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Carlos Vaz

Literacy with ICT | Resources - 0 views

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    A Continuum Model for Literacy with ICT Across the Curriculum Full Document (2.1 MB) Cover (182 KB) ISBN (39 KB) Acknowledgements (57 KB) Contents (47 KB) Purpose (54 KB) Section 1: Introducing Literacy with ICT Across the Curriculum (94 KB) Section 2: Supporting Principles (200 KB) Section 3: Reading the Developmental Continuum for Literacy with ICT (139 KB) Section 4: Assessing, Evaluating, and Reporting on Student Progress (115 KB) Section 5: Developing the Continuum (97 KB) Section 6: Implementing Literacy with ICT Across the Curriuclum (97 KB) Appendix A: The Role of School Leaders in Supporting Literacy with ICT Across the Curriculum (90 KB) Appendix B: Action Research Teams 2005-2006 (53 KB) Bibliography (49 KB)
Carlos Vaz

Big Universe Learning - Engaging Online Reading and Writing Community for Grades K-8 - 3 views

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    This site has curriculum and tools for learning, assessment, reading and writing development, using a vast library of online books. The site has a three-pronged approach: reading, creating and sharing online children's books.
Hugo Domingos

ALA | AASL Best Web sites for Teaching and Learning Top 25 Award - 0 views

  • Organizing and Managing    
  • Content Collaboration   
  • Curriculum Sharing     
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  • Media Sharing   
  • Virtual Environments    
  • Social Networking and Communication    
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    25 sites web2.0 muito úteis para qualquer profissional ligado à EDucação (e não só!)
Teresa Pombo

Digital Media - 3 views

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    Digital Storytelling Clay Animation Tutorial on clay animation Digitales Tips and tricks for creating a digital story Digital Story Telling Provides a wealth of links for creating digital stories Digital Storytelling Resources Collection of resources by Meg Ormiston to help educators create powerful digital stories; Curriculum integration Digital Storytelling Scoring Rubric Sample scoring guide Educational Uses of Digital Storytelling Instructions, suggestions, resources, ideas Kitzu Digital story kits for the classroom Video in the Classroom Digital storytelling in the elementary grades and beyond
António Teixeira

Open Source Physics - 0 views

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    "The OSP Collection provides curriculum resources that engage students in physics, computation, and computer modeling. Computational physics and computer modeling provide students with new ways to understand, describe, explain, and predict physical phenomena."
Hugo Domingos

How the iPhone Could Reboot Education | Gadget Lab | Wired.com - 0 views

  • How do you educate a generation of students eternally distracted by the internet, cellphones and video games? Easy. You enable them by handing out free iPhones — and then integrating the gadget into your curriculum.
  • That’s the idea Abilene Christian University has to refresh classroom learning. Located in Texas, the private university just finished its first year of a pilot program, in which 1,000 freshman students had the choice between a free iPhone or an iPod Touch.
  • Think web apps to turn in homework, look up campus maps, watch lecture podcasts and check class schedules and grades. For classroom participation, there’s even polling software for Abilene students to digitally raise their hand.
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  • Conversely, the problem with the internet is there’s too much information, and it’s difficult to determine which data is valuable.
  • The iPhone is aiding Abilene in giving students the information they need — when they want it, wherever they want it, said Bill Rankin, a professor of medieval studies who helped plan the initiative.
  • nstead of standing in front of a classroom and talking for an hour, Rankin instructs his students to use their iPhones to look up relevant information on the fly. Then, the students can discuss the information they’ve found, and Rankin leads the dialogue by helping assess which sources are accurate and useful.
  • “Polling opens up new realms for people for discussion,” said Tyler Sutphen, an ACU sophomore who has participated in the iPhone initiative for a year. “It’s a lot more interactive for those who aren’t as willing to jump up and throw out their answer in class. Instead, you push a button on the iPhone.”
António Teixeira

School & Games Overlay - 0 views

  • That’s what I imagine, schools and classrooms that are as permeable as possible, so that learning leaks out — not that we’re losing it, but because we’ve stopped trying to contain it, allowing learning to grow, to network, to fertilize other learning.
  • School is a closed environment
  • But I’m wondering about a commercial opportunity, or open source collaboration, to develop a package that overlays a schools curriculum with some sort of ARG (alternate reality game), along with game master instructions, social network plugins, a variety of barcoded clue stickers that can be planted, etc. Seems like some hard-fun learning.
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    Artigo sobre a importância dos jogos na aprendizagem.
António Teixeira

Creating a Tech-Infused Culture, Harry Grover Tuttle - 2 views

  • 3. Display student work.
    • António Teixeira
       
      Faz-se na rede de alunos.
  • 4. Use morning news.
  • 5. E-mail research.
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  • send science teachers an article about using computerized probes to analyze motion.
  • 6. Share a monthly digital newsletter.
  • Ask team, grade-level, or subject-area teachers to contribute a report on technology projects for a specific month
  • 7. Build a digital resource "book" or online site showing how tech projects support standards.
  • 8. Sponsor library teas and pizza breaks.
  • 9. Provide bimonthly how-tos.
  • 20-minute Common Technology sessions for teachers in the school lab and teach the most commonly used features of various technologies such as whiteboards or digital cameras.
  • 10. Target technophobes.
  • 11. Suggest integration
    • António Teixeira
       
      Muito interessante! Por exemplo: colocar as diversas escolas de um Agrupamento a realizar um projecto comum com o auxílio de ferramentas Web 2.0.
  • Encourage team interdisciplinary projects to have a strong technology component.
  • 12. Volunteer to evaluate.
  • 13. Assist teachers in meeting standards.
    • António Teixeira
       
      As Google Forms podem dar uma grande ajuda...
  • 14. Ask for electronic reports on students.
    • António Teixeira
       
      Melhor do que isto: levar os professores de uma turma a utilizar colaborativamente uma folha de cálculo online para troca de informação sobre os alunos da turma.
  • 15. Comment during observations about the use or absence of technology.
  • improve student learning by using higher-level thinking activities based on technology.
  • 16. Review lessons.
  • lesson plans that integrate technology.
  • 17. Work with the district curriculum council.
  • 18. Spur Spur planning
  • 19. Budget for conferences.
  • 20. Facilitate mentoring.
    • António Teixeira
       
      Muito interessante!!
    • António Teixeira
       
      Por exemplo: o "clube multimédia" da escola é um conjunto de aluno qualificados em diversas áreas e que podem apoiar os professores na utilização das ferramentas.
  • Develop a technology mentor program so that students can provide technical assistance to their teachers as the instructors develop technology-infused learning.
  • 21. Educate the community.
  • 22. Participate actively in professional development.
  • This learning fair fair is very effective in helping the public understand how students learn with technology.
  • by showcasing student projects.
  • posters, digital pictures, PowerPoint presentations, and digital movies
  • 1. Dedicate staff time.
  • 10 minutes during each faculty meeting
  • Focus the school Web site on technology-infused learning in various subject areas.
  • 2. Publish activity photos
  • take digital pictures of student learning that involves technology.
  • Show technology-generated student work at the school entrance.
  • Here are numerous practical strategies for achieving a culture in which students can be more engaged in their learning, have multiple means of accessing accessing and demonstrating that learning, and have varied assessments through technology.
  • Here are numerous practical strategies for achieving a culture in which students can be more engaged in their learning, have multiple means of accessing and demonstrating that learning, and have varied assessments through technology.
António Teixeira

Israel's Time To Know Aims To Revolutionize The Classroom - 0 views

  • Time To Know believes there are three main reasons why today’s classroom is ineffective
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  • a management application that allows the teacher to review each student’s progress, view trends in the class’ performance, as well as plan for the next day’s lessons. It also allows teachers to customize learning sequences, assign assessments to students, and create reports of student progress.
  • assessmentassessment
  • Contrary to partial solutions such as computerized tutorials, or digital whiteboards, Time To Know set out to create a holistic solution designed to migrate from instructional to Constructivist Learning in which learning and knowledge are experience driven.
  • Time To Know designs and produces what it calls ‘full digital curriculum coverage,’ which is a complete year’s worth of lesson plans, learning activities, and homework assignments.
  • Time To Know employees a team of 350 consisting of 120 pedagogy and instructional designers (aka teachers), 60 graphics artists, illustrators and animators and 80 technologists.
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    Projecto integrado que visa explorar todas as potencialidades do uso do computador em sala de aula.
António Teixeira

Where's the Innovation? | always learning - 0 views

  • technology is just an amplifier” - technology doesn’t change the quality of teaching or learning, it will only amplify it, either in a positive or negative way. What we need to be looking at is changing our approaches to learning, not modifying our curriculum to a “newer” version of what we’ve already had for the past 20 years.
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    Um texto muito interessante onde se distingue inovação e novas tecnologias, tantas vezes confundidas...
Hugo Domingos

News: The Evidence on Online Education - Inside Higher Ed - 0 views

  • The study found that students who took all or part of their instruction online performed better, on average, than those taking the same course through face-to-face instruction
  • hose who took "blended" courses -- those that combine elements of online learning and face-to-face instruction -- appeared to do best of all
  • But the positive results appeared consistent (and statistically significant) for all types of higher education, undergraduate and graduate,
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  • For its conclusions, however, the Education Department considered only a small number (51) of independent studies that met strict criteria.
  • The use of video or online quizzes -- frequently encouraged for online education -- "does not appear to enhance learning,"
  • Using technology to give students "control of their interactions" has a positive effect on student learning, however. "Studies indicate that manipulations that trigger learner activity or learner reflection and self-monitoring of understanding are effective when students pursue online learning as individuals,"
  • "Studies in which learners in the online condition spent more time on task than students in the face-to-face condition found a greater benefit for online learning,
  • In many of the studies showing an advantage for online learning, the online and classroom conditions differed in terms of time spent, curriculum and pedagogy. It was the combination of elements in the treatment conditions (which was likely to have included additional learning time and materials as well as additional opportunities for collaboration) that produced the observed learning advantages
  • Education Secretary Arne Duncan urged educators to consider the report's findings. “This new report reinforces that effective teachers need to incorporate digital content into everyday classes and consider open-source learning management systems, which have proven cost effective in school districts and colleges nationwide,”
  • "It gives people greater opportunity for flexibility, for experiential learning, for illustrating things in multiple ways such as visualization." What the study demonstrates, she said, is that colleges need to think broadly about using online education,
  • "This report correctly recognizes that online learning and blended learning are growing components of higher education and, employed properly, can play a significant role in promoting student learning.
  • These results demonstrate why more research is needed
  • Successful education has always been about engaging students whether it is in an online environment, face to face or in a blended setting. And fundamental to that is having faculty who are fully supported and engaged in that process as well."
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    Análise ao resultado de um estudo do Dep. Educação dos EUA sobre as vantagens do online learning.
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