korea's array of dynamic entertainment industries. Yet beyond the cultural significance of the phenomenon, their actual export performance only qualifies them as cultural niches when compared to the incumbent transnational American corporations, whose distribution monopolies and market power make their economic control of global flows a reality that remains hardly escapable. Japan, however, distinguished itself by securing global leadership in no less than three content industries. In videogames, animation and comic books, it stands out a leading exporting country, boasting impressive trade surpluses with America and Europe. There is a solid, established interdisciplinary body of international literature dedicated to Japan's videogame industry, and the anime industry has been similarly attracting increasing attention in the past ten years. The comic book industry on the other hand, arguably because of its limited legitimacy and economic significance outside the $4bn+ Japanese domestic market, remains largely understudied except for comic book and popular culture scholars. An overlooked specificity of the comic book industry stems from the most peculiar pattern of globalization it has experienced. From the 1950s onwards, the United States, France and Japan each developed their own publishing paradigm and standard formats: *comic book*, *album* and *manga*. These path-dependent creative and industrial trajectories would hardly interact until the second half of the 1990s. After their late encounter, Japanese manga emerged as the undisputed winner, reaching shares of about 1/3 of total comic book sales in value in both France and America in 2007. This achievement has interesting theoretical implications. On the one hand, media scholars showed that the primary vehicles for the development of * contra-flows* (defined as non-Western media flows which counter the previously established one-way information flow from western to non-west countries) are geographic, cultural or linguistic regionalism; yet this framework cannot account for how Japanese manga could succeed in Western markets, as none of the above patterns seems to apply. On the other hand, management scholars, in the dominant models of firm- and industry-level internationalization, accept as a prerequisite that agents are actively and strategically trying to internationalize; yet Japanese manga publishers long maintained a passive attitude towards market expansion outside of Asia. Drawing upon fieldwork in France and Japan, international comparisons of industry data and evidence from a consumer survey conducted in France in December 2008, my research aims to uncover the economics at work behind the success of Japanese manga on the global comic book scene. What are the conditions for the emergence of sustainable contra-flows? The study of Japan's prominent success in exporting domestic contents may hold the answer to this question and provide a blueprint for later entrants in the global cultural market. -- David H. Slater, Ph.D. Faculty of Liberal Arts Sophia University, Tokyo The Sophia server rejects emails at times. Should your mail to me get returned, please resend to: dhslater@gmail.com. Sorry for the inconvenience. 
Ariane Beldi

MIT Visualizing Cultures - 0 views

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    "Visualizing Cultures was launched at MIT in 2002 to explore the potential of the Web for developing innovative image-driven scholarship and learning. The VC mission is to use new technology and hitherto inaccessible visual materials to reconstruct the past as people of the time visualized the world (or imagined it to be). Topical units to date focus on Japan in the modern world and early-modern China. The thrust of these explorations extends beyond Asia per se, however, to address "culture" in much broader ways-cultures of modernization, war and peace, consumerism, images of "Self" and "Others," and so on."
Ariane Beldi

Animasia, voyagez au coeur de l'Asie - 0 views

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    Depuis sa première édition en 2005, le festival Animasia vous invite à un voyage inoubliable. Placé sous le signe de la découverte et de l'échange, notre festival est surtout le vôtre. Que vous soyez complètement accro au manga, passionné par le cinéma de Kitano, cosplayeur, féru de jeux-vidéo, joueur de go, ou tout simplement intrigué par le feng-shui, la cuisine au wok, Bollywood, les polars asiatiques ou l'origami, Animasia est fait pour vous. Animasia c'est aussi une incursion vers les cultures asiatiques souvent boudées. Et ce, que vous souhaitiez en savoir plus sur les cultures tibétaine, birmane ou laotienne, découvrir les steppes de Mongolie, le cinéma coréen ou l'histoire du Cambodge. Expositions, cinéma, jeux, conférences, documentaires, toute une programmation est dédiée à ce pan fascinant, mais souvent méconnu, de l'Asie.
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    This is only in French, unfortunately, but basically, it is a festival devoted to Asian popular cultures in the region of Pessac, in Southern France. There are several of these small festivals in France and this is one of them.
Nele Noppe

Open Call for Applications for Full-time Position: Comparative Culture, Saitama University - 0 views

  • Open Call for Applications for Full-time Position: Comparative Culture Institution: Saitama University Institution URL: http://www.saitama-u.ac.jp/ Department: Faculty of Liberal Arts Institution type: National University Content of Work: The successful applicant will teach four 90-minute undergraduate classes per week and one 90-minute graduate seminar per week, and perform the administrative duties required of full-time faculty. Classes will deal with comparative culture (Japanese and a second culture). The primary language of instruction will be English. Research field: Human Science and Comparative Culture               Japanese Culture with a focus on Visual Studies, Film Studies, or Media Studies. Job type: Assistant Professor (Lecturer) or Associate Professor Rank: Full-time tenured position with mandatory retirement at age 65; Assistant Professor: Full-time tenure-track position with 5-year term limit (one renewal possible; tenure comes with promotion to associate professor). Work area: Kanto district ? Saitama Address:  Saitama University, Faculty of Liberal Arts 255 Shimo-okubo, Sakura-ku, Saitama-shi, Saitama-ken, 338-8570 Japan Number of positions: 1 Qualifications:  1. Native or near-native level of fluency in English.  2. Ph.D. in the relevant field (advanced Ph.D. Candidates also may apply).  3. Japanese language reading and speaking skills.  4. Experience teaching in English to Japanese college-level students is preferable. Salary & Benefits: This position carries the standard benefits package, including salary, research funds, and pension available to regular faculty at a national university. Deadline for applications: 2009 / 7 /10 - 2009 / 9 /25 Starting date: 2010/04/01 Application materials: mail the following to the Faculty of Liberal Arts: 1. Detailed CV including research publications, research presentations, and teaching experience. 2. Two letters of recommendation. 3. Copy of Ph.D. diploma (if applicable). 4. Three representative publications (in either English or Japanese) 5. Outline of future research plans (around 1000 words). 6. Statement of your views on education (around 1000 words). Contact: Selection Committee for the HSCC Professor (sc-hscc@gr.saitama-u.ac.jp) Additional information: Personal Information accompanying submitted application materials will be used only for selection and employment purposes. Materials submitted with application will not be returned. Saitama University is an equal opportunity employer.
Nele Noppe

CFP: From an Intercultural Crossover to a TransculturalPhenomenon: Manga, Comic, Graphi... - 0 views

  • CALL FOR PAPERS Title: From an Intercultural Crossover to a Transcultural Phenomenon: Manga, Comic, Graphic Novel International Conference at the Cultural Institute of Japan, Cologne (Japanisches Kulturinstitut Köln, The Japan Foundation), September 30 – October 2, 2010, in cooperation with CITS (Center for Inter- and Transcultural Studies, University of Cologne) Manga, comics and graphic novels are shaped by different cultural codes and shifting visual and narrative conventions. This conference focuses on the historical development and theoretical aspects of comics and manga by stressing their mutual influences. Whereas European and North American art and popular culture exert a great impact on Japanese manga, such as the Franco-Belgian tradition of “ligne claire” on Ōtomo Katsuhiro and Taniguchi Jirō, Walt Disney’s animated films on Tezuka Ōsamu and Christian and Antique ideas on Miyazaki Hayao, Japanese manga influence the concept and visual conventions of modern European and American comics as well, as can be seen in the work by Frédéric Boilet, Moebius, and Frank Miller, among others. Moreover, the intercultural exchange between the Japanese manga tradition and equivalent forms of sequential art in other Asian countries (i.e. China, India, and Korea) largely contributes to the dissemination of new hybrid art forms in the realm of comics and manga. The purpose of this conference is to bring together scholars and other experts of different countries and different fields, i.e. literary studies, picture theory, cultural studies, linguistics, narratology, film studies, and semiotics, who pursue different areas of investigation in this field. In order to adhere to a general outline for this conference, the papers might deal with one or several of the following topics: • Intermedial, intercultural and narrative perspectives for the interpretation of the graphic novel and other genres of sequential art prominent in both comics and manga • Comparative analysis of the construction of time and setting in comics and manga • The functions of color in comics and manga • Similarities and differences between Japanese and other Asian manga and European and North American comics • Impact of wordless comics and manga • Historical development of the mutual influence of comics and manga • Change of the conventional verbal signs (such as speech balloons, sound effects, typography) • Influence of films and cinematic style on the production of comics and manga • Influence of visual codes derived from art history and popular culture in order to create an individual artistic style Contributions from academics and experts interested in any of these areas and in international perspectives are particularly welcome. There are plans to publishing the proceedings of the conference afterwards in book form. The deadline for proposals is: *31 August 2009*. Please email a 300 word abstract (for a thirty minute paper, followed by 15 minutes for discussion) and a short biography as an attached word document to Bettina Kümmerling-Meibauer at: bettina.kuemmerling@t-online.de and Franziska Ehmcke at: amm07@uni-koeln.de Notification of the acceptance of proposals will be made by 30 September 2009. The conference fee will be 120 Euro, including catering, technical equipment, conference folders and various arrangements. The conference venue is located in the Cultural Institute of Japan, not far from the University of Cologne. For details, go to www.jki.de (text in German and Japanese). For further inquiries contact the conference convenors: Bettina Kümmerling-Meibauer Universität zu Köln Institut für deutsche Sprache und Literatur II Gronewaldstr. 2 50931 Köln Germany E-Mail: bettina.kuemmerling@t-online.de Franziska Ehmcke Universität zu Köln Ostasiatisches Seminar (Japanologie) Albertus Magnus-Platz 50923 Köln Germany E-Mail: amm07@uni-koeln.de
Ariane Beldi

Lost in Scanlation » Manga: An Anthology of Global and Cultural Perspectives - 2 views

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    "Welcome readers who found this site in Manga: An Anthology of Global and Cultural Perspectives."
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    This is a site from one of the author of the book "Manga: An Anthology of Global and Cultural Perspectives", available from Amazon.com!
Nele Noppe

Comic Market: How the World's Biggest Amateur Comic Fair Shaped Japanese Dōji... - 0 views

  • the world's largest regular gathering of comic fans today is Tokyo's biannual Comic Market
  • dōjinshi phenomenon did not start with Comic Market, Comike and dōjinshi are inextricably linked, having shaped each other's history for three decades.
  • Comike convention has shaped the most important trends defining the development of dōjinshi in Japan today
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  • In 1975, a woman who had made critical remarks about the Manga Taikai was excluded from that convention, and [End Page 234] subsequently a firestorm of anger among fans produced a movement against the Manga Taikai led by the famous circle Meikyū (Labyrinth), which resulted in the conception of a new alternative convention. On December 21, 1975, the first Comic Market—"a fan event from fans for fans"—was held in Tokyo.6
  • [End Page 232]
  • [End Page 233]
  • Comike's underlying vision was of an open and unrestricted dōjinshi fair, offering a marketplace without limitations on content or access.
  • With the advent of these fan-consumers (as opposed to fan-creators), dōjinshi became demand-driven publications. Greater competition gradually fostered rising standards of quality, which in turn attracted more circles and buyers. Higher sales shrank production costs and boosted profits, which could then be reinvested in the dōjinshi themselves. Small printing companies, many of which had begun in the minikomi (microcommunication) boom of the early 1970s, were able to use the profits derived from greater demand for their services to modernize their equipment, lowering production costs further and enabling them to construct their production schedules around each Comike.8 Additionally, lower printing costs freed smaller groups from the dependence on bigger groups, which often had strict rules on content and style to avoid conflict among their many members. Having lost their raison d'être, these big clubs and circles gradually faded away, leaving dōjinshi creators to produce stories they liked, in the manner they liked.9
  • [End Page 235]
  • aniparo parodied popular anime series, and in doing so, attracted a new type of fan to Comike, beyond its core group of 2000 or so attendees. These were female fans, mostly middle and high school students strongly influenced by the 1970s florescence of shōjo manga. They began to create and consume dōjinshi in which the (bishōnen or "pretty boy") male protagonists of popular anime and manga were transposed into a very particular sort of erotic story typified by the phrase: "without tension" (yama nashi), "without punchline" (ochi nashi), and "without meaning" (imi nashi)—and hence the contemporary genre title, yaoi.10
  • The eleventh Comic Market in spring 1979 saw the popularity of the cute and pure bishōjo or "pretty girl" (strongly influenced by 1970s shōjo manga) skyrocket among men's dōjinshi circles, attracting many new male participants.
  • The Comic Market was dominated by women from the beginning (90 percent of its first participants were female), but in 1981, thanks to lolicon, male participants numbered the same as female participants for the first time in Comike's history.13
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  • Internal conflicts on the Comike planning committee underlay some of these developments: they marked the ascendancy of the faction led by Yonezawa Yoshihiro, who favored Comike's unlimited expansion.15 Though he was criticized for purportedly selling dōjinshi out to commercialism, Yonezawa couched his plans for Comike in terms of a collective organization of the convention by all participants, including staff, circles, and visitors.16 Whatever the underlying reality, these public principles remain little changed today.17
  • Faced with this loss of identity, talent, and space, every other large fan convention except Comike dissolved. Yaoi Boom But in the middle of the decade, one manga and its anime not only saved dōjinshi fandom from near extinction but was responsible for its biggest boom yet. Takahashi Yōichi's Captain Tsubasa (1981–88, Kyaputen tsubasa),
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  • New dōjinshi conventions appeared, and manga shops began selling dōjinshi on commission. Comparatively lush, custom-made, oversized dōjinshi with more than one hundred pages became common, and popular circles could now live on their fanworks' profits
  • professional creators like Toriyama Akira of Dragonball fame participating,
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  • Despite the self-censorship brought on by the mass media's criticism, Comike nevertheless continued to thrive. Young men tired of new, tighter restrictions on professional manga turned to Comike, and attendance once again swelled to 230,000 in the summer of 1990.23 Hardcore lolicon was now passé, and erotic dōjinshi for men had greatly changed. New genres were introduced with such aspects as fetishism and a new style of softcore eroticism enjoyed by men and women alike; in particular, yuri (lily), or lesbian stories, emerged.24Dōjinshi also became smaller and shorter due to professional publishers recruiting talented dōjinshi creators en masse: the bulk of dōjinshi were the works of the less talented creators left behind.25
  • Other factors contributing to the increased interest in dōjinshi and in fanworks were the development of fixed otaku landmarks and the spread of computers. Almost everyone could now afford to make digital dōjinshi as well as audiovisual or even interactive dōjinshi (i.e. dōjin music and dōjin games).
  • The personal technology revolution meant [End Page 239] simplification of fanworks' production processes as well as completely new possibilities for communication and new digital genres. With the growth of dōjinshi in other media, the term "dōjin products" (dōjin seihin) has gradually come into use to describe fanworks of all genres.
  • Further, the conversion of Tokyo's Akihabara "Electric Town" into a district full of shops selling otaku-related goods, as well as the nationwide expansion of otaku-goods retailers and the establishment of Internet communities and message boards in the late 1990s, enabled otaku to live out their interests and to communicate nonstop with like-minded people everywhere. Their interests and culture were easily shared, and consequently information on Comic Market and dōjin culture spread around the world.
  • The rise of the Internet also meant that Comike lost its monopoly as the center of otaku and dōjinshi culture. Nevertheless, Comike remained the most important event for Japanese fans, especially after companies with otaku-related products started to exploit it.28 Firms had been interested in Comic Market for decades as a never-ending pool of promising new talent and as a place to exploit them commercially, and they were willing to pay much money for direct access to these masses of otaku.29 Starting with NEC in the summer of 1995, companies were granted exhibition space to market or to sell their newest products. This was the birth of the dealer booth at Comike, and, as with dōjinshi circles, the number of applicant companies was much higher than that of available spaces: a self-sustaining event with such high attendance was too important for any related company to ignore.30 Companies accepted the existence of unlicensed parody dōjinshi using copyrighted material (albeit in a transformative and thus arguably fair-use manner) since they could now sell exclusive goods at Comike (Figure 3) or use it as a marketing place, attracting to the convention people who were not interested in dōjinshi.
  • In the summer of 2004, 5 percent of all circles participating in Comike were headed by a professional mangaka or illustrator, while another 10 percent had some professional experience.
  • Despite its relative newness, Higurashi became one of Japan's biggest media phenomena, and at the seventy-sixth Comic Market in summer 2009, Tōhō Project became the first dōjin title ever to receive the honor of being considered its own genre.
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  • It seems that dōjinshi circles are not switching entirely to the Internet but rather are using it as an informational and marketing platform for themselves and their creations, spreading the knowledge of and fascination with Comic Market to new spheres.
  • With high attendance, positive media attention, and industry support, Comike's position seems invulnerable. Even the deaths of important figures such as Iwata Tsuguo in 2004 and Yonezawa Yoshihiro—who was the face of Comike for decades—in 2006 did not harm its position. But unresolved problems, such as the use of copyrighted material in parody dōjinshi and the child pornography questions inherent in lolicon and shotakon, remain.
  • Comike was neither the first nor the biggest dōjinshi fair when it was established; its main purpose was to provide the freest market possible, and that freedom has come at a price. The dream of a Comic Market open to every one and everything was never realized, as there were too many physical, financial, and legal restrictions. Even today, the Comic Market suffers from a lack of space, a lack of money, and a lack of legal security. Only two-thirds of applicant circles can participate due to constraints, since, as a small independent operator Comike's financial resources are limited and most of the work is done by volunteers.
  • s the center of attention, with its size and its links to the industry, it is undeniable that Comike possesses the power and the means to influence social, market, and even political developments. In [End Page 244]
  • recent years it has not been reluctant to use this power. Whether through conferences on copyright issues or on the establishment of a "National dōjinshi fair liaison group" (Zenkoku dōjinshi sokubaikai renrakukai) in 2000, it has taken on the responsibility of representing and of regulating Japanese dōjinshi culture.
Nele Noppe

Japan's Gross National Cool, By Douglas McGray - 0 views

  • Japan is reinventing superpower—again. Instead of collapsing beneath its widely reported political and economic misfortunes, Japan’s global cultural influence has quietly grown. From pop music to consumer electronics, architecture to fashion, and animation to cuisine, Japan looks more like a cultural superpower today than it did in the 1980s, when it was an economic one. But can Japan build on its mastery of medium to project an equally powerful national message?
  • But cultural accuracy is not the point. Less important than authentic American origin is the whiff of American cool.
  • Yet Japan is reinventing superpower again. Instead of collapsing beneath its political and economic misfortunes, Japan’s global cultural influence has only grown. In fact, from pop music to consumer electronics, architecture to fashion, and food to art, Japan has far greater cultural influence now than it did in the 1980s, when it was an economic superpower.
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  • At times, it seems almost a strange point of pride, a kind of one-downsmanship, to argue just how little Japan there is in modern Japan. Ironically, that may be a key to the spread of Japanese cool.
  • Hello Kitty drives an empire worth almost $1 billion in global sales per yea
Nele Noppe

Journalist tracks lost pop culture treasures - 0 views

  • Y1.ys("dy"); Subscribe Y1.ys2("dy"); AD2.init({ site: 'DY', area: 'BANNER', width: 728, height: 90, admax: 1, banid: 'dy-banner' }); AD2.cAds(); AD2.dBanner();   JAPANESE Home National Sports Business World Features Columns Editorial Top Essay Culture Arts Weekend Book Review The Language Connection Scene Science & Nature Home>Features>DY Weekend Weather DY Weekend  Top THROUGH OTAKU EYES / Journalist tracks lost pop culture treasures Makoto Fukuda / Yomiuri Shimbun Staff Writer For one reason or another, t
  • y these works slip out of circulation and fade from view, as if they are cut off from the world, in a series of reports in which he calls them fuin sakuhin, or sealed works.
Ariane Beldi

Mimi Ito - Weblog - 0 views

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    Mimi Ito is a cultural anthropologist, specialising in new media uses among young people in the US and Japan. Although her interests aren't focused solely on Japanese popular culture (anime, manga, video games, etc.), she definitely include these elements in her researches.
Nele Noppe

Call for papers: IBBY UK/NCRCL MA CONFERENCE, 14 NOVEMBER 2009 Roehampton University, L... - 0 views

  • IBBY UK/NCRCL MA CONFERENCE, 14 NOVEMBER 2009 Roehampton University, London - Call for Papers The theme this year is Comics and Graphic Novels. Graphic novels are becoming increasingly popular and diverse in the UK and have been highly valued in many countries, notably France, Belgium and Japan, for many years. The 2009 IBBY UK/NCRCL MA conference will explore the developing interest in this medium from a variety of perspectives, in addition to considering developments in the range and content of comics available to children and young people. The conference will include keynote presentations by well-known writers, publishers and academics. Proposals are welcomed for workshop sessions (lasting about 20 minutes) on the following or other relevant issues: International perspectives – comics and graphic novels in a particular culture and/or across cultures Comics from a contemporary or historical perspective. Has the number and range of comics declined and, if so, why? Manga - its origins in Japan and developments and adaptations in other cultures New literacies – the changing interface between visual images and text Links between media – computer games, films, internet comics, character toys Animations and cartoons The work of individual and collective creators of comics and graphic novels. What collaborations are involved in the production of a graphic novel? Is the author a major or minor player in the design of a graphic novel? Use of artistic styles – colour/black and white artwork/photography/fonts and typography. What are the technical complexities of producing comics and graphic novels? Engagement of children and young people with/through this medium. Is there a particular appeal to the `reluctant' reader? Gendered reading. Do comics and graphic novels have more appeal to male readers? Controversial issues/taboo subjects – the notion of `appropriate' material for What is the appeal of a graphic novel as against an illustrated book? How do picture books compare in popularity with graphic novels for a younger age group? We welcome contributions from interested academics and others. of these areas. Brief accounts of the papers that are presented at the conference will be published in the Spring 2010 issue of IBBYLink, the journal of British IBBY. Also we hope that the proceedings of the conference will be published later that year in full in book form. The deadline for proposals is 20 July 2009. Please email a 200-word abstract (for a 20-minute paper) as an attached Word document to Pat Pinsent and also contact her if your require any further information on this call for papers. Please also include a short biography and affiliation. Pat Pinsent, 23 Burcott Road, Purley, CR8 4AD. Tel: (020) 8668 4093. Email: patpinsent@aol.com The IBBY has just opened the CFP for its September 2010 conference in Santiago de Compostela, Spain. The theme is "The Strength of Minorities". Details here: http://www.ibbycompostela2010.org/ Topics Children's and young people's literature: a minority area within the literature arena Despite the high quality and notable presence of children's book editions and the general growth of literature, they still hold a minority status in the eyes of editors, writers and the media, generally. Why are we writing or illustrating for children in these conditions? Children's and young people's literature in minority languages: from difference to survival Literature written in minority languages invariably face a wide set of challenges. Its survival is dependent on factors such as socio-political context, the extent of the official status bestowed on them and the general public response to cultural and linguistic diversity. Children's books can contribute towards the standardization of the edition in minority languages. However, publishers targeting a reduced market undoubtedly encounter many difficulties. Readers in a minority situation Children and young people with disabilities or special needs usually encounter many obstacles with regards to access to books or the pleasure of reading. We must find solutions to help combat these difficulties. A readership bereft of childhood Books and reading matter are generally considered staples for intellectual and cultural development and the growth of the youngest members of society. However, not all children have easy access to books. How do we broach the subject of books and reading material with those readers who missed out on their childhood: exploited children and those without even enough to eat? I am a reading girl, you are a reading boy... Do we still need children's literature which takes into account the gender issue? How do we tackle questions relating to sexual orientation and the rights of sexual minorities within children's books? Globalizing diversity and tolerance through children's books The 21st century must ensure the survival of minorities on the road to a better future. Diversity and tolerance - which are vital for a fairer world - must respectively make inroads in relation to minority groups.
Nele Noppe

13th Tezuka Osamu Cultural Prize Winners Announced - 0 views

  • The Asahi Shimbun paper has announced the winners for the 13th Annual Tezuka Osamu Cultural Prizes this weekend. For the first time, two manga titles shared the Grand Prize: Fumi Yoshinaga's Ōoku: The Inner Chamber, and Yoshihiro Tatsumi's A Drifting Life. Ōoku had been nominated three years in a row before winning this year. Hikaru Nakamura won the Short Work Prize for Saint Young Men, her comedy manga about Buddha and Jesus sharing a Tokyo low-rent apartment. Suehiro Maruo won the "New Artist Prize" for Panorama Tōkitan.
Ariane Beldi

JS17_penney.pdf (application/pdf Object) - 1 views

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    Diverse depictions of the WWII German army exist in Japanese popular culture. This essay will explore the origins of the Japanese fandom devoted to German military technology and also the way that authors have (re)produced stereotypes related to German culture and traditions in their portrayals of wartime Germany. Finally, using examples by authors Tezuka Osamu and Aramaki Yoshio, this essay will identify the representation of both Japanese and German war crimes in Japanese manga and popular fiction as a significant discursive trend that calls into question assumptions about anti-war thought in contemporary Japan.
Ariane Beldi

Special Issue CFP: Transnational Boys' Love Fan Studies (March 2013) - 2 views

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    "'BL' (Boys' Love), a genre of male homosexual narratives (consisting of manga, novels, animations, games, films, and so forth) written by and for women, has recently been acknowledged, by Japanese and non-Japanese scholars alike, as a significant component of Japanese popular culture. The aesthetic and style of Japanese BL have also been assumed, deployed and transformed by female fans transnationally. The current thrust of transnational BL practices raises a number of important issues relating to socio/cultural constructs of BL localization and globalization. Scholarly endeavors in relation to BL can be enriched by further research concerning the activities of transnational BL fans, fan communities, fandom, and the production of fan fiction. Most previous BL fan studies have remained circumscribed to Japan and North America. Therefore, in order to further develop transnational BL fan studies, we are seeking contributors who are engaged in the exploration of non-Japanese and non-North American contexts (e.g. Europe, the Asia-Pacific region, Africa, and others). Transnational BL fan studies may also be incorporated into the broader socio/political critical frameworks offered by studies in economics, gender/sexuality, race/class, and other areas. "
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    For those who are studying fandom and Boy's Love, this might be an opportunity to share your researches!
Ariane Beldi

AJISS-Commentary-A Growing Love for "Cool Japan" - 3 views

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    Japan may appear defensive on the economic and political fronts. Has the world lost interest in an aging Japan whose economy will fall to third largest? There is, however, a side of Japan that is the object of ever stronger and deeper affection around the globe: Japanese popular culture, particularly anime (Japanese animation) and manga.
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    True. In America, this seems to be growing. I see less and less of comic books and more manga novels, although manga is part of the Japanese culture. Not only that, but it seems manga is more.. I'm not sure what you can call it, but it has a different feel to it than a comic book, for obvious reasons. It's like comparing a cartoon to an anime. Although their qualitys are alike, they come from different culture and people, etc. Plus, most animes seem a bit more serious than cartoons, but that may be just the particullar shows I'm watching.. ~Z
Ariane Beldi

Transformative Works and Cultures - 1 views

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    "Transformative Works and Cultures (TWC) is an international, peer-reviewed journal published by the Organization for Transformative Works. TWC publishes articles about transformative works, broadly conceived; articles about media studies; and articles about the fan community. We invite papers in all areas, including fan fiction, fan vids, film, TV, anime, comic books, fan community, video games, and machinima. We encourage a variety of critical approaches, including feminism, gender studies, queer theory, postcolonial theory, audience theory, reader-response theory, literary criticism, film studies, and posthumanism. We also encourage authors to consider writing personal essays integrated with scholarship; hyperlinked articles; or other forms that test the limits of the genre of academic writing."
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    This online journal is opened to work on anime and manga fandom, so I thought this would be of interest to this group!
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