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Nele Noppe

Minosuke Kato's wartime Shanghai: desultory narratives and Socio-political cartoons fro... - 1 views

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    Minosuke Kato's wartime Shanghai: desultory narratives and Socio-political cartoons from the Tairiku Shinpo and other sources
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    Minosuke Kato's wartime Shanghai: desultory narratives and Socio-political cartoons from the Tairiku Shinpo and other sources
Ariane Beldi

The Center for Book Arts ~ Garo Manga, 1964-1973 - 1 views

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    "Garo Manga, 1964-1973" will be an exhibition focused around the renowned manga (Japanese comics) journal Garo during the period of its greatest aesthetic experimentation and political commitment. Garo is well-known amongst comic enthusiasts and historians of postwar Japanese culture both for its challenging of formal and thematic conventions within the field of comics as well as for its engagement with the main political issues of the day, from rightwing incursions into national education policy to Japanese involvement in the Vietnam War.
Nele Noppe

About the word manga - 15 views

Sorry for the late reply! Yes, I don't think it's very useful to try and draw conclusions about manga based on some aspect of Hokusai's work. Hokusai may have made the word "manga" famous, but his ...

manga meaning

Nele Noppe

The Rules of Play: National Identity and the Shaping of Japanese Leisure - 0 views

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    by David Leheny "Since the Meiji Restoration, successive Japanese governments have stressed the nation's need to act like a "real" (that is, a Western) advanced industrial power. As part of their express desire to catch up, generations of policymakers have examined the ways Americans and Europeans relax or have fun, then tried to persuade Japanese citizens to behave in similar fashion-while subtly redefining these recreational choices as distinctively "Japanese." In tracing the development of leisure politics and the role of the state in cultural change, the author focuses on the importance of international norms and perceptions of Japanese national identity. Leheny regards globalization as a "failure of imagination" on the part of policymakers. When they absorb lessons from Western nations, they aim for a future that has already been revealed elsewhere rather than envision a locally distinctive lifestyle for citizens."
Nele Noppe

Pop culture, power and politics inspire Leheny's teaching about East Asia - 0 views

  • His writing has touched on leisure policy, the restriction of teenagers' sexual activities, counterterrorism and popular culture's impact abroad.
  • "The Japanese leisure industry and child pornography and prostitution are not typical objects of analysis for a political scientist," Beissinger said. "But David brilliantly uses these as windows into Japanese political culture and into the ways in which norms and identities shape behavior. His work is some of the most important on contemporary Japanese society."
Ariane Beldi

Special Issue CFP: Transnational Boys' Love Fan Studies (March 2013) - 2 views

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    "'BL' (Boys' Love), a genre of male homosexual narratives (consisting of manga, novels, animations, games, films, and so forth) written by and for women, has recently been acknowledged, by Japanese and non-Japanese scholars alike, as a significant component of Japanese popular culture. The aesthetic and style of Japanese BL have also been assumed, deployed and transformed by female fans transnationally. The current thrust of transnational BL practices raises a number of important issues relating to socio/cultural constructs of BL localization and globalization. Scholarly endeavors in relation to BL can be enriched by further research concerning the activities of transnational BL fans, fan communities, fandom, and the production of fan fiction. Most previous BL fan studies have remained circumscribed to Japan and North America. Therefore, in order to further develop transnational BL fan studies, we are seeking contributors who are engaged in the exploration of non-Japanese and non-North American contexts (e.g. Europe, the Asia-Pacific region, Africa, and others). Transnational BL fan studies may also be incorporated into the broader socio/political critical frameworks offered by studies in economics, gender/sexuality, race/class, and other areas. "
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    For those who are studying fandom and Boy's Love, this might be an opportunity to share your researches!
Ariane Beldi

AJISS-Commentary-A Growing Love for "Cool Japan" - 3 views

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    Japan may appear defensive on the economic and political fronts. Has the world lost interest in an aging Japan whose economy will fall to third largest? There is, however, a side of Japan that is the object of ever stronger and deeper affection around the globe: Japanese popular culture, particularly anime (Japanese animation) and manga.
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    True. In America, this seems to be growing. I see less and less of comic books and more manga novels, although manga is part of the Japanese culture. Not only that, but it seems manga is more.. I'm not sure what you can call it, but it has a different feel to it than a comic book, for obvious reasons. It's like comparing a cartoon to an anime. Although their qualitys are alike, they come from different culture and people, etc. Plus, most animes seem a bit more serious than cartoons, but that may be just the particullar shows I'm watching.. ~Z
Ariane Beldi

AccessAsia - 1 views

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    AccessAsia is a specialized search engine that focuses on experts in the field of contemporary Asian affairs, including economics, health, politics, security, and trade. Enter any search term. Search results will list websites of experts from around the world who focus on Asian affairs.
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    This is not directly related to manga or even Japanese audiovisual entertainment industry, but it seems to be a useful tool for people working on these subjects if they need analysis of asian societies in general.
Nele Noppe

Japan's Gross National Cool, By Douglas McGray - 0 views

  • Japan is reinventing superpower—again. Instead of collapsing beneath its widely reported political and economic misfortunes, Japan’s global cultural influence has quietly grown. From pop music to consumer electronics, architecture to fashion, and animation to cuisine, Japan looks more like a cultural superpower today than it did in the 1980s, when it was an economic one. But can Japan build on its mastery of medium to project an equally powerful national message?
  • But cultural accuracy is not the point. Less important than authentic American origin is the whiff of American cool.
  • Yet Japan is reinventing superpower again. Instead of collapsing beneath its political and economic misfortunes, Japan’s global cultural influence has only grown. In fact, from pop music to consumer electronics, architecture to fashion, and food to art, Japan has far greater cultural influence now than it did in the 1980s, when it was an economic superpower.
  • ...2 more annotations...
  • At times, it seems almost a strange point of pride, a kind of one-downsmanship, to argue just how little Japan there is in modern Japan. Ironically, that may be a key to the spread of Japanese cool.
  • Hello Kitty drives an empire worth almost $1 billion in global sales per yea
Nele Noppe

Seminar on Anime and Contemporary Japanese Society - 0 views

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    While anime is being watched on a global scale, there are significant differences in its contemporary reception. The gap between regular consumers and critical spectators, sometimes appearing in the form of Japanese audiences vs. foreign Japanologists, deserves special attention since it raises a number of questions, such as what sort of animated film is identified as anime; who relates anime to politics, history and society; what kind of meaning is at play in anime's performative images, and to what extent one can read "Japanese society", or even "culture", out of anime.
Nele Noppe

Laywer explains some legal aspects of torrent downloads - 0 views

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    Darren S. Cahr is a partner with Drinker Biddle (that's Drinker Biddle Gardner Carton if you're in Chicago, like Darren is) and "In 2006, he was selected by his peers as one of "Illinois' Super Lawyers" for intellectual property in a survey conducted by Chicago magazine and Law & Politics magazine." That makes him, at least for our purposes, Super Lawyer. He also is an expert on how peer-to-peer (torrents to the layman) intersects with Intellectual Property law.
Drew VT

Graphic artists condemn plans to ban erotic comics - UK Politics, UK - The Independent - 0 views

  • This week Parliament will discuss a new Bill which will make it a criminal offence to possess cartoons depicting certain forms of child abuse. If the Coroners and Justice Bill remains unaltered it will make it illegal to own any picture of children participating in sexual activities, or present whilst sexual activity took place. The Ministry of Justice claims that the Bill is needed to clamp down on the growing quantity of hardcore paedophilic cartoon porn available on the internet, particularly from Japan. But critics of the legislation say the current definitions are so sweeping that it risks stifling mainstream artistic expression as well as turning thousands of law abiding comic book fans into potential sex offenders.
  • graphic artist Alan Moore
    • Drew VT
       
      Inadequate description: Alan Moore is a writer, not an artist.
    • Nele Noppe
       
      Correct. Adjusted the keywords for this one to reflect that this is not an academic source (not that coming from the pen of a scholar makes something correct by definition -let's read all texts with this kind of vigilance).
Nele Noppe

Workshop on Popular Culture, Cultural Policy, and Cultural Discourse in East and Southe... - 0 views

  • Workshop on Popular Culture, Cultural Policy, and Cultural Discourse in East and Southeast Asia, June 1-2, 2009, the Hebrew University of Jerusalem The workshop on Popular Culture, Cultural Policy, and Cultural Discourse in East and Southeast Asia, will be held at the Hebrew University of Jerusalem, Israel. The purpose of this workshop is to conduct a comparative and multi-sited study of the emergence of the popular cultural industries of East and Southeast Asia, examine the corresponding cultural policies initiated by the various states in the region, and construct an empirically-plausible framework to examine related issues. The workshop will particularly focus on the cases of Chinese, Japanese, and Korean poplar cultures: their emergence, expansion to other markets in the region, and the discourse they create. Panel 1: Popular Culture, Regionalization, and the State 1. Amitav Acharya, American University, "Culture, Regionalism and Southeast Asian Identity" 2. Galia Press-Barnathan, the Hebrew University of Jerusalem "Does Popular Culture Matter to International Relations Scholars? Possible Links and Methodological Challenges" 3. Nissim Otmazgin, the Hebrew University of Jerusalem "A Tail that Wags the Dog: Cultural Industry and Cultural Policy in East Asia" Commentator: Arie Kacowicz, the Hebrew University of Jerusalem Panel 2: Cultural Flows and Soft Power 1. Chua Beng Huat, National University of Singapore "Delusional Desire: Soft Power and TV Dramas" 2. Jean Marie Bouissou, Science-Po "From Niche Market to Hypermarkets: The Birth, Growth and Maturation of the French Manga Market" 3. Eldad J. Pardo, the Hebrew University of Jerusalem "The Comeback of Iran's Z $B{ (Brkh $Bb (Bneh: Ancient Heroes in the Global Age" Commentator: Eyal Ben Ari, the Hebrew University of Jerusalem Panel 3: Cultural Policy in the Making 1. Kozuka Souichirou, Sophia University "Copyright Law as a Tool of New Industrial Policy?: Japan's Unsuccessful Attempt to Promote its Contents Industry" 2. Kukhee Choo, Tokyo University of Foreign Studies "Cool Japan Nation: Japanese Governmental Policy towards the Anime Industry" 3. Jung-Yup Lee, University of Massachusetts, Amherst "Managing the Transnational, Governing the National: Cultural Policy and the Politics of "Cultural Archetype Project in South Korea" Commentator: Ehud Harari, the Hebrew University of Jerusalem Panel 4: Cultural Industry and Cultural Discourse 1. Miki Daliot-Bul, Haifa University "The New 'Japan Brand': Cool Japan as Zeitgeist" 2. Pang Laikwan, the Chinese University of Hong Kong "Censorship against Ghosts: China's Cultural Policy Historicized" 3. Kwai Cheung Lo, Hong Kong Baptist University "Historical Tensions in East Asian Popular Culture and the Roles of the State" Commentator: Chua Beng Huat, National University of Singapore Panel 5: Cultural Production and Social Change 1. Marwyn S. Samuels, the Hebrew University of Jerusalem "The Media Industry, Popular Culture and Social Change in Contemporary China" 2. Shin Hyunjoon, Sungkonghoe University "Trans/National Cultural Industries as an Agency of Regionalization? The Case of South Korea" 3. Cherian George, Nanyang Technological University "Silence and Protest in Singapore's Censorship Debates" Commentator: Nir Avieli, Ben-Gurion University Panel 6: A Comparative Perspective: Popular Culture in the Middle East 1. Wael Abu-Uksa, the Hebrew University of Jerusalem "State and New Media in the Middle East: An Overview" 2. Sariel Birnbaum, the Hebrew University of Jerusalem "Historical Audio-Visual Dramas: From Egyptian Dominance to a Pan-Arab Satellite Discourse" 3. Tal Shenhav, the Hebrew University of Jerusalem "Broadcasting the Future Generation: Gender Messages for Women and Youth in Saudi Arabia, Jordan and Tunisia" Panel 7: Concluding Comments and Open Discussion Peter J. Katzenstein, Cornell University Eyal Ben Ari, the Hebrew University of Jerusalem For further information and registration please contact Dr. Nissim Otmazgin at nissimot@mscc.huji.ac.il
Nele Noppe

Popular Culture as Political Protest: Writing the Reality of Sexual Slavery - 0 views

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    On the comfort women issue as depicted in manga
Nele Noppe

Moe and the Potential of Fantasy in Post-Millenial Japan - 2 views

  • If kawaii, or the aesthetic of cute, is the longing for the freedom and innocence of youth, manifesting in the junior and high school girl in uniform (Kinsella 1995), then moe is the longing for the purity of characters pre-person, manifesting in androgynous semi and demi human forms. This is called 'jingai,' or outside human, and examples include robots, aliens, dolls and anthropomorphized animals, all stock characters in the moe pantheon. A specific example would be nekomimi, or cat-eared characters. More generally, in order to achieve the desired affect, moe characters are reduced to tiny deformed 'little girl' images with emotive, pupil-less animal eyes
  • I argue fantasy characters offer virtual possibilities and affect
  • Moe is also used by fujoshi, zealous female fans of yaoi, a genre of manga featuring male homosexual romance. However, the word moe indicates a response to fantasy characters, not a specific style, character type or relational pattern. While some things are more likely than others to inspire moe, this paper will focus mainly on the response itself rather than the forms that inspire it.
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  • Both otaku and fujoshi
  • The moe character is a 'body without organs' (Deleuze and Guattari 1987), and the response to its virtual potentials is affect.
  • Massumi argues affect is a moment of unformed and unstructured potential (Massumi 2002). The experience, what he calls an 'intensity,' is outside of logical language and conscious control. Moe provides a word to express affect, or to identify a form that resonates and can trigger an intensity.
  • It is for this reason that moe is consistently misunderstood as first and foremost images of young girls instead of a response to virtual potentials
  • In the field interacting with otaku and fujoshi, I was constantly confronted by the concept of moe, and found it necessary to engage it.
  • These are both men and their discourse centers on male otaku, but I will argue from them a more general theory, applied later in the paper to fujoshi structures of desire.
  • Honda, a youth-oriented novelist and self-styled moe critic, defines moe as 'imaginary love'
  • the salient point is his judgment that a relationship with a mediated character or material representations of it is preferable to an interpersonal relationship.
  • the moe man is feminized
  • While recognizing the conservative nature of otaku sexuality, Azuma attempts to account for the schizophrenic presence of perversion in the moe image. For Azuma, otaku are postmodern subjects with multiple personalities engendered by their environment and enthusiastic media consumption
  • To feel moe for all characters in all situations, the narrative connecting characters or moments in time is de-emphasized.
  • cat ears,
  • response is unconnected with 'reality' and thus offers new potentials to construct and express affects.
  • Separating their desire from reality allowed for a new form of affect called moe.
  • Simply stated, moe is about unbounded potential.
  • Moe is affect in response to fantasy forms that emerged from information-consumer culture in Japan in the late stages of capitalism.
  • conditioning of young girls into 'pure consumers'
  • Such a space is disconnected from social and political concerns, and exists for the preservation of the individual.
  • the media and consumption feeding into moe is a specific sort centered on affect.
  • Manga scholar Itou Gou argues that since the end of the 1980s characters in anime, manga and videogames became so appealing that fans desired them even without stories (Itou 2005). Ito dubs such character types 'kyara,' distinct from characters (kyarakutaa) embedded in narratives.
  • Proof of this can be found in the rise of 'parody' doujinshi,
  • The doll-like and semi-human Ayanami became the single most popular and influential character in the history of otaku anime; fans still isolate parts of the character to amplify and rearticulate in fan-produced works to inspire moe.
  • In works featuring these characters, the original work functions as a starting point, and the extended process of producing and consuming moe takes place among fans in online discussions and videos, fan-produced comics (doujinshi), costume roleplay (cosplay) and figures.
  • virtual potentiality
  • That the moe form, the body without organs, is outside personal and social frames is precisely why it triggers affect.
  • 'moe otaku' a superficial fixation on surfaces and accelerated consumption of disposable moe kyara, impetus for him to declare this younger generation culturally 'dead'
  • One man I spoke with said, 'Moe is a wish for compassionate human interaction. Moe is a reaction to characters that are more sincere and pure than human beings are today.' Similarly, another man described moe as 'the ultimate expression of male platonic love.' This, he said, was far more stable and rewarding than 'real' love could ever be. Manga artist Akamatsu Ken stresses that moe is the 'maternal love' (boseiai) latent in men,[xxi] and a 'pure love' (junsui na ai) unrelated to sex, the desire to be calmed when looking at a female infant (biyoujo wo mite nagomitai) (Akamatsu 2005). 'The moe target is dependent on us for security (a child, etc.) or won't betray us (a maid, etc.). Or we are raising it (like a pet)' (Akamatsu 2005). This desire to 'nurture' (ikusei) characters is extremely common among fans. Further, moe is about the moment of affect and resists changes ('betrayal') in the future, or what Akamatsu refers to as a 'moratorium' (moratoriamu). Moe media is approached as something of a sanctuary from society (Okada 2008), and as such is couched in a discourse of purity.
  • I will now demonstrate how it is further possible to reduce people to characters, or to reduce reality to fantasy in pursuit of moe.
  • Association with the two-dimensional world, and lack of depth or access in the three-dimensional world, makes a maid moe.[
  • The appeal of the maid cannot purely be sexual: As many as 35 per cent of customers are women
  • this arose in Japan in the late stages of capitalism as a result of shifts in consumer-information society
  • bias towards male fans of anim
  • aoi erases the female presence because fans say female-male or even female-female couples[xxxvi] are too 'raw' (namanamashii). Put another way, the reality of relationships is removed from yaoi to make the moe response possible.
  • the ambiguous yaoi 'male' is quite literally a body without organs
  • Many other fujoshi I spoke with dated men even as they imagined possibilities of coupling them as characters with other men.[xl] As Saitou points out, the reality of heterosexual relationships and virtual possibilities of homosexual couplings are separate and coexistent (Saitou 2007). Journalist Sugiura Yumiko explains this as the crucial difference between fujoshi and otaku, who approach fantasy as an alternative for things that they actually want but cannot realize in this world (Sugiura 2006).[xli] A fujoshi, for example, would not 'marry' a two-dimensional character the way some otaku advocate;
  • Sugiura is importantly highlighting that fantasy and reality are separate and coexistent, but this is widespread in moe culture and not solely a female quality.[xlii] As much as male otaku boast of their two-dimensional wives, they often do so with levity as a self-conscious performance
  • While it is true that men tend to feel moe for single characters that they can possess while women feel moe for relationships or character couplings, this broad difference is fast disappearing. In truth, the media popular among so-called 'moe otaku' in recent years has come to resemble yaoi aesthetics: multiple girls in a nostalgic or fantastic world with minimal male presence and heightened emphasis on relationships and emotions
  • In all cases, the database (Azuma 2009) is present. The elements that constitute and indicate a certain type of top or bottom, for example glasses or hairstyle or height, are predetermined; any given top or bottom is a construct of defined character traits and behavior.
  • One of the most recognizable features of the moe phenomenon is the anthropomorphization of objects into objects of desire. Otaku turn cats, war machines, household appliances and even men of historical significance into beautiful little girls to trigger moe. Reality is flattened, and from it emerge polymorphous forms of stimulation. Similarly, fujoshi can rearticulate anything into beautiful boys and sexualized yaoi relations. Moe characters can be based on a written description or drawn image, a physical person or even anthropomorphized animals, plants and objects.
  • The erotic fantasy effectively re-mystified their world, adding a layer of potential to the mundane (the very ground under their feet!) and making the familiar queer and exciting. Latent potential so unlocked, the three friends replayed the moe relationship across other potential players such as shampoo and conditioner, knife and spoon, salt and pepper.
  • More startling and subversive is 'moe politics' (seiji moe), where national histories, international relations and imposing world leaders are reduced to moe characters across which yaoi romance can be read.
  • It should be noted that Hetaria was written by a man, and these sorts of stories are becoming increasingly popular among young men known as 'fudanshi' (rotten boys).
  • it precisely because it is pure that it can give birth to such perverse and polymorphous possibilities.
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