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Cathy Arreguin

The Superstruct Game - 0 views

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    Crowdsource MMPOG for six weeks beginning Oct 6, 2008 to come up with solution ideas to global problems
Cathy Arreguin

YouTube - Virtual World Tour 2008 - 0 views

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    Great overview and description of Virtual Worlds in general and differences between MMPOG and VW
Dianne Rees

Blender 3D Design, Spring 2008 - Tufts OpenCourseWare - 0 views

shared by Dianne Rees on 02 Sep 10 - Cached
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    An open-course on how to use Blender software for 3D design
Scott Merrick

Oh! Virtual Learning!: Dive ISTE - 0 views

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    The dive at PADI on 111408 was great fun. Posted some pics. I highly recommend a trip to the PADI sim and a leisurely dive. It's good for the virtual soul.
Gaby K. Slezák

Researchers Find New Way Of Measuring 'Reality' Of Virtual Worlds - 0 views

  • "This is an important issue," Montoya says, "because we believe that if users feel they are 'present' in the virtual world, they will collaborate better with other members of their team – and the more effective the virtual world will be as a setting for research and development or other collaborative enterprises." In addition, Montoya explains "an increased sense of presence in the virtual world leads to better comprehension and retention of information if the technology is being used for training purposes, and trainees are happier with the process." Montoya is the Zelnak Professor of Marketing and Innovation at NC State. The measurement scale developed by the researchers for the virtual world is called Perceived Virtual Presence (PVP), and factors in how users interact with the virtual environment, with their work in that environment, and with other users. "Now that we have developed the PVP scale," Montoya says, "it can be used to determine what PVP levels are most conducive to training, collaboration or other applications." Effectively, the PVP scale can be used to design a virtual environment that has the degree of reality that will best cater to a company's specific needs.
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    The measurement scale developed by the researchers for the virtual world is called Perceived Virtual Presence (PVP), and factors in how users interact with the virtual environment, with their work in that environment, and with other users.
Cathy Arreguin

YouTube - Virtual World Tour 2008: Whyville Special Edition - 0 views

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    Excellent overview of Whyville platform. 5 minute YouTube video
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