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Jennifer Jocz

Destructoid - The convergent futures of music games and higher education - 0 views

  • "So I don’t see games as having the power to completely change music purchasing, rather they will expand economic opportunities for music creators and fans in ways we’re just beginning to understand. Games are already expanding the variety of music people are exposed to and are therefore likely to want to purchase and own, as well as the places and circumstances under which this mutual reinforcement takes place."
  • The games have certainly increased the number of young people interested in pursuing musical activities in many ways; just ask any guitar instructor or owner of a musical instrument store.
  • "While there are now many studies showing links between gaming and learning -- for kids and adults -- to date there have not been many rigorous examinations of their relationship to music education, although there is plenty of anecdotal evidence of their mutual reinforcement. Remember that musical training isn’t solely about scales and correct finger placement; rhythm, song structure, key changes, lyrics, genre styles, etc. are all elements of a musical education, and playing along with songs on Rock Band absolutely aids in the development of the awareness of these elements."
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    Interesting article discussing music games, including how they can influence the types of music people listen to and whether they can affect interest in learning and appreciating music.
Chris Dede

Teaching Kids to Give Themselves a Timeout - WSJ.com - 1 views

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    Ways to increase student engagement
Katerina Manoff

Behavior Management Software - ClassDojo - 3 views

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    Check out this edtech start-up: I spoke to the founder today, and their philosophy sounds like it's right out of T-545. It's all about promoting intrinsic motivation for positive classroom behaviors and increasing kids' engagement through technology and immediate feedback.
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    David Rose featured this in a 560 lecture and I spoke a little about how I use it at homeschool. I don't use the negative behavior options and D. Rose said Skinner did not think negative reinforcement was useful. I use it as a way of facilitating conversation around positive actions that promote a pleasant social environment.
Kasthuri Gopalaratnam

Bright Spots shine in blended online technology - Education Next - 4 views

Gozie, Thank you for sharing this article. I believe blended learning will become the mainstream in the near future and these success stories reinforce that feeling.

education technology learning

Kiran Patwardhan

Video game reinforces math skills for local students - News - Rome Observer - 1 views

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    Students at George R. Staley Upper Elementary School compete in a math video game that incorporates the STEM curriculum
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