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Students Design Games and Software Tools to Tackle Real-World Problems | Edutopia - 0 views

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    Students solving real-world problems through gaming.
Cathy Arreguin

SLurl: Location-Based Linking in Second Life - 0 views

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    A narrative problem-based game created in Second Life.
Simon Brookes

Novels 'better at explaining world's problems than reports' - Telegraph - 0 views

  • Storytelling is one of humanity's oldest methods of possessing information and representing reality. The stories, poems and plays we categorise as literary fiction were once accepted in much the same way that scientific discourse is received as authoritative today
  • useful tool in aiding people's understanding, sparking their interest, and humanising issues
Cathy Arreguin

The Superstruct Game - 0 views

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    Crowdsource MMPOG for six weeks beginning Oct 6, 2008 to come up with solution ideas to global problems
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