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Gaby K. Slezák

Second course: KU class meets in online fantasy site - 0 views

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    Students taking a Kansas University course in digital animation and game creation meet in the virtual world of Second Life.
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    Kansas University classes, blended learning start now
Gaby K. Slezák

Karriere am Computer: Wo Welten und Spiele gemacht werden - Campus - FAZjob.NET - 0 views

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    German article about education in "virtual world and game development" in Germany (not only programming, but Design, teamwork, project management etc.). One example is the Hochschule für Bildende Künste (University of Art) Braunschweig, http://www.hbk-bs.
Gaby K. Slezák

H1N1 Virus information center in Second Life - 0 views

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    by the University of New Mexico. SLurl: http://slurl.com/secondlife/UNM/66/55/32
Gaby K. Slezák

Community Common - SSU is on an Island on Second Life - 0 views

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    Shawnee State University meets internationally in Second Life
Ginger Lewman

Reflections - Mechanics of Game-based learning | 3D GameLab Guildsite - 0 views

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    This is the guild site for 3D GameLab, a quest-based learning platform. Currently in closed beta. Boise State University
Janette Eade

mquncon09 / FrontPage - 0 views

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    The MQUncon 09 is a FREE event for educators to connect and share ideas and solutions around using educational technology in learning and teaching. It is being hosted by Macquarie University and the Islands of jokaydia in Second Life.
Michèle Drechsler

Socialbookmarking and Education. A survey - 2 views

Hello I am preparing a thesis in information sciences and communication at the University of Metz. (France). My research focuses on the practices of socialbookmarking in the field of Education. As...

socialbookmarking Education Survey

started by Michèle Drechsler on 12 Jul 09 no follow-up yet
Cathy Arreguin

Golems Universal Constructor - 0 views

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    Golems is a 3D Physics and Artificial Intelligence simulator. Golems lets you construct a machine - any type of machine - and then bring that machine to life.
Katy L

Ed/ITLib Digital Library → Learning through Design and Construction in Multi-... - 3 views

  • Cram, A., Hedberg, J., Lumkin, K. & Eade, J. (2010). Learning through Design and Construction in Multi-User Virtual Environments: Opportunities, Challenges and an Emerging Project. In Proceedings of Global Learn Asia Pacific 2010 (pp. 1185-1194). AACE.Retrieved from http://www.editlib.org/p/34325.
  • Andrew Cram, John Hedberg, Macquarie University, Australia; Katy Lumkin, Jan Eade, NSW Department of Education and Training, Australia
  • There are now several implementations of multi-user virtual environments (MUVEs) that have produced evidence of their educational validity. These implementations, however, do not make full use of the educational possibilities offered by MUVEs – namely the potential for students to learn through design and construct of artefacts within the virtual environment. This paper outlines a design-based research project that aims to implement and evaluate a MUVE that focuses on student design and construction of in-world artefacts. The discussion covers theoretical groundings, the challenges of construction and outlines a progression of activities that meet these challenges. An initial pilot study is described and reported.
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    Cram, A., Hedberg, J., Lumkin, K. & Eade, J. (2010). Learning through Design and Construction in Multi-User Virtual Environments: Opportunities, Challenges and an Emerging Project. In Proceedings of Global Learn Asia Pacific 2010 (pp. 1185-1194). AACE. Retrieved from http://www.editlib.org/p/34325.
Gaby K. Slezák

Virtual World Watch » Second Life in UK academia - 0 views

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    Presentation given today at the JISC RSC Northern conference in Virtual Worlds.
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