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Dianne Rees

3 Barriers to adoption of Serious Games/Immersive Learning Simulations | Kapp Notes - 0 views

  • First, it is important to understand that a game/simulation is not educational just because it is a game/simulation. Instead, a game/simulation is an effective educational tool primarily because of the high level of interactivity and instant feedback. Well designed games/simulations engage the learner in a constant decision making process. The learner is forced to interact and think through the content and then witnesses immediate or near immediate feedback based on his or her actions. So the most critical aspect is not the technology (which is the focus of many when thinking about games/simulations) rather the most critical aspect is the design. The design must be interactive and provide realistic or corrective feedback as the learner progresses and the game/simulation must maintain a balance between anxiety and boredom which is known as the elusive “flow state.”
Cathie Howe

Kodu - Microsoft Research - 4 views

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    Kodu is a new visual programming language made specifically for creating games. It is designed to be accessible for children and enjoyable for anyone. The programming environment runs on the Xbox, allowing rapid design iteration using only a game controller for input.
edutopia .org

Students Design Games and Software Tools to Tackle Real-World Problems | Edutopia - 0 views

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    Students solving real-world problems through gaming.
Cathie Howe

MacICT Game Design - 4 views

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    There are a growing number of teachers and schools using game design to enhance student learning and provide an engaging, motivational tool to assist them in achieving this outcome.
edutopia .org

Play It Forward: New Xbox Games for Learning | Edutopia - 0 views

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    In my work with Microsoft Studios, we acknowledge the power of play and its intellectually enriching value with what we call "playful learning," our approach to designing high quality, intellectually enriching, interactive experiences for children and their families using Kinect for Xbox 360.
Virtually Doug

XEODesign - Case Studies - 0 views

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    Game design case studies
Virtually Doug

XEODesign - 0 views

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    Game player experience design, research, and framework.
Cathie Howe

KODU Game Lab - 2 views

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    Kodu is a visual programming language made specifically for creating games. It is designed to be accessible for children and enjoyable for anyone.
Gaby K. Slezák

Karriere am Computer: Wo Welten und Spiele gemacht werden - Campus - FAZjob.NET - 0 views

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    German article about education in "virtual world and game development" in Germany (not only programming, but Design, teamwork, project management etc.). One example is the Hochschule für Bildende Künste (University of Art) Braunschweig, http://www.hbk-bs.
Virtually Doug

Game design - Marc LeBlanc - 0 views

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    List of "eight kinds of fun"
Dianne Rees

UNITY: Overview - 0 views

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    Unity is a multiplatform game development tool, designed from the start to ease creation.
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