From the abacus to the Apple Mac, technology has constantly changed the way we learn. BBC World Service programme Digital Planet, explored three of the many unique initiatives in education technology in this article.
BBC's School Report Project Allows Students to learn communication skills through group collaboration, performance and use of technology. Students with different skill levels report being engaged.
Software originally designed to help blind people read electronic books could turn the emerging e-reader industry on its head, according to its inventor.
His vision is to use free software to turn any device into an e-reader, from a PC to a smartphone and from netbooks to tablet computers.
"Our aim is to disrupt the e-reader business model and bring the best of the web and bring the best of print together in one model," said Mr Chapman.
In order to progress in the game of The Lost Army of Fu Shi players must answer multiple choice questions regarding business studies, geography, science, etc. to get more time to "play" .
"In the online world you don't need to fill buildings or lecture theatres with people and you don't need to be trapped into a lecture timetable," says Peter Scott, director of the Open University's Knowledge Media Institute.
Children who cannot use a mouse or keyboard can play computer games using their eyes Computer games which can be controlled by eye movements are being developed by researchers at a UK university.
Teacher Joel Levin has seen the positive effect Minecraft can have on relationships among schoolchildren - especially on those who would otherwise be dismissed for being too geeky.
"Suddenly those computer skills become transferable into social capital," he says.
Mr Levin is the co-ordinator of Minecraftedu which was set up to show how the game can be used in classrooms. About 1500 schools are now using it as a teaching aid and not just in computer science lessons.