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Hongge Ren

Digital Citizenship and Creative Content - 0 views

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    The Digital Citizenship and Creative Content program is a free, turnkey instructional program. The goal is to create an awareness of the rights connected with creative content. Because only through education can students gain an understanding of the relevance of and a personal respect for creative rights and grow to become good digital citizens.
Cole Shaw

Technology innovation and entrepreneurship conference - 0 views

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    For those interested in innovation in higher ed, NCIIA is hosting their annual conference in March in DC. Generally the theme is how to teach technology entrepreneurship, but some of the topics this year are a bit more general. Examples: -- Team-based Learning Pedagogy: Transforming classroom dialogue and learning --Learning space design for creativity and innovation --Simplifying / packaging creative engineering education
Tomoko Matsukawa

Scratch: Programming for All (MIT Media Lab - Lifelong Kindergarten) - 0 views

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    I see similarity in what CEEO is trying to achieve with MIT's Scratch project. Emphasis on creativity, learning from others, reflecting on process. Figuring how to assess its performance remain as an issue here as well. 
Tomoko Matsukawa

MIT Media Lab: Learning Through Connecting - 2 views

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    A blog from MIT after their Scratch@MIT conference this year (only happens once every two years). It suggests that the use of Scratch encourages 4 different types of connections that the user can benefit from during his/her learning of creativity.
Kinga Petrovai

The Kaleidoscope Mind: Some Easy Ways to Teach Creativity - 2 views

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    Interesting take on how to be more creative. I don't agree with the title implying that creativity can be taught easily, but there are some interesting points and ideas.
Maung Nyeu

Study Finds Robots Inspire New Learning and Creativity Possibilities for Kids - 2 views

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    Study with 350 children, ages 8-12, from Australia, France, Germany, South Africa, the United Kingdom, and the United States, suggests that Robots may inspire new learning and creativity possibilities.
Hannah Williams

Rubric for Assessing Creativity and Innovation - 1 views

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    This is a great resource to check out some ideas of how to assess 21st century skills. (This is in reference to our conversation in the section on Monday.) The rubric on the page (you can download it) uses the following categories as: Expertise (in at least one domain), Inquisitiveness (Exhibition of curiosity, inquisitiveness, wonder, openness and excitement), Flexiblity (and adaptability), Ambiguity (toleration of and response to ambiguity), Unique Ideas (original, unique and cogent ideas, phrasing and products)
Chris Dede

Creativity MOOC Draws 120,000 Students -- Campus Technology - 0 views

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    MOOCs are losing momentum as word spreads that they are not wonderful, but a popular topic still can get a big initial enrollment.
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    Are MOOCs really losing momentum? It seems as if there is still a lot of hype in the media about it, and campuses are continuing to add classes based on the MOOC concept. Even here at HGSE, there is talk of MOOC type classes.
Brandon Bentley

ARTLAB+ - 2 views

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    ARTLAB+ is a digital media studio that gives local teens the opportunity to become integral members of a design team. They create new visitor experiences at the Hirshhorn, taking their inspiration from its permanent collection and temporary exhibitions. ARTLAB+ designers hone crucial twenty-first century skills as they make videos, animations, wikis, games, podcasts, and more. By the end of every project session, the design team has created a unique product that enriches the museum experiences of other visitors and showcases each teen's creative growth. After-school, weekend, and weeklong ARTLAB+ workshops are held year-round to accommodate a wide variety of schedules. We welcome all teens, regardless of experience. Looks like a great way to help introduce twenty-first century skills- BB
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    This is really cool- combining mobile, situated learning in the real world, with creative group projects, and letting kids direct their own active, learning 'flow'.. Can this scale up to schools (or after-school programs), without access to museum artifacts and mobile devices?
Uche Amaechi

Rough Type: Nicholas Carr's Blog: The iPad Luddites - 4 views

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    Apple vs. creativity?
Uly Lalunio

Does Falling in Love Make Us More Creative?: Scientific American - 0 views

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    Not to worry, this article perhaps is still within the realms of meta-cognition. The author posits, "...because love activates a long-term perspective that elicits global processing, it should also promote creativity and impede analytic thinking." Interesting findings, though I have yet to buy them.
Tomoko Matsukawa

How Technology Is Empowering Teachers, Minting Millionaires, And Improving Education | ... - 0 views

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    "Legacy costs, ideas and infrastructure have set the table for creative disruption, with technology now offering alternative ways to acquire skills, knowledge, and accolades." This not only talks about transformation among teachers lives (and consequently those of the children thru what the empowered teachers provide) but makes you feel that the way in which teachers are evaluated are taking a whole new stage. More open, more emphasis on its impact and connected. 
Chris Dede

Live Report from the first iPad Summit - 3 views

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    Thoughtful post about technology integration for tablets
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    Yes, very interesting indeed. We've discussed a lot about the lack of professional development for implementation of iPads in the classroom, but not too much about the SAMR model (substitution, augmentation, modification, redefinition), developed by Ruben R. Puentendura. He is spot on in saying "For technology to be truly innovative and impactful on students, we must get to the stage of Redefinition, in which we use technology to create and perform tasks that - prior to the existence of the technology - were inconceivable" I think this is going to be tough to overcome with the iPad. Schools are so caught up in their fad. It seems as though it's hard for anyone, even smart creative people, to use their ipads in truly creative, richer, deeper, redefining ways.
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    Thank you for sharing this post Prof Chris. I agree that we cannot 'throw the iPad in, mix and stir' to develop a new program. However, where I disagree with the approach is that it does not start with the learner. The author began with pedagogy and then technology, but I feel that there should be learning theory first and then pedagogy and technology to support both.
Matthew Ong

Creating in the wake of challenges, self-doubt and despair - 0 views

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    Interesting perspectives from some really creative people, who managed to create despite immense challenges.
Tomoko Matsukawa

YouTube - 2 views

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    Mooc class on "learning creative learning" by mit media lab. Mimi talks briefly about motivation at ariund 36min,
Maung Nyeu

60 Inspiring Examples of Twitter in the Classroom » Online Universities - 3 views

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    Interesting and creative ways of using Twitter in classrooms.
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    A video showing how Twitter is used in one classroom. It offers reactions from students who share how they benefit from the use of Twitter in classrooms. http://mlearning.wordpress.com/tag/classroom/
Bharat Battu

MIT to launch online-only, graded courses, free to all - Metro - The Boston Globe - 3 views

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    more free online courses from MIT. purchasable certificate for satisfactory completion. grading by fellow students, or computers? will this allow creative, open-ended work to be done for grading?
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    the access to online courses is great for those seeking affordable education options. My guess, however, is that design of these courses is going to vary -- the design needs to be held up to high standards for course content to be usable.
Maung Nyeu

We Live in a Mobile World - Room for Debate - NYTimes.com - 1 views

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    We live in digital and mobile world. Mobile learning forces us to rethink how to best utilize our time in school. We can focus more on questions that require collaboration, synthesis, critical thinking and creativity, and not just memorization of facts.
Adrian Melia

The MakerBot Replicator 2 Prints A Bigger, More Detailed Chunk of Your Creative Genius - 0 views

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    MakerBot just came out with its second generation or 3D printers--MakerBot Replicator 2.
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