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Richard Smyth

"Exhausting Gameplay" by Douglas Edric Stanley (@abstractmachine) | CreativeApplication... - 0 views

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    scroll down to the "storytron" video to see discussion of spatial navigation as metaphor
Richard Smyth

Next gaming thrill: Kingdoms of Amalur - The Boston Globe - 1 views

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    a good review of Curt Schilling's gaming company's first production
Richard Smyth

kevan.org - 0 views

shared by Richard Smyth on 18 Jun 10 - Cached
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    freelance web developer, game designer; creator of Chore Wars
Richard Smyth

A new era for video games - The Boston Globe - 4 views

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    This article mentions an example of a "persuasive game"
Richard Smyth

The Majestic Game, Interactive Media Environments, and a New Turing Test: Blurring the ... - 0 views

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    by Damian Ward Hey
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    I read about this in Henry Jenkins' "Game Design as Narrative Architecture" in FIRST PERSON.
Richard Smyth

GAMBIT: Introducing Rosemary - 0 views

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    introduction to the game that uses the memory palace as a way to structure the game
Richard Smyth

Online gamers crack AIDS enzyme puzzle | Games Blog - Yahoo! Games - 1 views

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    I just read about this recently, really fascinating. It turns out the same group Foldit, is working in a similar format to develop better methods of teaching math and science in schools. And because these digital solutions are available in a virtual world, they are able to use tools like the internet to bring together gamers all over the world and really "hive mind" solutions to these scientific problems. In the article I read, the scientists talk about the flexibility the gamers have in working with 3D puzzles, and how it doesn't take long at all to solve these visual puzzles because it's just a game, and with a little bit of guidance it doesn't take long at all to catch the gamers up to speed with how proteins and enzymes 'should' fit together. Obviously there are some flexible rules, otherwise the computer would have figured it out earlier. So I just thought this application was really fantastic, especially when networked to include potentially more of the public sphere. Makes me scientifically endlessly optimistic!
Richard Smyth

Find the Future at NYPL: The Game - 0 views

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    a Jane McGonigal gamea
Brandon Sichling

Transmedia Synergies - Remediating Films and Video Games - 0 views

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    A good primer for the congealing of film and video games.
Richard Smyth

Feminist Game Studies - Defining the field | HASTAC - 1 views

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    Humanities, Arts, Science, and Technology Advanced Collaboratory
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    A necessary development...
Amy DePaola

Could an MIT Alumna Be the First Female in the NFL? - 0 views

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    Not only is this amazing news but Lauren Silberman is conducting research at MIT about how athletes playing games helps them perform better.
Jordan Pailthorpe

What is DiGRA? - Digital Games Research Association (DiGRA) - 0 views

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    holds a digital library of essays and conference papers within the field of game studies. Super useful! 
Richard Smyth

Richard Hofmeier -- Game Designer / Artist - 1 views

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    maker of CART LIFE and SECRET AGENT 47%
Jordan Pailthorpe

'Kickending' Spellirium, an adventure game 'for hardcore word nerds' | Polygon - 0 views

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    Genre bending going nuts, in the best way possible. Makes me think about how to successfully incorporate poetry into game mechanics.
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    Might be of interest!
Richard Smyth

My Son The Dragon Slayer: The Risks And Rewards Of Growing Up Gaming | WBUR - 0 views

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    This is airing now every Thursday morning. This episode is part two of the "Digital Lives" series.
loudon stearns

DICE 2010: "Design Outside the Box" Presentation Videos - G4tv.com - 0 views

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    Jesse Schell, love this guys presentations, funny and makes you think. Cool analysis of psychology of contemporary video games and toys.
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