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Contents contributed and discussions participated by Kim Frumin

Kim Frumin

What Does It Take for Technology to Really Have an Effect in Education? - 1 views

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    Dr. Kenneth Green, founding director of The Campus Computing Project, shares a keynote presentation at the Saylor Foundation's 2013 Digital Education Conference
Kim Frumin

No Rich Child Left Behind - 1 views

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    This op-ed reminded me of the Warschauer and Matuchniak article and our 4/15 discussion of equity and access.
Kim Frumin

MOOCs, sensors, apps and games: The revolution in education innovation - 0 views

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    Vivek Wadhwa provides an overview of emerging educational technologies, including sensor-based technology, which "detect the interest, learning, and emotion of the student".
Kim Frumin

Digital Learning Report Card: 2012 - 0 views

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    The 2012 Digital Learning Report Card, funded by Jeb Bush's Digital Learning Now organization, was profiled in this week's EdSurge e-newsletter. The Digital Learning Report Card grades significant policy decisions (on a state-by-state basis) which "are advancing student-centric reforms, reducing barriers to blended learning, and encouraging the use of technology to offer a more personalized college- and career-ready education."
Kim Frumin

B.Y.O.T. as a solution to tight school budgets - 0 views

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    A look at a nascent, controversial program where students bring their own technologies to school… An interesting quote from the article: "And while district administrators worried initially that poorer students would not own devices, they discovered something of 'an inverse relationship' between family income and the sophistication of their devices, particularly smartphones, said Don Boulware, the district's director of technology services."
Kim Frumin

Ouya: the $99 game console - 0 views

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    Have you heard about Ouya? It's the $99 game console that raised over a million dollars in eight hours on Kickstarter. This week Ouya announced that game developers can begin uploading their games for the March 28 release to Kickstarter backers. The masses can buy the Ouya console in June. Here's another link that provides an overview of Ouya. http://www.nbcnews.com/technology/ingame/meet-ouya-99-game-machine-everyone-talking-about-876224
Kim Frumin

Hardware makes a comeback - 0 views

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    This article provides a great overview of the new technologies profiled at SXSW and makes the case that it's now cheaper than ever before to bring prototypes to market. The author notes, "The dropping costs of designing and building inventive new hardware products has prompted a wave of creativity and innovation that echoes the software boom a decade or two ago in Silicon Valley." Makes me wonder... what's next?
Kim Frumin

Game Mechanics Support Social Currency? - 2 views

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    Two ways to read about Wharton professor Jonah Berger's take on how game mechanics can be engineered to promote social currency. Do you agree with Berger's perspective? Here's the link to the academic paper: http://papers.ssrn.com/sol3/papers.cfm?abstract_id=1836457
Kim Frumin

12 Trends That Will Rule Products in 2013 - 1 views

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    Though geared to the for-profit tech and design industry, this article describes what designers at Ziba learned in 2012. How might we apply these insights to education?
anonymous

Should we incorporate this into our schools' curricula? - 3 views

coding technology learning games
started by anonymous on 01 Mar 13 no follow-up yet
  • Kim Frumin
     
    "Great coders are today's rockstars!" says Will.i.am. Great video! I do think coding is an important skill that needs to be offered in schools. The closing quote that only one in ten schools offers coding classes is sobering given the information age in which we are living.
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