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Chris McEnroe

Study touts benefits of a 'wired' classroom - 1 views

  •  Concordia University researchers set out to answer a "big picture" question: Does computer technology have a positive overall effect on learning in the classroom? File photo.Photograph by: CHARLES PLATIAU , ReutersMONTREAL — Concordia University researchers set out to answer a "big picture" question: Does computer technology have a positive overall effect on learning in the classroom?"There have been lots of arguments, both pro and con, regarding this issue, (such as) is it worth the investment?" said professor Richard Schmid, chairman of the education department at the Montreal-based Concordia.Their literature review involved looking at thousands of studies and comparing achievement in classrooms that used computer technology with those that used little or none.The 40-year retrospective study, published in the Review of Educational Research journal, concluded that classrooms where computer technology was used to support teaching had a "small to moderate positive" effect on learning and attitude.If an administrator must make a decision "should we invest in this? The answer is yes," said Schmid, the study's co-author.The literature shows that more recent, sophisticated applications of the technology produce greater positive gains than older
  • f an administrator must make a decision "should we invest in this? The answer is yes," said Schmid, the study's co-author.The literature shows that more recent, sophisticated applications of the technology produce greater positive gains than older applications, he sai
  • under what circumstances positive effects are observed
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  • he technology is used solely as a content provider — for example, if iPads are used as alternatives to books — then there won't be any positive change,
  • Where technology does have a positive impact is when it actively engages students, when it's used as a communication tool, when it's used for things like simulations or games that enable students to actively manipulate the environment
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    Report on a study whose findings support not just technology in the classroom as a wise investment, but support it only if used in particular ways.
Stephanie Fitzgerald

Study shows how gaming impacts brain function to inspire healthy behavior | Games for H... - 0 views

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    A study out of Stanford looked at how videogames, in particular serious games and games for health, can activate circuits in the brain associated with positive motivation. "The study published today provides new insights into how these effects might have occurred, revealing that active participation in gameplay events is key to activating the brain's positive motivation circuits. Seeing and hearing the same information without active participation in gameplay had no impact on activity in positive motivation circuits."
Leslie Lieman

Education Week Teacher: Cultivating a Positive Environment for Students - 1 views

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    Back to the basics: "Studies show that positive feelings can enhance students' attention and higher-order thinking skills, as well as encouraging perseverance."
Leslie Lieman

For Women to Think Mathematically, Colleges Should Think Creatively - Commentary - The ... - 2 views

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    Also as a follow-up to our conversation on Monday. Although more women are in STEM careers, there is still a lag in those considered "hard sciences." Most people look at mathematics as the core difference, these authors look at creativity. "For instance, three factors that are widely accepted as being positively correlated with creativity are playfulness, curiosity, and willingness to take risks. Studies have found that boys and men are generally more playful than girls and women, and are more curious and more willing to take risks, which could help explain why men are more creatively productive than women in general, and in particular, in the hard sciences."
Katerina Manoff

Behavior Management Software - ClassDojo - 3 views

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    Check out this edtech start-up: I spoke to the founder today, and their philosophy sounds like it's right out of T-545. It's all about promoting intrinsic motivation for positive classroom behaviors and increasing kids' engagement through technology and immediate feedback.
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    David Rose featured this in a 560 lecture and I spoke a little about how I use it at homeschool. I don't use the negative behavior options and D. Rose said Skinner did not think negative reinforcement was useful. I use it as a way of facilitating conversation around positive actions that promote a pleasant social environment.
Stephanie Fitzgerald

Challenge and hindrance stress: relationships with exhaustion, motivation to learn, and... - 0 views

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    This article talks about a study on the positive and negative effects of "challenge stress" and "hindrance stress" on motivation to learn and learning performance. I linked the citation here; to access the full text, I recommend using Harvard's E-Research site to search for the Journal of Applied Psychology and then getting to the article via the EBSCO link in the catalog record. (Or else find J Appl Psuchol through EBSCO and log in with Harvard LibX.)
Stephanie Fitzgerald

Rational Design: The Core of Rayman Origins - 0 views

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    This longer gamasutra article talks about Macro Flow and Micro Flow, complete with Csikszentmihalyi's flow diagrams. "Macro flow is the constant rise in difficulty to compete with the player's increasing skill level, maintaining the balance between boredom and anxiety. Macro flow refers to the entire gameplay experience from the beginning of the game until the end, and having a good macro flow will likely result in constant interest and intrinsic motivation on the part of the player throughout the course of the game." "Micro flow is short intense periods of flow that happen frequently, as well as the constant adaptation of the game's challenges to the player's increase in skill level. It is perpetuated by repeated successes in rapid succession, which provides positive emotional and tangible feedback encouraging the player to continue in the micro flow; this is known as a virtuous cycle."
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    Thanks for posting, Stephanie. I wonder if these instances of "micro flow' interfere with a gamer's chances of experiencing macro flow. I'm imagining instances of micro flow to be like interesting pit stops along a road trip, while macro flow would be equivalent to the exhilaration of cruising down an open road without any interruption. Not sure if that's the right way to think about it though...
Tom Keffer

Stanford Professor Gives Up Teaching Position, Hopes to Reach 500,000 Students at Onlin... - 1 views

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    Will great professors start defecting to interactive media, where they could become media stars? I wonder how truly interactive or engaging this type of delivery is.
Chris Dede

Teaching Kids to Give Themselves a Timeout - WSJ.com - 1 views

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    Ways to increase student engagement
Malik Hussain

Flow Theory | Education.com - 4 views

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    Very good synthesis of applying Flow in Education; in time for next Monday's topic on Flow. Good takeaways in the "Implications for Teachers" section.
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    Thanks for sharing Malik. I think this article provides a nice overview of flow and one main takeaway was the importance of positive affect. I agree that it is a good predictor of flow in an activity.
Tracy Tan

iPads Extend a Teacher's Impact on Kindergarten Literacy - 0 views

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    A school district in Maine is researching the use of ipads for early childhood literacy. The report is couched very positively,
pradeepg

Kids and Video games: Why children should play more - 2 views

shared by pradeepg on 21 Mar 12 - No Cached
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    An article from the popular press that I think is worth reading. It mentions the increasing importance of virtual worlds and simulations, a topic we will be covering next week !
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    Everything in moderation, but this article helps people see how well-developed, age-appropriate video games are a positive.
Chris McEnroe

Schools Chief Finalist: Technology Can Engage Students, Not Cut Costs - Barrington, RI ... - 0 views

  • “Technology should be used as a tool to engage students,” O’Brien said. “Not as a tool to cut teacher costs. It doesn’t replace teachers.”
  • project-based learning.
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    A very interesting profile of a candidate for a Superintendent position.
Chris McEnroe

Technology a Top Priority in District 196 Schools - Rosemount, MN Patch - 0 views

  • hopefully
  • engagement
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  • y more engaged,” said Heier. “The engagement itself, hopefully, will increase student performance.” Funding for these undertakings comes from a variety of sources, said Jeff Solomon, director of finance and operations for the district. Until recently, one source was a financial pool provided to schools nationwide by the Microsoft corporation as the result of a lawsuit served as a revenue source. However, those funds are now drying up after several years of use. The district also receives $1.4 million per year from the capital projects levy, all of which is intended for technology-related purchases. The 10-year levy was voted into effect in 2004. Capital funds are another source of technology funding. These monies, which are issued annually, are provided by state aid and by local property taxes. The total capital funds budget is $10 million per year. However, only $140,000 is designated for administrative technology; another $1.2 million is also allocated to specific schools, where the revenue is often used to fund technology. Currently, the district’s primary technological priority is building a stronger, more consistent wireless connection, said Heier. This project is still in the early stages. The district is working with a consulting firm to design a network that will allow for further expansion. Heier said that in the future, the district would like to create an environment where students can bring their own devices to school, and where schools provide students with devices, such as laptops and tablets. The district will begin building the network in either summer or fall of 2012. Heier was unable to estimate an end date for the project, but said the district hopes to establish the network within two years. The wireless project is estimated to cost between $500,000 and $750,000, according to Heier. Funding for the network is currently being sourced from the capital project levy. At present, levy funds will not be available until after 2014-2015. However, the levy may be renewed through a community vote in 2014. Either way, it appears that high-tech efforts will continue to be a priority for District 196 in the foreseeable future. “It’s our world now,” said Berenz. “We don’t have the choice to not incorporate technology.” Related Topics: Capital Funds Project, Capital Revenue, District 196, Education, Jeff solomon, Rosemount-Apple Valley- Eagan School District, Superintendent Jane Berenz, Technology in classes, and classroom technology What do you think of technology in classrooms? Tell us in the comments. Email me updates about this story. [["validates_email_format_of",{"message":"Enter a valid email address e.g. janedoe@aol.com."}]] Website: Thanks. We'll email you the next time we update this story.  Email  Print Follow comments  Submit tip   Comment Leave a comment [["validates_presence_of",{"message":"Hey, you forgot to let us know how you feel \u2014 please enter a comment."}],["validates_length_of",{"too_long":"Easy there, Tolstoy. Your comment cannot exceed 1500 characters.","maximum":1500,"allow_blank":true}]]comm
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    Spending money with the hope that learning comes from assumed engagement.
Kasthuri Gopalaratnam

Why Minecraft is more than just another video game - 0 views

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    Teacher Joel Levin has seen the positive effect Minecraft can have on relationships among schoolchildren - especially on those who would otherwise be dismissed for being too geeky. "Suddenly those computer skills become transferable into social capital," he says. Mr Levin is the co-ordinator of Minecraftedu which was set up to show how the game can be used in classrooms. About 1500 schools are now using it as a teaching aid and not just in computer science lessons.
Parisa Rouhani

Phones, paper 'chips' may fight disease - CNN.com - 0 views

  • George Whitesides has developed a prototype for paper "chip" technology that could be used in the developing world to cheaply diagnose deadly diseases such as HIV, malaria, tuberculosis, hepatitis and gastroenteritis.
  • Patients put a drop of blood on one side of the slip of paper, and on the other appears a colorful pattern in the shape of a tree, which tells medical professionals whether the person is infected with certain diseases.
  • hey test for multiple diseases at once. They also show how severely a person is infected rather than producing only a positive-negative reading
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  • solutions to complicated problems often are found in simple, low-cost technologies.
  • he paper may mold in humid, hot climates. And it's still important for people to get access to doctors so they know what to do about their diagnoses,
Kellie Demmler

Tim Newlin: Get Smart! Doodle! - Teachers.Net Gazette - 0 views

  • doodle
  • People who doodle are smart - they pay more attention and remember things better than those
  • Doodling engages the two halves of the brain on a concrete task that keeps it from leaving the focus of what is being said or presented in real life
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  • Fidgeting - like twirling or chewing a pencil or playing with your hair - seems to have the same positive memory effects.
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    While mini articles such as this often leave out half the research - the concept of doodling being an enhancer rather than a distraction is interesting.  The main point is that doodling engages the brain just enough to keep students from spacing out.  
Steve Komarov

Moving learning games forward - 2 views

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    This paper makes a case for learning games grounded in principles of good fun and good learning, explores the commercial games market, gleaning lessons from this rapidly growing and diversifying place, analyzes the downfall of edutainment in the 1990s and establishes how the current movement differs. Then, this paper lays out the ecology of games with a purpose beyond play and establishes principles and best practices for moving the field forward in a positive direction.
Parisa Rouhani

Teen Survives After Being Stabbed in Head by 10-Inch Knife - Incredible Health - FOXNew... - 0 views

  • Wei's friend said he was playing an online video game when another gamer accused him of using a cheat code to help him beat online opponents.
  • no main arteries or nerves were damaged
  • Wei is in stable condition following surgery, but doctors say he is still at risk of infections, brain damage, seizures and tetanus.
Parisa Rouhani

Texas Conservatives Win Vote on Textbook Standards - NYTimes.com - 1 views

  • social studies curriculum that will put a conservative stamp on history and economics textbooks, stressing the role of Christianity in American history and presenting Republican political philosophies in a more positive light.
  • Republicans on the board have passed more than 160 amendments to the 120-page curriculum standards affecting history, sociology and economics courses from elementary to high school.
  • They are rewriting history, not only of Texas but of the United States and the world.
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  • reviewed every decade
  • conservative members maintain that they are trying to correct what they see as a liberal bias among the teachers who proposed the curriculum
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