Why Location-Based Gaming Is The Next Killer App - 0 views
-
This post reflects the opinions of the author and not necessarily those of Mashable as a publication. Greg Steen currently serves as a trendspotter for Moxie, discovering and assessing marketing implications for global trends. He has over five years experience in analyzing trends and creating strategic campaigns for brands such as Verizon Wireless, Marriott and the Alzheimer's Association.
Denver Planned Parenthood affiliate offers sex-ed texting - 0 views
-
Although the goals are different from the Oneville research, folks may be interested in Planned Parenthood's recent demonstration of one of the most successful uses of texting (providing age-appropriate, medically accurate answers to questions). [http://www.plannedparenthoodchat.org/]
How Video Games Are Infiltrating--and Improving--Every Part of Our Lives | Fast Company - 0 views
SMALLab Learning Launches K-12 Flow Embodied Learning Environment and the Design Contes... - 0 views
-
Los Angeles, CA (PRWEB) January 24, 2012 SMALLab Learning LLC has launched a new embodied learning environment and multiple lessons for the learning environment called Flow. Flow brings embodied learning to any existing Interactive Whiteboard or projection surface using a single motion-capture camera, similar to the Xbox Kinect™.
Education Secretary Arne Duncan to Pembroke Pines students: Lead U.S. back to the top -... - 0 views
Technology a Top Priority in District 196 Schools - Rosemount, MN Patch - 0 views
-
hopefully
-
engagement
-
engaged
- ...1 more annotation...
Games and Culture - 0 views
Globaloria - Educational Games Made By Students - 0 views
-
Students learn how to make educational web games. Globaloria is sponsoring some of the events for the Digital Learning Day (posted below) and are "opening their Globaloria game design classes to parents, friends, educators, administrators, policy makers and media. Visitors will get to experience first-hand the innovative, hands-on "game design studio" that these classes engage in daily. They will see students developing original STEM learning games, collaborating with peers and their teacher, using a digital curriculum, and receiving support through an online learning network."
« First
‹ Previous
701 - 720
Next ›
Last »
Showing 20▼ items per page