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António Teixeira

Creating Computer Games Teaches Critical Skills - 1 views

    • António Teixeira
       
      Quem me indica bons programas para a criação de jogos?...
  • creating computer games, rather than just playing them, could boost students' critical and creative thinking skills
  • The team adds that teaching people how to use off-the-shelf tools to quickly build a computer game might allow anyone to learn new thinking and computing skills. After all, they explain, the process involves storytelling, developing characters, evaluating plots, and working with digital images and music.
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    Mais do que jogar, a criação de jogos permite desenvolver inúmeras capacidades.
Jose Paulo Santos

Langwitches Blog » It's Not About the Tools. It's About the Skills - 1 views

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    Não se trata de ferramentas, mas de competências
Jose Paulo Santos

Criatividade e inovação: objectivos da UE para 2009 - 0 views

  • Os professores têm aqui um papel crucial, mas difícil. Segundo Ján Figeľ, Comissário da educação, os professores deverão conciliar cada vez mais os programas curriculares tradicionais com a necessidade de os jovens adquirirem competências pessoais ("soft skills"), como o espírito de iniciativa.
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    Os professores precisam de todo o apoio das empresas, instituições, pais e encarregados de educação!
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    Os professores têm aqui um papel crucial, mas difícil. Segundo Ján Figeľ, Comissário da educação, os professores deverão conciliar cada vez mais os programas curriculares tradicionais com a necessidade de os jovens adquirirem competências pessoais ("soft skills"), como o espírito de iniciativa.
António Teixeira

Digitally Speaking / FrontPage - 4 views

  • children should be making things, communicating, exploring, sharing,not running office automation tools
  • Our kids’ futures will require them to be: Networked–They’ll need an “outboard brain.” More collaborative–They are going to need to work closely with people to co-create information. More globally aware–Those collaborators may be anywhere in the world. Less dependent on paper–Right now, we are still paper training our kids. More active–In just about every sense of the word. Physically. Socially. Politically. Fluent in creating and consuming hypertext–Basic reading and writing skills will not suffice. More connected–To their communities, to their environments, to the world. Editors of information–Something we should have been teaching them all along but is even more important now.
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    Will Richardson---widely recognized as one of America's most progressive educational thinkers---worked to define the kinds of skills that would be necessary for students to succeed in an increasingly interconnected world.
António Teixeira

Home | Practical Physics - 0 views

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    "This website is for teachers of physics, enabling them to share their skills and experience of making experiments work in the classroom."
Jose Paulo Santos

Exploring the impact of interactive whiteboards on learning: Lessons from the UK - 4 views

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    Abstract. Interactive whiteboards are being adopted in classrooms around the world. They have generally been well received, with many teachers claiming they could no longer teach without one. Others are naturally more sceptical. The article examines the evidence regarding the impact of interactive whiteboards, focusing on experience in the UK, which was one of the early adopters of the technology. A practical example from a primary setting is used to illustrate how interactive software can be used to support the delivery of teaching objectives. A number of benefits are identified. These include impact on presentation, on teaching practice, on the learning environment and on learning itself. Ultimately, it is in the latter area that the real potential of interactive whiteboards to transform education is felt to lie. Notwithstanding this, there are clearly a number of factors which affect the degree to which benefits are realised. These include practical issues, such as frequency of use and access, the teacher's attitude and skills and the process of change management when the technology is first introduced. To ensure maximum benefit, implementation therefore needs to be well thought-out and accompanied by discussion of pedagogy to ensure that the technology is effectively embedded in the learning environment.
Hugo Domingos

Future Of Education: The Best 2009 Articles And Reports From MasterNewMedia - 4 views

  • A new year has just begun, but while time passes by our educational system keeps standing still. Your kids are still learning the same way you did 20-30 years ago, because they are still in a classroom with books.
  • Online learning tools and technologies have surfaced in recent years but the impression you get is that e-learning is still confined to a little group of savvy educators who have understood how to leverage the power of the Internet for teaching and learning.
  • the educational paradigm has not fully embraced those fantastic discoveries to give birth to a new learning paradigm that gets rid of useless exams, tests and paper sheets to focus on those new learning skills required to live a successful and meaningful life.
António Teixeira

elearn Magazine: Gamification: Using Game Mechanics to Enhance eLearning - 1 views

  • instructional designers should break up their products into short-term, medium-term, and long-term goals. For instance, before completing a course learners must complete several modules. To complete a module, several topics must be completed. In order to complete a topic, several objectives must be finished. And finally, each objective requires several goals to be completed.
  • If a user's skill exceeds the challenge of the experience, they will become bored. And, if the challenge exceeds the participant's skill, they will suffer anxiety. In the graph, an optimal user experience is illustrated in the "Flow Channel" as the squiggly line.
António Teixeira

Building the 21st-Century Mind: Scientific American - 0 views

  • Respect should be inculcated from birth, and is best learned by example.  As for the ethical mind, that has been my chief research concern for the past 15 years.
  • disciplined (depth), synthesizing (breadth) and creative (stretch). There may be some division of labor across individuals, but everyone should have at least some experience with each kind of mind, otherwise we wouldn’t be able to work productively with others.
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    Entrevista de Howard Gardner na Scientific American a propósito do livro "Five Minds for the Future".
Jose Paulo Santos

LessonWriter: About Us - 0 views

  • Lessonwriter creates lesson plans and instructional materials for teaching English language skills from any reading passage
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    Mais um ferramenta útil para os professores de inglês
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    Criação de lições para aulas de inglês
António Teixeira

The Age of External Knowledge - Idea of the Day Blog - NYTimes.com - 0 views

  • But now, anyone with good critical thinking skills and the ability to focus on the important information can retrieve it on demand from the Internet, rather than her own memory
  • human memory will no longer be the key repository of knowledge, and focus will supersede erudition
  • how well an employee can focus might now be more important than how knowledgeable he is
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    Artigo muito interessante sobre as competências mais importantes nos dias da Internet.
António Teixeira

TEDxNYed: This is bullshit « BuzzMachine - 0 views

  • What does this remind of us of? The classroom, of course, and the entire structure of an educational system built for the industrial age, turning out students all the same, convincing them that there is one right answer
  • But that is what education and media do: they validate.
  • Do what you do best and link to the rest.
  • ...6 more annotations...
  • We tell them our answers before they’ve asked the questions. We drill them and test them and tell them they’ve failed if they don’t regurgitate back our lectures as lessons learned. That is a system built for the industrial age, for the assembly line, stamping out everything the same: students as widgets, all the same.
  • Google, he said, is looking for “non-routine problem-solving skills.”
  • “In the real world,” he said, “the tests are all open book, and your success is inexorably determined by the lessons you glean glean from the free market.”
  • We must stop our culture of standardized testing and standardized teaching
  • We must stop looking at education as a product – in which we turn out every student giving the same answer – to a process, in which every student looks for new answers. Life is a beta.
  • The school becomes not a factory but an incubator.
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    As notas de Jeff Jarvis para uma TED Talk que ainda não está disponível em vídeo.
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