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talithagraceking

Games and Virtual Worlds | - 0 views

  • Computer-based games and virtual worlds provide opportunities for learners to be immersed in situations in which they can experience and get close to phenomena and processes
  • This immersion helps them develop tacit/implicit understanding and intuitions about such phenomena and processes as they think about choices, take action, and see the impact of their decisions in a meaningful context.
  • It is difficult to get the integration of games and learning right.
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  • Some of the best results in recent years have emerged from virtual worlds through thoughtful design of the learning environment that leveraged what we know about how children learn, especially in collaborative, technology-mediated spaces.
  • In the design perspective with the longest history, games have been viewed as conduits or vehicles for the delivery of curricular content
  • The research literature suggests three different perspectives on designing games for learning
  • Second, with the growing sophistication of game play and its rise in the general population, educators have looked for game elements or “game mechanics” that can be borrowed and transferred to educational settings to improve engagement
  • A third perspective on the role of games and virtual worlds in education is organic: looking for and exploiting curricular topics inherent in popular games
  • Virtual worlds are typically more focused on exploration than a specific game mechanic and they open up other possibilities for learning
  • Research on science learning in these multi-user immersive virtual environments (Barab, et al., 2010; Dede, 2009; Neulight et al., 2007) suggests that authentic designs and contextual narratives around science phenomena are not only engaging but also help learners acquire deep science inquiry skills and conceptual knowledge
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    Article describing games and virtual worlds and their application to learning and teaching.
wilkoo

Technology for positive: Using Technology to Differentiate Instruction - 1 views

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    "One of the major benefits of using technology in the classroom is the ability to differentiate instruction to meet the needs of every student in every lesson. Just as every student grows and develops at different rates, they learn in different ways and at different speeds. Technology makes it possible to pace lessons appropriately for each student's learning level and can be used to promote learning in the multiple intelligences. Below you will find website suggestions that address the different learning styles in your classroom with the help of technology: Verbal-Linguistic These learners enjoy learning through speaking, writing, reading, and listening. In the classroom setting these students shine when given tasks such as taking notes, researching, listening, reading for information, and writing. Websites to encourage learning for Verbal-Linguistic students: 1. http://wordle.net Allow students to express themselves creatively with words 2. http://ed.voicethread.com Capture student voices with audio, text, pictures , and video 3. http://zoho.com- A free online word processor, and presentation tool 4. http://gcast.com- Students can podcast (voice recording) online. 5. http://kerpoof.com - Students can create stories or mini- movies 6. http://www2.shidonni.com- Students create animated stories 7. http://tickatok.com Students can create stories and turn them into a book 8. http://pbskids.org/wordworld A world where words come alive 9. http://readwritethink.org 52 interactive activities related to reading, writing, and speaking 10. http://speakaboos.com Students can read stories online, record their own story and play literacy games Logical-Mathematical These learners love numbers, reasoning, and problem solving. These students enjoy measuring, calculating, and organizing data. In the classroom students will shine when given tasks such as collecting data, conducting experiments, solving proble
djplaner

The MindShift Guide to Digital Games and Learning | MindShift - 5 views

  • Much of the research around digital games and screen time is evolving. Pediatricians, academics, educators, and researchers are working to find answers to how games and technology affect learners of all ages.
    • djplaner
       
      Potentially a good source of reasons for why you would use ICT (in particular games)
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    Overview of a longer PDF "Guide to Digital Games and Learning" that provides a good starting point if you're thinking of incorporating games into your learning and teaching
djplaner

Mr Robbo - The P.E Geek | Bridging the gap between Physical Education & ICT…Y... - 8 views

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    One for the HPE folk.  A Victorian PE teacher who labels himself "The PE Geek".
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    The key word here is 'Physical' education. I can only condone activities that are of physical nature. If the ICT is restricted to hands controlling a remote then I would not execute them in my PE classroom. I can see how some of these games add excitement to teaching and learning but are they still teaching the kids the fundamentals? You cannot expect a child with no experience in the water to swim proficiently or with confidence no matter how much swimming gamification practise they've had. It is unrealistic and dangerous. Gamification has the ability to help correct techniques in elite athletes and create visuals for young children but is it really helping them with their stamina? Are they giving a 100% or just doing it half-heartedly, more for the fun? Physical education is just that ... physical. It helps your lungs develop and makes you stronger, fitter and healthier. I don't know whether I am for or against ICT in P.E.
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    I didn't look very far in his blog, but it does appear that only the first post is talking about gamification. There are other post where he is exploring a range of resources associated with both the health theory side and also the physical movement. The rationale for sharing this was for the entire blog. To see a HPE teacher that is engaging with a whole range of ICTs, including some you may have problems with.
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    He does discuss other reasons why ICTs should be used in classes, but unfortunately doesn't give enough practical examples. The gamification he talks about most specifically is a dance game on the wii. Now of course the students are taking part in a game, but their bodies are moving just like they would be if they were dancing without the use of the game, so it is definitely physical. Using these types of games in your teaching shouldn't outweigh the the students taking part in physical activity or sports and training, but it should supplement it. I think using ICTs in HPE will help to improve motivation and interest in students who are uninterested in sport, which is a big focus that teachers face, particularly with junior high school girls. Using these games to get them interested is better than forcing them to take part in an activity where they aren't going to put in much effort anyway. ICTs are also immensely beneficial to students studying PE in senior, as a lot more of the focus is on technique and improvement, so using videos to view performance and receive feedback is great for these students. Especially the apps and programs you can get nowadays that let you pause and rewind video, play in slow motion, and draw on the screen (to check if your body is creating the right angles in the movement etc). In primary they wouldn't be so concerned with technique improvement like this, but ICTs can be used to expose students to sports that they wouldn't normally see or experience. Primary students could research and create their own games and sports using the internet and computers. (It is harder for me to think about the primary context, because I haven't had much to do with it). I am sure there are many ways ICTs can be incorporated in the Primary HPE setting, you just need to think outside the box.
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    Oops, I think I got PE Geek confused with a PE blog I was reading recently. After looking at the actual link, this PE geek offers so much more! It is actually great, the apps he talks about are great for primary and secondary.
djplaner

Video game playing tied to creativity | MSUToday | Michigan State University - 0 views

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    Short description of research that found 12 year olds who played computer games more tended to be more creative.
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    The problem with most current educational games is the students, especially older students don't find them entertaining, they are often repetitive and childish, perhaps making educational games more violent would encourage more teenage boys to learn.
djplaner

playforce.org - Playforce: Learning from the games we play - 1 views

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    A development version of a website aiming to help "players, parents and educators share learning experiences in games'. i.e. it helps you identify what games might be useful for learning and what they might help with.
Ann Bond

Week 12 Blog | Andria Ballschmieter - 2 views

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    This blog post discusses the educational value of video games and is written by Andria Ballschmieter, a special education teacher in a rural high school in south East Queensland.
Lisa Rose

The Best Educational Games for Kids and Sustainability | Tablets For Schools - 4 views

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    An interesting website, but also incorporating active citizenship within our ICT saturated world. Very encouraging, and positive!
djplaner

Differences between game based learning and educational games - 2 views

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    Good discussion about game-based learning and what it is (and not). For the early childhood folk, makes a strong connection between GBL and play-based learning.
u1033821

Toronto students write, publish their own books | Toronto Star - 6 views

  • “Every student in the school had a voice — whether it was an ESL student who can’t speak the language, or someone who has a learning disability — everybody has a page or a book that’s their own,”
    • Jenny Entsch-Keith
       
      Inclusive practice that caters for diverse learning needs. Why? "Evaluate and revise school learning and teaching programs, using expert and community knowledge and experience, to meet the needs of students with diverse linguistic, cultural, religious and socioeconomic backgrounds." - #1 Know students and how they learn. Retrieved from http://www.teacherstandards.aitsl.edu.au/DomainOfTeaching/ProfessionalKnowledge/Standards
    • ruddsword
       
      It is important that different platforms are found so that each individual can have a voice.
    • beclowe87
       
      Differentiating for all students so the activity is inclusive.
  • “It made writing meaningful and purposeful.”
    • Louise Hoggett
       
      It's not just about writing a paragraph of text "just because the teacher said so". There is a genuine physical goal at the end.
    • Stephen Druery
       
      This is what learning is supposed to be about.
    • Tracey Wiggins
       
      meaningful for students, not purposeless
    • Edna Strange
       
      authentic learning
    • Tayla Le
       
      Yes, this way of learning is fun, personal and intentional.
    • Mike Parker
       
      Accessing this website and book publishing tool provided a way to engage all students to the level they desired or could manage.
  • “writing came alive during this process,”
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  • Why not now?
    • Richard Gerrand
       
      The teacher thinking in a way that is new and exciting, and initiates further thinking and possibilities.
    • Karren Hoare
       
      It also seems very exciting that this teacher is supporting learning that is relevant & shows students that learning is not just for the future but opens up opportunities for them now.
    • ruddsword
       
      This also creates a relevance between the student and their world both in the educational sense and the personal sense.
  • Kids brainstormed ideas, wrote rough drafts, edited with classmates and teachers and created their own illustrations. Some handwrote the final draft, while others chose to type up pages.
    • Richard Gerrand
       
      Students and teachers became motivated and engaged in literacy. Students were able to have a choice between typing their stories or writing them by hand. This task was also inclusive in regards to students who might have had learning difficulties. It provided a platform for these students to express themselves creatively through the use of colours, images, written text or a variety of materials such as button, beads, different fabrics that they could cut out and paste, etc.
    • emmajay
       
      Collaboration between students and teachers promotes positive learning experiences and ensures all learners are involved and able to participate. Providing students with options to create illustrations, type or write their story by hand enables all students to construct their story in a way that suits them.
  • Parents were calling in
    • Richard Gerrand
       
      Something to work on and talk about at home, and spend quality family time together. Parents become interested in their child's education - brings them into the school environment.
    • ruddsword
       
      An interesting way to get parents involved in their children's education.
  • I got so excited because I love writing stories with my friends — I love reading and writing,” said 8-year-old Zaria Gibbons
    • Stephen Druery
       
      Sounds of a student who loves to read, create and share.
    • Mike Parker
       
      This writing platform encouraged collaboration and participation.
  • When she shared her find at a staff meeting, fellow teachers at the Scarborough school loved the idea and they all got on board.
    • Jenny Entsch-Keith
       
      Positive sharing of 'finds' not only builds resources but creates a positive, inclusive and productive professional learning environment and builds moral.
    • Ann Bond
       
      by sharing the idea it became a whole school activity involving the entire school community including the parents
    • Olivia Wirihana
       
      Teacher was able to network with others. Created a holistic and inclusive approach to the idea. Ultimately a higher chance for success as more support is there.
    • ruddsword
       
      Having an open minded and innovative staff helps, so does having the opportunity to try something different. Not all schools would have been so on board with the idea.
    • saraantcliff
       
      Teacher provided an extension to other teachers professional learning and used networking with other peers
  • students were given a kit with instructions and pages.
    • Jenny Entsch-Keith
       
      Self-paced, somewhat self directed learning. Building confidence and indepence. Minimal imput from teacher mean students are free to express their ideas.
  • There was a sense of awe when the books arrived and they’d seen what they’d done.”
    • Jenny Entsch-Keith
       
      Positive effective and timely feedback that fosters positive self esteem and grows the desire to learn.
    • Ann Bond
       
      producing a physical item, something tangible the student can share with others
  • holding an authors’ night for parents, grandparents, siblings — even aunts and uncles — to check out the books.
    • Jenny Entsch-Keith
       
      Engaging the students social learning network enhancing learning and building a positive view of learning.
    • Olivia Wirihana
       
      Positive relationships between all stakeholders. Community involvement and enhancement of student learning.
  • ents were asked to write about world issues, so Pauline Manuel wrote “Courageous Ezra,” which she dedicated “to all children affected by war.” We value respectful and thoughtful discussion. Readers are encouraged to flag comments that fail to meet the standards outlined in our Community Code of Conduct. For further information, including our legal guidelines, please see our full website Terms and Conditions. Commenting is now closed. Login | Signup 0 Comments powered by: Follow Newest Oldest Most Liked Editor's Pick Most Active Most Replies ← View all comments Show More document.write(''); no
  • lder students were asked to write about world issues, so Pauline Manuel wrote “Courageous Ezra,” which she dedicated “to all children affected by war.” We value respectful and thoughtful discussion. Readers are encouraged to flag comments that fail to meet the standards outlined in our Community Code of Conduct. For further information, including our legal guidelines, please see our full website Terms and Conditions. Commenting is now closed. document.write(''); document.write(''); <div c
  • Older students were asked to write about world issue
    • Jenny Entsch-Keith
       
      This activity challenges student to investigate and reflect on 'real world' events promoting a deeper understanding of what happen around them and international and how they feel about what they discover.
    • chrismurphy3872
       
      Personally I would prefer students be given choice of topic, as dictating the topic seems to contradict the impetus for the project which was to foster a student driven passion for writing.
  • -year-old Zaria Gibbon
  • e reading and
  • 1I got so excited because I love writing stories with my friends — I love reading and
    • Stephen Druery
       
      Sounds of a child who loves to read, create and share.
  • “My family was really proud of m
    • Stephen Druery
       
      Looks like the student is receiving support at home for their efforts at school.
    • Natasha Taylor
       
      I love how this seems to have involved the families too. I feel parents are becoming increasing less involved in the classroo, for various reasons, so it's fantastic that this has sparked their enthusiasm as well as the student's.
  • My Amazing Book of Poems.”
    • Stephen Druery
       
      Self belief.
  • “It wasn’t just something they did and handed in to the teacher.”
    • Stephen Druery
       
      This is what I would love to say!
    • sharonbatchelor
       
      Yep, that's 'authentic learning'.
  • The school made a big deal of the young writers
    • Stephen Druery
       
      School wide support, how exciting and uplifting for the students to be recognised in front of their peers.
  • ‘Have you finished your draft yet?’ ” said principal Denise Canning.
    • Stephen Druery
       
      The students must think it is awesome that the principal is interested in their work.
  • 1“It made writing meaningful and purposeful.”
  • even those in kindergarten — contributed a page to a class book.
    • Stephen Druery
       
      Shows how it is possible for all age groups to contribute and participate in learning.
    • chrismurphy3872
       
      Hopefully those students with a passion for writing in the "younger" grades were given the opportunity to create their own book if they wanted to.
  • It also got the school buzzing
    • Amber Nottage
       
      Having the whole school talking about something as positive and exciting as literacy is a great reason to do something like this! It shows how excited the students are about creating their own work - love it.
    • Edna Strange
       
      Great collaboration
    • corinnawest
       
      great idea to get the students to feel good about learning and they get to take something away from it that they can be proud off. Great concept and great on the school part to adjust their teaching and assessments
    • Olivia Wirihana
       
      This provocation from the students allowed the teacher to use the interests of the children to make learning more engaging and meaningful.
    • jramage3
       
      The teacher showed respect for her students and let them have a voice, therefore allowing them to be apart of the learning process.
  • students could read aloud.
    • Olivia Wirihana
       
      Children took ownership of their work and shared it with others.
  • While searching
    • staceymkruse
       
      The dog wagging the tail - the teacher didn't just use ICT based literacy programs because the existed. She searched for one that met the needs and goals of her students. Even better then she shared with her colleagues.
  • students of mine for the past three years,
    • digordon
       
      Wonderful that this teacher has been able to follow her students for that length of time. The benefits this must have for special needs students are immense
  • she said.
    • digordon
       
      This reminds me of a student with ASD at a school I am aware of that wrote his own book about the struggles of making friends. It was an amazing experience for this boy, his twin sister illustrated it for him and his best friend assisted. He performed readings of the book for all the classrooms. Such an amazing experience for the child and the school.
    • Natasha Taylor
       
      Upon having a look atthis site it seems to be limited to the USA. Does anyone know of a similar site in Australia?
    • Angela Woodward
       
      How cool would it be to organise this at a school we work at in the future. I would love to do this- especially an author night.
    • debgran
       
      A great resource to use to encourage writers. Many children seem to struggle with the writing aspect of literacy.
    • debgran
       
      A great resource to use to encourage writing. Many students struggle with this aspect of literacy.
  • kids would get off the bus carrying their package of materials and talking about it
    • Suzanne Usher
       
      Another awesome result of this activity is that it makes literacy possible and enjoyable for all  students. Not all students enjoy or succeed in reading, but show far more engagement with writing, especially when given freedom of expression, and encouraged to write about something relevant and enjoyable to them. 
    • u1033821
       
      School on board with expanding the programme so that others may benefit. This also show that the teachers are in support of the programme. Domino affect.
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    What happens when teachers from across a school encourage their students to write and publish their own books. Can you identify some of the educational reasons why this was a successful project? This is a week 5 activity.
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    Reasons as to why I thought this was a good idea: - students and parents are involved - everyone in the class, all learning abilities, got involved - it gave writing a sense of purpose for the class - students could relate it to interests and real life concepts. - students took charge of what they are going to write
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    Kids brainstormed ideas, wrote rough drafts, edited with classmates and teachers and created their own illustrations. Some handwrote the final draft, while others chose to type up pages. 1 "Every student in the school had a voice - whether it was an ESL student who can't speak the language, or someone who has a learning disability - everybody has a page or a book that's their own," said Remedios. 6 "It made writing meaningful and purposeful." 2 It also got the school buzzing.
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    A great resource to keep in mind to encourage writers.
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    An awesome way to get kids involved with books - by creating thier own. Come to think of it, it worked for Kai too back in Yr 2.
Kate Petty

ScienceDirect.com - Computers & Education - Epistemic frames for epistemic games - 0 views

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    How interactive games and learning conversations may transfer knowledge from one context to another.
cosmicfire75

Sploder - Make your own Games, Play Free Games - 2 views

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    Great for a design unit - students can create an educational game in small groups and be assessed on the final product
djplaner

The TPACK Game - T | Dr Matthew J. Koehler - 0 views

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    An online version of the TPACK game.
jac19701212

Ordering and Sequencing Numbers Games - 0 views

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    A variety of games (that use flash, no NG for iPads...) on place value, sequencing, and number patterns
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    A variety of games (that use flash, no NG for iPads...) on place value, sequencing, and number patterns
staceymkruse

Three Video Games That Teach Programming Through Play | MindShift - 1 views

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    An interesting article that discusses briefly teaching students code, with some examples of games that authentically teach code. Have just seen elsewhere that coding is being increasingly included in curriculums overseas (even as early as foundation year) and is most certainly an issue that will be raised with the Australian curriculum.
Anouk Matthews

Free Educational Software And Games - 0 views

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    A site that reviews free educational software and websites.
Kathryn Hope

Reviewing the best apps for kids. If we don't recommend it, we don't review it. It's th... - 0 views

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    A page with links to apps. It rates the games on education , fun ect. Can search for apps according to age group.
Dell Ackerman

Arcademic Skill Builders: Online Educational Games - 2 views

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    Fun and free online multi-player educational math games and language arts games for students and teachers!
cddoran

Beyond Minecraft: Games That Inspire Building and Exploration | MindShift - 3 views

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    The success and popularity of Minecraft in and out of classrooms is no surprise. It's one of the best examples of the potential of learning with games because
djplaner

Transforming the Way We Learn: Why Minecraft is an Amazing Learning Tool | thinktanK12 ... - 3 views

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    An brief intro to Minecraft and some of the applications it's been put to in education.
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