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djplaner

Differences between game based learning and educational games - 2 views

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    Good discussion about game-based learning and what it is (and not). For the early childhood folk, makes a strong connection between GBL and play-based learning.
jwalker81

Beyond the Worksheet: Playsheets, GBL, and Gamification | Edutopia - 3 views

  • Engagement:
    • jwalker81
       
      An obvious candidate for one of the reasons for using ICT.
  • The website Quia contains games that mimic popular games such as Battleship and Jeopardy. The teacher can type the worksheet questions into templates to quickly and easily create games for students to play during class or for homework. I personally would create these playsheets in the five-minute passing period before my students came into class. They would eagerly ask me to make playsheets.
    • jwalker81
       
      Something like this might be useful for EDX3280
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    Good article outlining how technology may be used to increase engagement. While turning worksheets into games may not be as ambitious as I would like this could be a good starting point.
djplaner

Transforming the Way We Learn: Why Minecraft is an Amazing Learning Tool | thinktanK12 ... - 3 views

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    An brief intro to Minecraft and some of the applications it's been put to in education.
djplaner

Game-based Learning - MinecraftEdu wiki - 0 views

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    Collection of resources on game-based learning, focused on explaining/supporting why it works
djplaner

Video: Extended Interview: Dr. James Gee | Watch Digital Media - New Learners Of The 21... - 2 views

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    5 minute interview with Dr James Gee. One of the people explaining why game-based learning has some significant benefits.
djplaner

Minecraft Students are evolving. They'll pwn teachers (and servers). And that's awesome. - 1 views

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    Teacher describing how student knowledge of Minecraft has changed in the 4 years he's been using it in his school. Are you ready for your students to know more than you?
djplaner

Video game playing tied to creativity | MSUToday | Michigan State University - 0 views

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    Short description of research that found 12 year olds who played computer games more tended to be more creative.
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    The problem with most current educational games is the students, especially older students don't find them entertaining, they are often repetitive and childish, perhaps making educational games more violent would encourage more teenage boys to learn.
djplaner

Videogames and learning - 0 views

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    A free online course starting October 3rd looking at research about how Videogrames can help learning (and much more)
djplaner

▶ Is Minecraft the Ultimate Educational Tool? | Idea Channel | PBS Digital St... - 7 views

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    6 minute video arguing that Minecraft is the ultimate educational tool
djplaner

Minecraft digs deeper into learning. | Playable - 0 views

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    Great post that talks about the learning enabled through Minecraft that moves beyond using it to build something related to a curriculum. Also a good illustration of using a theory to make an argument about why you might use an ICT to enhance/transform student learning. Perhaps not directly applicable to a class setting due to the constraints of the current education system, but useful for expanding your concepts of ICTs and their impact on learning (as opposed to education).
djplaner

How Do You Teach Empathy? Harvard Pilots Game Simulation | MindShift - 2 views

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    Article talking about the use of a 3D simulation (a game basically) in an attempt to help students develop empathy. The comments include a couple of interesting perspectives, especially in terms of do you really need ICT to teach this? Aren't there other ways? Does ICT offer anything in this context?
djplaner

The MindShift Guide to Digital Games and Learning | MindShift - 5 views

  • Much of the research around digital games and screen time is evolving. Pediatricians, academics, educators, and researchers are working to find answers to how games and technology affect learners of all ages.
    • djplaner
       
      Potentially a good source of reasons for why you would use ICT (in particular games)
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    Overview of a longer PDF "Guide to Digital Games and Learning" that provides a good starting point if you're thinking of incorporating games into your learning and teaching
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