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Todd Bryant

http://www.tiltfactor.org/pox - 0 views

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    Simple game, board game feel, importance of vaccines in preventing spread of disease
Lisa Spiro

SMALLab announces first funding, customer for classroom learning technology | ASU News - 0 views

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    "Emobodied learning" uses Kinect to promote collaboration, kinesthetic & multimodal learning
Ed Webb

"1945-1998" by Isao Hashimoto: CTBTO Preparatory Commission - 0 views

    • Ed Webb
       
      The retro computer game aesthetic really works for this atompunk artwork
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    Note the retro computer game aesthetic!
Bryan Alexander

What happened to a Web search game - 0 views

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    Quite the saga of how PMOG appeared, developed, and ultimately flopped.
Bryan Alexander

Video Games May Hinder Learning for Boys - 0 views

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    Interesting - the claim is based on time allocation, not deskilling.
Rebecca Davis

"Walking Cinema: Murder on Beacon Hill" - 1849 Murder of Dr. George Parkman, Beacon Hil... - 0 views

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    This looks like fun! Lots of good angles from which one might draw inspiration: local history, archival work, spatial learning.
Todd Bryant

OnLive: Video Games on Demand Service Demoed [VIDEO] - 0 views

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    Basically moves games to the cloud. This could be a critical step towards wider distribution of games on campus. Eliminates need for special high end hardware and is subscription based, meaning cheap price for a wide selection and only occasional use.
Ed Webb

10 Interactive User Interfaces For The Future - Gizmo Watch - 0 views

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    New UIs could be important for extending the appeal of games and gaming.
Bryan Alexander

1066 game - 0 views

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    Historical simulation, taking you through several battles in 1066. Vikings vs Normans vs "English". Entirely military.
Bryan Alexander

Educational games for teens, from Channel 4 - 0 views

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    Some good stuff in here. Bow Street Runner is a treat.
Ed Webb

AN alien from a distant galaxy has landed in Exeter. - 0 views

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    A stealth ARG?
Brett Boessen

Control freak: Will David Cage's 'Heavy Rain' videogame push our buttons? - Gaming, Lif... - 0 views

  • "When I started crediting myself as writer and director, I saw that as a political act. This is not a game made by 20 people plus 12 marketing guys, trying to find an average of what everyone likes. I'm doing the work of an author and there is no compromise. It's really the story I want to tell."
    • Brett Boessen
       
      Of course he goes here -- if he wants games to be seen as art, they have to have "artists." Auteurism provides a stamp of legitimacy for the medium in his eyes.
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