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Chris Dede

Second Life Is Dead, Long Live Second Life? (EDUCAUSE Review) | EDUCAUSE - 0 views

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    The rise and fall of Second Life as an educational venue
Anushka Fernando

Company claim: Emergency alerts get to students in 20 seconds | Higher Ed | eSchoolNews... - 1 views

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    a new device that lets schools communicate with students in 20 seconds without relying on multiple networks
Jackie Iger

Mooresville School District, a Laptop Success Story - NYTimes.com - 1 views

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    A profile of a school district that has successfully woven technology into the curriculum after issuing laptops to nearly 4,500 students in grades 4-12 three years ago. Statewide, the district now ranks third in test scores and second in graduation rates.
Chris McEnroe

Harvard Tops MIT for a Second Year in University Rankings - Bloomberg - 1 views

  • quality of teaching and the global impact of research.
  • Top 40 World Reputation Rankings 2012:
  • 1. Harvard University
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    Not bad.
Leslie Lieman

Speak Up Reports - 0 views

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    The second part of Project Tomorrow's Speak Up 2011 report (based on a national survey of teachers, librarians and administrators), was just released. This part focuses on how "today's educators are personalizing the learning process for students," and how they are personalizing the classroom experience with online, socially-networked media and digital content.
Chris McEnroe

Technology a Top Priority in District 196 Schools - Rosemount, MN Patch - 0 views

  • hopefully
  • engagement
  • engaged
  • ...1 more annotation...
  • y more engaged,” said Heier. “The engagement itself, hopefully, will increase student performance.” Funding for these undertakings comes from a variety of sources, said Jeff Solomon, director of finance and operations for the district. Until recently, one source was a financial pool provided to schools nationwide by the Microsoft corporation as the result of a lawsuit served as a revenue source. However, those funds are now drying up after several years of use. The district also receives $1.4 million per year from the capital projects levy, all of which is intended for technology-related purchases. The 10-year levy was voted into effect in 2004. Capital funds are another source of technology funding. These monies, which are issued annually, are provided by state aid and by local property taxes. The total capital funds budget is $10 million per year. However, only $140,000 is designated for administrative technology; another $1.2 million is also allocated to specific schools, where the revenue is often used to fund technology. Currently, the district’s primary technological priority is building a stronger, more consistent wireless connection, said Heier. This project is still in the early stages. The district is working with a consulting firm to design a network that will allow for further expansion. Heier said that in the future, the district would like to create an environment where students can bring their own devices to school, and where schools provide students with devices, such as laptops and tablets. The district will begin building the network in either summer or fall of 2012. Heier was unable to estimate an end date for the project, but said the district hopes to establish the network within two years. The wireless project is estimated to cost between $500,000 and $750,000, according to Heier. Funding for the network is currently being sourced from the capital project levy. At present, levy funds will not be available until after 2014-2015. However, the levy may be renewed through a community vote in 2014. Either way, it appears that high-tech efforts will continue to be a priority for District 196 in the foreseeable future. “It’s our world now,” said Berenz. “We don’t have the choice to not incorporate technology.” Related Topics: Capital Funds Project, Capital Revenue, District 196, Education, Jeff solomon, Rosemount-Apple Valley- Eagan School District, Superintendent Jane Berenz, Technology in classes, and classroom technology What do you think of technology in classrooms? Tell us in the comments. Email me updates about this story. [["validates_email_format_of",{"message":"Enter a valid email address e.g. janedoe@aol.com."}]] Website: Thanks. We'll email you the next time we update this story.  Email  Print Follow comments  Submit tip   Comment Leave a comment [["validates_presence_of",{"message":"Hey, you forgot to let us know how you feel \u2014 please enter a comment."}],["validates_length_of",{"too_long":"Easy there, Tolstoy. Your comment cannot exceed 1500 characters.","maximum":1500,"allow_blank":true}]]comm
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    Spending money with the hope that learning comes from assumed engagement.
Xavier Rozas

Cisco unveils ultra-fast Internet technology - Mar. 9, 2010 - 1 views

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    I find the arguement that there is no practical need for a network connection this robust ridiculous. You would think that at this stage in the revolution the experts would be aware that the old adage 'if you build it they will come' rings quite true for tech innovation. Perhaps at present 322 terabytes per second is a overkill, but think that we are still going to be surfing the web in the same ways we currently do in 5-10 years is very shortsighted.
Matthew Ong

QUICK KEY - VIRAL VIDEO FOR GRADING APP - 3 views

Thanks for sharing Connie, I thought that such scanning technology was readily available. But the difference is that with Quick Key, it's made mobile and the teacher can scan it immediately. WIth ...

Chris McEnroe

Clemson Newsroom - 1 views

  • Senior higher education executives announced Wednesday they will use the nation’s fastest coast-to-coast network to implement new technologies that support scientific “Big Data” and cloud applications to drive innovation in global collaborative research.
  • Software Defined Networking (SDN) and OpenFlow standards
  • By connecting to Internet2’s 100 Gigabit per second platform, Ohio's and the other organizations' ability to analyze this data and collaborate globally increases exponentially.”
Tracy Tan

School apps go to the top of the class (Chris Griffith, The Australian [AU], 13/3) - 0 views

(Restricted access, article posted here) Some food for thought: if kids are 'learning in snippets of time', does this mean that deep learning is being compromised? Australian schools are getting...

school apps ipad

started by Tracy Tan on 27 Mar 12 no follow-up yet
Tracy Tan

A teacher can be just one click away; Online tutoring is growing in popularity with par... - 0 views

(Restricted access only to subscribers, so I'm posting the article here. This is possibly the new face of tutoring,) When finding a local tutor to come in and help her daughter Mith with her Engli...

online tutoring

started by Tracy Tan on 27 Mar 12 no follow-up yet
Katerina Manoff

School leavers given 'de-text' lessons to speak the language business needs; Social med... - 2 views

I've been reading a lot about this trend - I think it's equally prevalent in the US. I wonder how much of it is caused by our move away from school as preparation for career to school as a place fo...

social media text-speak sms language poor skills

Brie Rivera

What's Wrong with Educational Games - 0 views

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    thought this had an intersting point about educational games focusing on the education value first and then the entertainment value as a second... I think this can be heavily evident with some educational games, and kids sense or know this.
Parisa Rouhani

Technology that makes the heart grow fonder - Love in the Digital Age- msnbc.com - 1 views

  • met a guy in Second Life, the online world where people create avatars to represent themselves
  • you’re forced to write, and be descriptive, and reveal more of yourself to that person than you would face to face
Jennifer Jocz

How 'Avatar' may predict the future of virtual worlds | Geek Gestalt - CNET News - 0 views

  • After Second Life took the world by storm in 2005 and 2006, introducing many to a 3D environment in which they could create nearly anything they wanted, there hasn't been a major next step forward.
  • One could argue that virtual worlds have even taken a technological step backward, as most of the energy in the space these days is being put into building 2D Flash worlds for kids, or Facebook games played by the masses. It's big business, but hardly cutting edge.
  • The biggest danger at the moment for those who want to see rich, 3D virtual worlds take off right away is the massive popularity of social networks like Facebook and Twitter.
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    What i found most interesting about this article was the idea that the popularity of Facebook games has caused a "technological step backward"
Tracy Cordner

Why we can't stop playing computer solitaire. - By Josh Levin - Slate Magazine - 0 views

  • Solitaire proved particularly useful in teaching neophytes how to use the mouse. When Microsoft first preloaded solitaire as part of 1990's Windows 3.0, clicking and pointing weren't yet second nature. By dragging and dropping cards, newbies developed the mousing fluency required to use every other Windows program.
  • In the pre-Internet era, much of solitaire's allure came because it was the only game in town. Moving a black two onto a red three may not have seemed particularly enticing on its own terms, but compared with the visual stimuli provided by an Excel spreadsheet, a post-victory card cascade was an unimaginably rousing spectacle.
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    This article is really bad, but it makes a couple good points, which I highlighted for you. You're welcome!
Chris Dede

Disabled Students Could Benefit from Virtual Classrooms | STEM | Science | Second Life ... - 2 views

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    unclear why virtual classrooms would aid disabled
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