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Kellie Demmler

Learning Principles and Practices | EDUCAUSE - 0 views

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    Collection of research from Educause dealing with learning principles and practices. Nice background info to help understand where technology fits into the big picture.
Chris Johnson

Levers (Physics flash game) - 1 views

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    A highly amusing flash game for learning physics concepts. How might a teacher use this in class?
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    What age group would benefit most from this? What could the teacher do to make sure students learn about physics and not just learn how to manipulate the simulation?
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    I just played around with it a little bit, and I don't feel that I could use it effectively with grade 9th or grade 7th students that I was teaching last year. It is pretty much just a balancing game, but I don't think it can help learners understand any particular concepts like 'gravity' or the 'principle of moments'. For younger learners, like 6-year olds perhaps, it could help them develop an understanding of weights and balancing forces(?)... I don't know...
Britt Harris

10 reasons Ph.D. students fail - 2 views

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    This article illustrates 10 reasons why students fail at getting their Ph.D. Now I have a little more understanding of why it takes a long time!
amy hoffmaster

Free iOS Physics App Calculates Velocity from Video -- THE Journal - 0 views

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    Vernier develops some interesting data collection technology for a tough concept. Will capturing info frame by frame and generating a graph help students understand the concept of velocity?
Mydhili Bayyapunedi

If students are capable of self-tutoring, are we putting too much importance on teacher... - 2 views

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    Following up on the discussion we had in class today, do you think we are focusing too much of our attention on teacher training? If students have the ability to not only understand a certain technology but can also use that technology to self train, isn't the role of the teacher in that respect, highly reduced? Perhaps its easier and would prove fruitful if we redirected our strengths to developing software and devices that are intuitive and help children learn rather than spending the resources on helping a different generation of learners (i.e., the teachers) understand this technology? Also, if you think about it, we are probably only one generation away from the teachers who see the value of technology in teaching. This ideal generation is of course the current students who are using technology and find it extremely helpful. They wouldn't need any convincing or training to use technology in their classroom
Garron Hillaire

What we can learn from procrastination : The New Yorker - 2 views

  • even Nobel-winning economists procrastinate!
  • “each morning for over eight months I woke up and decided that the next morning would be the day to send the Stiglitz box.”
  • Academics, who work for long periods in a self-directed fashion, may be especially prone to putting things off: surveys suggest that the vast majority of college students procrastinate
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  • dragging our heels is “as fundamental as the shape of time and could well be called the basic impulse.”
  • Most of the contributors to the new book agree that this peculiar irrationality stems from our relationship to time—in particular, from a tendency that economists call “hyperbolic discounting.”
  • Viewed this way, procrastination starts to look less like a question of mere ignorance than like a complex mixture of weakness, ambition, and inner conflict.
  • instead of trusting themselves, the students relied on an outside tool to make themselves do what they actually wanted to do.
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    an interesting article on procrastination. Perhaps worth reading to better understand our own behavior and the behavior of future students we attempt to engage. There is a not a direct technology angle here, but it would be important to think about this topic when looking at technologies for the classroom.
Garron Hillaire

HOW TO: Calculate the ROI of Your Social Media Campaign - 0 views

  • First the bad news: If you’re going to calculate the ROI of your social media campaign, you’re going to have to know math.
  • In fact, a recent survey by Econsultancy found that 47% of the companies it surveyed said they were “not able to measure” their campaigns and that “the jury is still out” on the value gained from their social media investment.
  • The most important formula in social media is your Customer Lifetime Value (CLV)
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  • Many people use 10% of their CLV as a starting point for their Allowable Cost Per Sale
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    ROI on social media. I find it interesting that when measuring a social market there are no social indicators that are valued. Does it make sense to slice social media into dollars and sense? I understand why you would need to justify it, but I am not sure that the greatest value of social media is driving traffic.
Brandon Bentley

Episode 77: Wired Magazine Co-Founder's Tech Advice for Academics - 1 views

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    Kevin Kelly, one of the founders of Wired Magazine, sat down with the Tech Therapy team to talk about his new book What Technology Wants, and what his framework for understanding change means for colleges.
Cameron Paterson

OECD Inspired by technology - 0 views

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    This report highlights key issues to facilitate understanding of how a systemic approach to technology-based school innovations can contribute to quality education for all while promoting a more equal and effective education system. It focuses on the novel concept of systemic innovation, as well as presenting the emerging opportunities to generate innovations that stem from Web 2.0 and the important investments and efforts that have gone into the development and promotion of digital resources. It also shows alternative ways to monitor, assess and scale up technology-based innovations. Some country cases, as well as fresh and alternative research frameworks, are presented.
mozzadrella

Clive Thompson on How Twitter Creates a Social Sixth Sense - 0 views

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    Clive Thompson on Twitter and teaching collaboration. "[Twitter]  It's practically collectivist - you're creating a shared understanding larger than yourself."
Uche Amaechi

BYOD - Worst Idea of the 21st Century? : Stager-to-Go - 7 views

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    Uche, you keep posting stuff I have a problem with- OK I understand that BYOD policies may not be so great but I really believe that familes should shoulder some of the costs for hardware since degredation is such a problem. The schools can have agreements with vendors to provide certain laptops or tablets for a certain price point and they can design their systems to support these items. Parents are expected to purchase backpacks, binders, and school supplies. When parents can't provide these back-to-school supplies, schools cover it. The same should be for computers. Speaking as a middle class parent (refer to above article) I believe this is an important investment in our schools so that they can focus on hardware support and software implementation/ integration.
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    @Allison and Uche - I am torn. While I initially thought BYOD was a good idea so that schools would have to stop "blaming" their fiscal woes on their inability to integrate emerging technologies into the curriculum, I now have some appreciation with points from this article - especially around "false equivalences" and "enshrining inequities" in light of my own children's "bring your own electronic device" day that took place two weeks ago. As a school wide reward for meeting their Accelerated Reading goal, all students were told they could bring an electronic device to school to "play" with on Friday afternoon. This prompted my kids to call me (Skype) on Thursday night and ask me if I could buy them a DS or a SmartPhone that NIGHT so that they could bring either of those devices to school for the celebration. Now mind you, my kids have access to lap tops, iPad, Smart Phones, Wii games, GameBoy, iPods, Flip camera, digital camera, etc - albeit not their OWN - but still access to them for use (when Mom and Dad are not using them). But apparently, of the devices left that Mom and Dad weren't using, none of them were "cool" enough for this event. That got me wondering if BYOD might have the same effect on our learners making those who don't have the latest and greatest feel bad or less adequate then their friends or classmates who could bring something they deemed as "better?" Allison, your point seems to be that requiring parents to cover the expense of a digital device as a requirement for school is not a bad idea, but I think you are referring to expecting the SAME device to be purchased and used, not myriad devices with various capabilities, features and functions - am I understanding you correctly? And if we did try to mandate parental supply of digital devices, would we have a different kind of fight on our hands because, as consumers, parents might have their own biases around what they deem is the best device of all (not just PC vs MAC or iOS vs Android, but sma
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    I still believe that a system properly designed could mitigate some of your concerns. In reality, schools can not support any device that a student brings in. They are capable of supporting a certain number and if they build relationships with the vendors to sell those devices that the school is capable of supporting then families will be aware that the school will offer the best deal on the items that are compatible. Every year the school recommends items for back to school supplies. If the laptop could replace all of the binders it might be worth it. There are many factors to consider but the biggest obstacle is that schools maintain such old equipment because of their budget woes. Even when we can purchase the latest and greatest software, the computers can't run it.
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    What a great debate you guys are having! One point worth considering is that typically the parents are responsible for purchasing the supplies, while the school is responsible for providing the content (textbooks, workbooks, handouts, worksheets, videos, etc). In the near future these devices may also be the primary sources of content, replacing textbooks altogether. I would hope perhaps funding for textbooks could be transferred to funding for these devices. I would also hope that the price of these devices drops significantly (is the $35 tablet in our future?). Then of course the question of who pays is less important. In my job producing educational video for publishing companies, I spend way too much time dealing with various formats and compatibility problems with browsers, so I'd love to see a future where this becomes more standardized.
Katherine Tarulli

Study Shows the Effectiveness of Conceptual Learning in Math among Middle School Students - 1 views

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    This article details the findings of a recent study of 6th, 7th and 8th graders in Arizona that found that the students that used a new math and science curriculum called Adaptive Curriculum scored higher on post-tests and assessments than students with the traditional curriculum. The new treatment teaches conceptual understanding of math through content and technology, and emphasizes real-world, informal applications of math and science. 
Maung Nyeu

How Technology Is Changing Education In Martinez: An Interview with Max Eissler - Marti... - 1 views

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    Superintendent and School Board understand the need for technology investment in Education and MUSD residents chose to extend the $40m bonds to fund this crucial initiative.
Chris Dede

The Future of Education: Tablets vs. Textbooks - 0 views

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    Key concerns about the sudden rush to dump textbooks for open source content
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    This transition will happen relatively quickly given the current cost of textbooks and the low cost of tablets. Fortunately, I think we will find that the digital textbooks and other features on the tablets will be far more engaging and effective teaching tools than the traditional textbook. The ability of the digital text to read aloud (in several languages) and provide visual support including high def color diagrams, animation, and video, as well as create intuitive links to vocabulary and 'checking for understanding' will be a great support to students and teachers.
Hongge Ren

Digital Citizenship and Creative Content - 0 views

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    The Digital Citizenship and Creative Content program is a free, turnkey instructional program. The goal is to create an awareness of the rights connected with creative content. Because only through education can students gain an understanding of the relevance of and a personal respect for creative rights and grow to become good digital citizens.
Sunanda V

Antioch U. Will Offer MOOC's for Credit Through Coursera - The Ticker - The Chronicle o... - 1 views

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    I think it's curious that you're having universities like Antioch and others that are including MOOC courses as for credit options without any kind of evaluation or data on the actual efficacy of MOOCs, let alone specific classes.
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    My understanding of the pilot program is that students will still have faculty-led components, though, so it's not purely MOOC. It's more like a blended-learning environment that uses the MOOC as the digital part. So the students will have Antioch exams and homework sets, discussions, etc. If they are satisfied with the efficacy after the pilot, then they will expand the model.
Danna Ortiz

As Boom Lures App Creators, Tough Part Is Making a Living - NYTimes.com - 2 views

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    It's tough to make a living creating apps
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    What struck me most about this article was that the couple had no marketing plan and even less understanding of financial management (specifically cash flow, assets, and liabilities). Sobering. Thanks for sharing, Danna.
Drew Nelson

Neuroscience and the Classroom - 1 views

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    Interactive insights drawn from neuroscience not only provide educators with a scientific basis for understanding some of the best practices in teaching, but also offer a new lens through which to look at the problems teachers grapple with every day. By gaining insights into how the brain works-and how students actually learn-teachers will be able to create their own solutions to the classroom challenges they face and improve their practice
Hongge Ren

Gamification In Learning - 3 views

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    There has been so much buzz around gamification recently that it can be difficult to separate the hype from the reality. With clients asking the first questions about gamification, in this post I'm attempting to draw some lines around gamification in learning. First off, as I understand it, gamification in learning means attempting to apply the principles that make individuals play games for thousands of hours. Gamification is not 'gaming', we needn't create digital games costing thousands of dollars and hours to benefit.
Tomoko Matsukawa

Why Students Should Run Professional Development For Teachers - 3 views

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    not sure students 'should' run PD but teachers need to be more comfortable with the idea of giving up power to some extend and be more willing to learn from students at times
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    I think it does make sense to include students, too. Also re-enforces the idea that you don't truly understand a topic until you teach it, so I think empowering students somewhat works towards that goal.
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