Skip to main content

Home/ HGSET545/ Group items tagged student

Rss Feed Group items tagged

Jerald Cole

SPOTLIGHT: Teachers of autistic students use iPads - Connecticut Post - 0 views

  •  
    Teachers of students with autism say it's the year of the iPad. It provides motivation. It helps with therapy and handwriting practice. It even models appropriate ways to share toys or take turns.
Chris Dede

Students soon could learn with handheld 3-D devices | Mobile and Handheld Technologies ... - 0 views

  •  
    Can 3-D devices help students learn?
Jerusha Saldaña Yanez

BBC News - Study backs BBC News School Report - 0 views

  •  
    BBC's School Report Project Allows Students to learn communication skills through group collaboration, performance and use of technology. Students with different skill levels report being engaged.
Yang Jiang

Tech-Fueled Differentiated Instruction Engages Elementary School Students | Edutopia - 0 views

  •  
    Tech-Fueled Differentiated Instruction Engages Elementary School Students At Forest Lake Elementary School, in Columbia, South Carolina, achievement has soared since educators started using new technology to personalize the learning experience for each student.
sandra jacobo

Understanding The Role Of Collaborative Educational iPad Games | Edudemic - 0 views

  •  
    Interesting read -- I wonder if giving the teachers the ability to modify the game enhances the engagemnent of students as much as allowing the students' modify the game.
sandra jacobo

Music and the Spirit of Schools | Edutopia - 1 views

  •  
    I agree that some students may be more musically inclined but will integrating music into all aspects of the curriculum, as the article suggests, really help students learn?
  •  
    Thanks for sharing Sandra. I think it depends on how well the teacher designs the activity. It also depends on how the music is used. For example, music in a game is really important, but it's in the background. So the player doesn't really pay attention to it, until it's turned off. I think music can really help us learn, but it depends on the context in which it's used.
  •  
    Thanks for this link, Matthew, and for the comment on it, Sandra! I think that music is a great avenue for learning. From personal experience, I seem to study better and with more focus and future recollection when music is playing in the background. It would be great to see if music truly does have a connection with the acquisition and recollection of knowledge.
Brandon Pousley

SimCity EDU for the Classroom - 0 views

  •  
    This is a webinar chat that I sat in on today (A few questions I posed are featured in the Q&A at the end.) With the new SimCity release, they have also partnered with a company called GlassLab that has designed a teacher resource hub and also modified game that enables teachers to easily use the game in classrooms. There will be specific inquiry based challenges that allow students to interact in the game environment to investigate community issues (ranging from water shortages, power outages, labor disputes, earthquakes, budget concerns, etc.) and work with citizens and government to solve the issues. There is also an exciting multiplayer format where neighboring cities are controlled by other students and they must work together to solve problems. Glass Lab is partnering with EA Games, Gates Foundation, and ETS to build the teacher hub where educators can design and share best practices, lesson plans, etc. In addition, they will be doing a long term study to measure educational outcomes. It appears as though they are using this game as a pilot opportunity to build the framework for larger commercial game integration into the classroom.
Stephanie Fitzgerald

Glory, A History Board Game - Kickstarter - 0 views

  •  
    This Kickstarter project aims to fund a standards-aligned history board game that engages students. The free companion web application will track students' progress, allowing for differentiated instruction while making the game "fun to play again and again: as players answer question cards, they earn badges and can unlock new careers and powers. The game becomes a story, a competition, and a World History simulation with limitless possibilities."
Leslie Lieman

New U.S. Research Will Aim at Flood of Digital Data - NYTimes.com - 0 views

  •  
    For the data analysts among us... This article mentions the Stanford University online course where every mouse click of 20,000 students is tracked in real time. "If 5,000 people had the same wrong answer, it's obvious a concept is not getting through, and you have a clear path that shows where students went wrong."
Jackie Iger

Linking Students, Teachers, and Technologists | MindShift - 2 views

  •  
    An interesting article with examples of schools that are "closing the loop"--successfully connecting students, teachers, and technologists to advance the use of technology within the classroom). Also contains a nice visual.
Chris Dede

Tufts U, Emerson Develop Video Game To Prepare Students for Community Service -- Campus... - 1 views

  •  
    community service game developed for college students
Parisa Rouhani

Students to face cyberbullying charges - SciTechBlog - CNN.com Blogs - 0 views

  • threatening comments on a fellow student's Web site can be charged with hate crimes and defamation.
  • students began posting threatening remarks
  • The appellate court determined that the cyberbullying was not free speech and the students were not protected by First Amendment rights
Soomi Hong

A look at the technology culture divide | eSchoolNews.com - 1 views

  •  
    "While educators may see students every day, they do not necessarily understand their students' habits, expectations, or learning preferences-this has resulted in a technology cultural divide."
amy hoffmaster

Drill Down: Mobile Devices in Education -- THE Journal - 0 views

  •  
    "Parents see the use of mobile technologies in schools as a means of increasing student engagement (43 percent) and preparing students for the working world (41 percent). The most often-cited instructional benefit is mobile devices' ability to extend learning beyond school hours."
Anushka Fernando

Company claim: Emergency alerts get to students in 20 seconds | Higher Ed | eSchoolNews... - 1 views

  •  
    a new device that lets schools communicate with students in 20 seconds without relying on multiple networks
Chris Dede

Teaching Kids to Give Themselves a Timeout - WSJ.com - 1 views

  •  
    Ways to increase student engagement
Leslie Lieman

Education Week Teacher: Cultivating a Positive Environment for Students - 1 views

  •  
    Back to the basics: "Studies show that positive feelings can enhance students' attention and higher-order thinking skills, as well as encouraging perseverance."
Kim Frumin

B.Y.O.T. as a solution to tight school budgets - 0 views

  •  
    A look at a nascent, controversial program where students bring their own technologies to school… An interesting quote from the article: "And while district administrators worried initially that poorer students would not own devices, they discovered something of 'an inverse relationship' between family income and the sophistication of their devices, particularly smartphones, said Don Boulware, the district's director of technology services."
Matthew Ong

John Wooden talks about motivating his players and students - 0 views

  •  
    Coach John Wooden talks about motivating and engaging his students and players. In giving students autonomy and control over their learning, it is sometimes important to focus on small details too. This could be as simple as being punctual, but it goes a long way in building self-discipline.
Ryan Brown

College Students Find 'Serious' Video Games Educational, Fun - chicagotribune.com - 0 views

  •  
    Article on college students using "serious" video games as part of their instruction.
‹ Previous 21 - 40 of 249 Next › Last »
Showing 20 items per page