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Chris McEnroe

Technology a Top Priority in District 196 Schools - Rosemount, MN Patch - 0 views

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  • y more engaged,” said Heier. “The engagement itself, hopefully, will increase student performance.” Funding for these undertakings comes from a variety of sources, said Jeff Solomon, director of finance and operations for the district. Until recently, one source was a financial pool provided to schools nationwide by the Microsoft corporation as the result of a lawsuit served as a revenue source. However, those funds are now drying up after several years of use. The district also receives $1.4 million per year from the capital projects levy, all of which is intended for technology-related purchases. The 10-year levy was voted into effect in 2004. Capital funds are another source of technology funding. These monies, which are issued annually, are provided by state aid and by local property taxes. The total capital funds budget is $10 million per year. However, only $140,000 is designated for administrative technology; another $1.2 million is also allocated to specific schools, where the revenue is often used to fund technology. Currently, the district’s primary technological priority is building a stronger, more consistent wireless connection, said Heier. This project is still in the early stages. The district is working with a consulting firm to design a network that will allow for further expansion. Heier said that in the future, the district would like to create an environment where students can bring their own devices to school, and where schools provide students with devices, such as laptops and tablets. The district will begin building the network in either summer or fall of 2012. Heier was unable to estimate an end date for the project, but said the district hopes to establish the network within two years. The wireless project is estimated to cost between $500,000 and $750,000, according to Heier. Funding for the network is currently being sourced from the capital project levy. At present, levy funds will not be available until after 2014-2015. However, the levy may be renewed through a community vote in 2014. Either way, it appears that high-tech efforts will continue to be a priority for District 196 in the foreseeable future. “It’s our world now,” said Berenz. “We don’t have the choice to not incorporate technology.” Related Topics: Capital Funds Project, Capital Revenue, District 196, Education, Jeff solomon, Rosemount-Apple Valley- Eagan School District, Superintendent Jane Berenz, Technology in classes, and classroom technology What do you think of technology in classrooms? Tell us in the comments. Email me updates about this story. [["validates_email_format_of",{"message":"Enter a valid email address e.g. janedoe@aol.com."}]] Website: Thanks. We'll email you the next time we update this story.  Email  Print Follow comments  Submit tip   Comment Leave a comment [["validates_presence_of",{"message":"Hey, you forgot to let us know how you feel \u2014 please enter a comment."}],["validates_length_of",{"too_long":"Easy there, Tolstoy. Your comment cannot exceed 1500 characters.","maximum":1500,"allow_blank":true}]]comm
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    Spending money with the hope that learning comes from assumed engagement.
Jing Jing Tan

He's Not Motivated Part II | Psychology Today - 3 views

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    This article addresses how to foster motivation in a child - including being interested in the child's interests, pinpoint the source of frustrations, encourage the child at every step, focus on the child's strengths, and take time to overcome the frustrations.
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    Beautiful article Jing Jing. Thanks for sharing. Too often we push children through "our" timelines and curriculum without bothering to consider their interest or their development level. This article is a nice reminder that some kids are on their own clock and page.
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    My reaction to this article was "aren't these five principles common sense? Why doesn't everybody follow them?". And I realized that I haven't followed them either. Not all of them. Not all the time. Seems to me that either as a parent bringing up a child or as a society tasked with shaping the next generation we usually know the right things to do, but don't do them.
Stephanie Fitzgerald

When Children Read Because They Want To, Not Because They Have To | Education.com - 4 views

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    This article applies what we've learned about self-efficacy, interest, and engagement to literacy: "What makes a child an engaged reader?"
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    Thanks for sharing this, Stephanie. Part of my job is to select books for a reading & writing academy in Seoul, and after reading this article I realized that affective elements of reading play a significant role in my book selections.
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    Hi Stephanie - The author is listed as working for Reading is Fundamental, which is an organization I now follow for my work on the T545 class project. Part of their agenda is to "prepare and motivate children to read by delivering free books and literacy resources to those children and families who need them most." They focus on reaching underserved children from birth to age 8. I am hoping my website project addresses some of the issues raised in this article. Thanks.
Jing Jing Tan

Zapping the brain into "expert" mode - Boing Boing - 3 views

  • transcranial direct current stimulation
    • Chris Mosier
       
      Thanks for the link, Jing Jing. The article makes an interesting conclusion that in addition to electrical stimulus, you can induce flow by focusing on an external object to "turn off conscious thought." From the New Scientist article: "When you have an external focus, you achieve a more automatic type of control," she says. "You don't think about what you are doing, you just focus on the outcome."
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    Tying in with our conversation about flow, this article mentions a way to physically induce flow through "transcranial direct current stimulation".
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    I have to say..I am a bit weirded out by this article. The days of Johnny Mnemonic are not far behind.
Lauren Farrar

The Most Dangerous Gamer - 1 views

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    Hey Guys, this is an Atlantic article a friend sent me awhile ago and I thought some of you might think it's interesting. It's about Jonathan Blow a video game designer with a unique taste. He's in the process of creating The Witness a game that is more artistic, contemplative, and zen-like than FPS type games. This is a long article and to be honest I didn't read all of it, but if you're interested there's a video half way down that gives you an idea of what The Witness will look like. He says users will really have to observe, pay attention and think in order to play the game. Seems interesting to me!
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    Lauren, this is really an awesome article! Thanks for sharing.
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    Really cool!
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    I agree! It really makes me want to play Braid and keep an eye out for The Witness (which rings a bell--I wonder where else I heard about it...). This article paints a vivid picture of the game designer and the type of art he makes. Thanks for sharing!
Stephanie Fitzgerald

Challenge and hindrance stress: relationships with exhaustion, motivation to learn, and... - 0 views

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    This article talks about a study on the positive and negative effects of "challenge stress" and "hindrance stress" on motivation to learn and learning performance. I linked the citation here; to access the full text, I recommend using Harvard's E-Research site to search for the Journal of Applied Psychology and then getting to the article via the EBSCO link in the catalog record. (Or else find J Appl Psuchol through EBSCO and log in with Harvard LibX.)
Ryan Brown

Essay on what college presidents need to know about technology - 0 views

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    An article for those of us interested in technology in higher education. According to the article, "The question is, what should leaders of today's colleges and universities know about technology in order to manage the inevitable change that disruptive technology will bring?"
Leslie Lieman

Science Simulations Show Student Skills - 0 views

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    States use simulations to assess science skills and students seemed to "enjoy playing with the computers and took quickly to the assessment." A costly option, but goals to have all students complete computer-based tasks as part of Common Core assessments by 2014. NOTE: This article just scratches the surface of actual results, but for more commentary about this year's results take a look at: "NAEP Reveals Shallow Grasp of Science" http://www.edweek.org/ew/articles/2012/06/19/36naep.h31.html?tkn=VLPFYOoO%2Fh6K0gBMoWRnkBNKB%2B3NDBvfmvWl&cmp=ENL-EU-NEWS1 It will be important to watch if/how computer simulations help students explain or justify their responses and apply concrete knowledge to real-life scientific scenarios.
Leslie Lieman

Apple and the Digital Textbook Counter-Revolution - 3 views

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    I am posting two articles: 1) Apple's recent announcement about getting into digital textbooks (article/link below) and 2) the criticism (this link) by Hack Education blogger Audrey Watters. Education needs to rethink the need for textbooks altogether. Digitizing them is not the answer. She states, "You can disassemble, reassemble, unbundle, disrupt, destroy the textbook. It is truly an irrelevant format."
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    I thought it was interesting to read Watters's criticism of Apple's textbook plans, although I also thought it felt pretty one-sided. I do have reservations about how Apple is going about this (expecting everyone to own an iPad, requiring textbook authors to surrender rights, etc.) - but I don't think that the overall idea is so unbearable. Digitized textbooks offer many affordances compared to what we're stuck with currently (textbooks that are outdated, heavy, expensive, and limited by static content). Of course, theoretically we could do without textbooks, as Watters suggests in her criticism... but I'm not yet convinced of this in a practical, realistic sense. I suspect that the resources required to realize textbook-free classrooms are beyond what most schools and teachers have access to. (I also realize that iPads are not cheap! But if digitized textbooks were to become popular across a range of platforms, perhaps they would be more accessible to a broader demographic... and it's not as if physical textbooks are cheap either.)
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    Hi Emily - thanks for your thoughts! Bloggers (especially those who use the name Hack in their title) are going to be provocative (one-sided) in their writing... but it helps raise questions about standard practices. I too agree that eTextbooks or iBooks are going to be tremendously more engaging and up-to-date than the ones that weigh down kids bookbags. But now take a look at the other article I posted: http://www.wired.com/wiredscience/2012/01/flow-digital-textbooks that suggests how publishers are not open to new and niche ideas that might be incredibly beneficial to education. The publishing market has a hold on education. Is it possible that the textbooks will not be available across a range of platforms, but only on a few that the publishers agree to work with? Maybe it is time we push for a more open source model... that could also work towards digitizing textbooks... or would innovate other ways for students to access "textbook"" knowledge.
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    Thanks for the nudge to read the other article that you posted as well! It was a nice counterpoint to Watters and the FLOW platform seems like a promising stab at digital textbooks from an open-source standpoint.
Lin Pang

What's Wrong With the Teenage Mind? - 3 views

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    an interesting point from the article: "adolescents aren't reckless because they underestimate risks, but because they overestimate rewards-or, rather, find rewards more rewarding than adults do."
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    I really enjoyed this article, thank you. I find it very interesting to explore from a neurological perspective how some aspects of our modern world impact children and teens. So often parents say that the world is different today, but it is important to realize that the way we function does not change so quickly.
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    I noticed this article as well - I think it's absolutely fascinating! Now I'm curious about the implications of these findings for designing educational technologies for adolescents: how can products take advantage of these proclivities? A more difficult question would be - is there any way that technologies can counteract these tendencies in order to bring more balance/rationality into a teenager's world?
Chris Dede

When Gaming Is Good for You - WSJ.com - 3 views

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    This type of research is very difficult to do - so without examining the actual research articles it is difficult to determine how valid these studies are
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    The WSJ article makes strong causal claims based on observational studies. Classic confounding of correlation and causation. From what I could find of the Michigan-based research, for example, the "effect" of video game playing on behavior was a fixed-effect in a multiple regression analysis. It didn't (or shouldn't have) carried any causal implication. (Interestingly, the research also found that students with higher self-reported video game playing times over the school year also had lower GPAs...a finding conspicuously missing from the WSJ piece.)
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    Thanks, Shane!
Stephanie Fitzgerald

Learning to fly in persistent digital worlds: the case of Massively Multiplayer Online ... - 0 views

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    This article discusses play in virtual worlds (focusing on World of Warcraft) with an emphasis both on the learning that takes place and the engagement. You'll have to log in with your Harvard ID to get the article, FYI. "Our observation showed that players are motivated by the game's scope, rules, and scenario to create and participate in virtual communities, and share their knowledge with others, while newcomers are encouraged to engage in collective actions, and develop their skill base. We also found that although current MMORPGs have not been designed as instructional tools, they provide an excellent fantasy environment for intrinsically motivating learning, where players can experience the elements of challenge, curiosity, and control [30]." "People engage in pervasive games that use the best of two worlds, the virtual and the physical, in order to offer to its players the sense of maximum enjoyment."
Malik Hussain

Reading an Academic Article - 1 views

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    Some questions-driven tips on dissecting an academic article.
Stephanie Fitzgerald

Girl Games: Adventures in Lip Gloss - 3 views

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    This article is fairly old, but I thought its topic resonated with our discussion in class last Monday--particularly the pink box of pink Legos.
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    Those "friendship adventure" games for girls don't sound like much fun - and I wonder if there's any replay value? I read through the game flow and it seems like something the kid finishes in an hour and doesn't touch again. http://en.wikipedia.org/wiki/Rockett's_New_School However, it looks like the game (and sequels) were actually quite popular. http://www.ew.com/ew/article/0,,63511,00.html
pradeepg

Relevant to intrinsic vs extinsic integration of learning content in games - 1 views

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    This article details how a charter school ("Rocketship education") is using computer games based on drill to improve test scores. Assessment procedures in place is obviously a very important driver for such initiatives.
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    By reading your linked article I came across this post about Carol Dweck's Brainology work and what it says about praise in schools: http://mindshift.kqed.org/2012/02/discovering-how-to-learn-smarter/#more-18821. Thanks, Pradeep!
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    Thanks for the link to the brainology article, Stephanie! So, instead of saying "You are so smart", can we point out to the students how they are getting 'smarter'? That way they will get the notion of growth.
Briana Pressey

As Digital Tools Abound, Help Kids Self-Regulate - 4 views

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    This article emphasizes that the appeal of technology is not enough to motivate children to learn. Stresses that self-efficacy and the ability to set reasonable and attainable goals on their own is essential to fully engage students.
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    Video games and educational technology designed well have a wider range of self-efficacy, goal setting, and initiative required in order to feel successful in the experience; therefore they are more inclusive than other forms of independent activities.
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    Perhaps this is also the answer to make sure technology doesn't turn into a distraction instead of a learning tool? I think many kids would benefit from learning strategies for using technology efficiently/avoiding distractions.
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    Thanks for this article! It captures some of the self-efficacy conversations that have been helpful in designing my project. I think as the role of the teacher evolves, we will rely on students having choices for modes of learning and and as the article states, "we [will] rely more on children's independent initiative and motivation."
Ryan Brown

Rebooting the Academy: 12 Tech Innovators - Technology - The Chronicle of Higher Education - 6 views

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    Nice CHE article featuring 12 tech innovators who are transforming college campuses.
Jerald Cole

Scholars Turn Their Attention to Attention - The Chronicle Review - The Chronicle of Hi... - 2 views

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    Good article on the issue of divided attention as a consequence of technology-enhanced multitasking in the classroom.
Jennifer Jocz

Students to Help Teachers Better Use Tech - 2/1/2010 - School Library Journal - 0 views

  • Microsoft and the Corporation for National and Community Service has launched a new initiative that empowers middle and high school students to help teachers and staff better integrate tech into schools.
  • Called START (Service & Technology Academic Resource Team), the program will combine five existing projects such as GenerationYES!, in which students help teachers come up with compelling assignments using technology, and MOUSE, where students act as tech support in schools, and bring them together under one umbrella.
  • the program is a unique way of incorporating science and technology into service, providing students with a way to give back to their school community and giving them a taste of actual work in that field.
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    A new program will allow students to help their teachers better integrate technology in the classroom. As mentioned in the article, this will help students develop technology and critical thinking skills along with communication and service learning.
Jennifer Jocz

8th-graders, get ready now | IndyStar.com | The Indianapolis Star - 0 views

  • Several free online resources can help inspire academic achievement and the development of good study habits.
  • the ACT's researchers found, "The level of academic achievement that students attain by eighth grade has a larger impact on their college and career readiness. . . than anything that happens academically in high school.
  • these Web sites also can be used by mentors, youth workers and educators to prime middle-schoolers for college readiness, access and success.
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    This article lists some free online resources 8th gradel students can use to learn about college and careers
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