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Tracy Tan

Irish schools make switch to ebooks; Textbooks go hi-tech as students learn on iPads an... - 0 views

Access to the site is by subscription, so I am including the article here: T'S a sad day for doodlers. The dog-eared textbook is on its final chapter in Ireland as schools switch to ebooks. More t...

ipads proliferation

started by Tracy Tan on 29 Feb 12 no follow-up yet
Leslie Lieman

Apple and the Digital Textbook Counter-Revolution - 3 views

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    I am posting two articles: 1) Apple's recent announcement about getting into digital textbooks (article/link below) and 2) the criticism (this link) by Hack Education blogger Audrey Watters. Education needs to rethink the need for textbooks altogether. Digitizing them is not the answer. She states, "You can disassemble, reassemble, unbundle, disrupt, destroy the textbook. It is truly an irrelevant format."
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    I thought it was interesting to read Watters's criticism of Apple's textbook plans, although I also thought it felt pretty one-sided. I do have reservations about how Apple is going about this (expecting everyone to own an iPad, requiring textbook authors to surrender rights, etc.) - but I don't think that the overall idea is so unbearable. Digitized textbooks offer many affordances compared to what we're stuck with currently (textbooks that are outdated, heavy, expensive, and limited by static content). Of course, theoretically we could do without textbooks, as Watters suggests in her criticism... but I'm not yet convinced of this in a practical, realistic sense. I suspect that the resources required to realize textbook-free classrooms are beyond what most schools and teachers have access to. (I also realize that iPads are not cheap! But if digitized textbooks were to become popular across a range of platforms, perhaps they would be more accessible to a broader demographic... and it's not as if physical textbooks are cheap either.)
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    Hi Emily - thanks for your thoughts! Bloggers (especially those who use the name Hack in their title) are going to be provocative (one-sided) in their writing... but it helps raise questions about standard practices. I too agree that eTextbooks or iBooks are going to be tremendously more engaging and up-to-date than the ones that weigh down kids bookbags. But now take a look at the other article I posted: http://www.wired.com/wiredscience/2012/01/flow-digital-textbooks that suggests how publishers are not open to new and niche ideas that might be incredibly beneficial to education. The publishing market has a hold on education. Is it possible that the textbooks will not be available across a range of platforms, but only on a few that the publishers agree to work with? Maybe it is time we push for a more open source model... that could also work towards digitizing textbooks... or would innovate other ways for students to access "textbook"" knowledge.
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    Thanks for the nudge to read the other article that you posted as well! It was a nice counterpoint to Watters and the FLOW platform seems like a promising stab at digital textbooks from an open-source standpoint.
Jen Dick

How to approach digital engagement for museums | MuseumNext - Europe's big conference o... - 0 views

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    I've been doing a ton of reading on visitor engagement and learning in museums for work, and I think this framework is a nice lens for beginning to think about the how, the what, and the why. It's a little shallow, but a good initial conversation starter. "Most people believe that digital media can benefit their organisations, but when it comes to using these tools, even the biggest, tech savy museums and galleries can struggle to know where to start. The Digital Engagement Framework was developed by Jasper Visser and myself as a simple to use roadmap to help the sector to approach digital media in a more strategic manner."
Uly Lalunio

The net generation - Digital Natives, unplugged | The Economist - 2 views

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    "Only a small fraction of students may count as true digital natives, in other words. The rest are no better or worse at using technology than the rest of the population."
Chris McEnroe

Lighten that backpack: Obama administration challenges schools to embrace digital textb... - 1 views

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    Another article on digital textbooks. The author describes how students in Joplin, MO, went digital after the tornado destroyed their schools. Mixed results.
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    With the Secretary calling for digital books, how does he envision teacher training programs to be transformed?
Jackie Iger

Facebook Awards $200,000 in Digital Citizenship Research Grants | Facebook - 0 views

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    Facebook funds much-needed research in the field of digital citizenship.
Ryan Brown

Michael Levine: Games: A Textbook for Digital Best Practices - 2 views

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    Written with Alan Gershenfeld, Founder and President of E-Line Media The White House recently announced two major initiatives in learning and technology -- these "digital seed capital" efforts are "down-payments" to jumpstart innovation and break a two decade long cycle of snail-like reform.
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    While this article mostly discusses digital textbooks, there is a section devoted to "The Engagement Challenge" and how quality video games can make education more relevant to children.
Anushka Fernando

Breaking the Ice: Why Low Performing Schools Need Digital Media-A Blog Post for the Huf... - 1 views

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    digital media to address low performance among American schools
Kim Frumin

Digital Learning Report Card: 2012 - 0 views

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    The 2012 Digital Learning Report Card, funded by Jeb Bush's Digital Learning Now organization, was profiled in this week's EdSurge e-newsletter. The Digital Learning Report Card grades significant policy decisions (on a state-by-state basis) which "are advancing student-centric reforms, reducing barriers to blended learning, and encouraging the use of technology to offer a more personalized college- and career-ready education."
Lisa Schnoll

Market for Ed. Games Remains Difficult to Crack, Report Says - Marketplace K-12 - Educa... - 0 views

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    This is a brief summary of the Games for a Digital Age report released by the Joan Ganz Cooney Center (Sesame Workshop related) on the challenges facing Digital Educational Games market. I recommend linking through to the full report. I am curious to know what the class thinks of the recommendations the report makes. One thing they emphasize is situating games as supplementary material - do you think this is a good thing/bad thing?
pradeepg

An article about blending physical and digital toys - 2 views

shared by pradeepg on 01 May 12 - No Cached
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    also mentions the sandbox summit and learning styles of young people
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    "These digital natives expect to share information on social media, collaborate, and create their own content." This sentence reminds me of the apparent contradiction of digital natives vs. digital divide. What happens to a student who doesn't have access to these types of tools and then is expected to collaborate and create at the same level? One more piece of evidence that schools need to be committed to 21st century skill development for all children.
Chris Dede

Education Week: Digital Gaming in Classrooms Seen Gaining Popularity - 2 views

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    Cooney center survey digital games classroom
Chris Dede

Digital Learning Day :: Home - 4 views

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    "Digital Learning Day is a nationwide celebration of innovative teaching and learning through digital media and technology that engages students and provides them with a rich, personalized educational experience."
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    The EcoMOBILE project was featured in the first hour of this webcast. Lots of interesting success stories.
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    Great! Shari showed us parts of the video in her intro to EcoMOBILE... good to see it all the way through. Kudos to other projects too.
Jerald Cole

Digital Comics - 3 views

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    After dinner, when Tom Beasley is ready to take a break from his day job in the Yale classics department, he busts out the comic books. But it's all in the name of education, with a digital twist. Beasley, a seventh-year graduate student, is writing his dissertation on Thucydides, chronicler of the Peloponnesian War. In his evening project, he turns from history to the mythology of the Trojan War - in particular, the comic book series Age of Bronze, written and illustrated by Eric Shanower. Beasley's task: produce a reader's guide to the richly detailed, 31-part (so far) comic series in preparation for its release as an iPad app, intended for classroom use. The digital version, called Age of Bronze "Seen," launches on October 15 and includes maps, genealogy charts, and other interactive features.
Jackie Iger

Education Week: Digital Revolution Changing Lives of Students With Disabilities - 0 views

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    Digital tools are helping students with learning and sensory disabilities gain academic confidence and motivation.
Yang Jiang

Full Show | Digital Media - New Learners Of The 21st Century | PBS Video - 1 views

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    Digital Media - New Learners Of The 21st Century
CONNIE FRIZZELL

Enacting Digital Identity - 0 views

started by CONNIE FRIZZELL on 09 Mar 13 no follow-up yet
Chris Dede

Digital Learning Addresses Challenges in K-12 Ed. - Digital Education - Education Week - 0 views

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    thoughtful ideas about what types of problems technology can address
Leslie Lieman

Digital Textbooks Go Straight From Scientists to Students - 4 views

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    An an interactive digital textbook powered by a student-created system called FLOW. "The Cachalot app, powered by FLOW, allows students to take notes, highlight text, tweet at content experts and perform Wolfram|Alpha searches without leaving the screen. (David Johnston/Cachalot)." Also interesting for T565ers about academic project turned down by publishing houses.
Kiran Patwardhan

Digital Learning: What Kids Really Want - 3 views

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    Data from Project Tomorrow's Speak Up Survey outlining what kids really want when it comes to technology and digital learning
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