Skip to main content

Home/ Gaming and the liberal arts/ Group items tagged mobile

Rss Feed Group items tagged

Ed Webb

With video games, public diplomacy by mobile phone - SmartPlanet - 0 views

  • MetroStar Systems, a 75-employee tech start-up contracted by the State Department to bring a better understanding of the United States to the countries with which it has less-than-amicable relations. The company plans to do so with X-Life Games, an initiative that effectively wraps a U.S. history lesson inside a downloadable video game for a mobile phone.
  • The products of this initiative — so far, “Driven,” a car-racing trivia game, and “Babangar Blues,” a music-based role-playing game — are intended to “demystify” the U.S. to foreign audiences, starting with the Middle East.
  • Ironically, the trivia very much resembles the test administered to new citizens. I asked Manouchehri if it was really fair to expect an Iranian to know who Patrick Henry was. “The hope is that they’ll look them up,” he said.
  • ...2 more annotations...
  • the State Department gathers and receives behavioral data that helps it track “macro behavioral trends,” particularly among the Generation Y demographic MetroStar is targeting, born between 1981 and 2000.
  • Manouchehri is looking at deploying his mobile games in Pakistan, Iran, Iraq and the United Arab Emirates, as well as in nations with more mature telecom networks, such as Egypt, Indonesia and Lebanon.
Bryan Alexander

Study of mobile gamers - 1 views

  •  
    Women more into mobile games than men.
Rebecca Davis

millee.org - 0 views

  •  
    project out of Carnegie Mellon to improve English literacy in India through games played on mobile phones
Ed Webb

Oh No! Video Games!: Who's That Video Game?! » The Fascist Politics of the In... - 4 views

  •  
    Objectification of the other is not exclusive to fascism, by any means. Many other 'isms' do it - colonialism being a fine exemplar. But it is true that states use this consistently to mobilize their populations.
  •  
    Interesting argument re: dehumanization. The examples he picks involve voiced, named characters, rather than anonymous hordes. This is another fine teachable issue.
Ed Webb

Digital: Facebook, YouTube, Gaming Time Spent Grows - Advertising Age - Digital - 1 views

  • according to research by Nielsen Co. The time spent on social media accessed from PCs rose from 15.8% in June 2009 to 22.7% in June 2010, according to Nielsen, while online gaming gained more modestly to 10.2% of online time from 9.3% a year earlier. But that was enough to push gaming past e-mail, which fell to 8.3% of online time spent at the PC from 10.5% a year earlier.
  • separating social-media time from gaming time has become tougher, given that a growing portion of online gaming takes place via Facebook applications such as Zynga's Farmville, Nielsen analyst Dave Martin acknowledged.
  • . The shift of e-mail use from PCs to mobile devices accounts for some of the decline of time spent on e-mail at PCs
  • ...2 more annotations...
  • online video time still only averaged an hour and 15 minutes per person per month, an amount of time many people spend with traditional TV on the morning of the first day of the month
  • Instant messaging also lost share of time at the PC, Mr. Martin said, which was likely a result of increased use of mobile texting in part.
Ed Webb

Civic Tripod | Activism / Art / Learning - 1 views

  •  
    Useful report.
Ed Webb

Two Excellent Tools to Create Educational Games for your Class ~ Educational Technology... - 5 views

  •  
    Game Maker is a much more complex - and hard to learn - tool than Kodu, but the kinds of games you can make with it are more varied, too.
  • ...3 more comments...
  •  
    Is it something a small college can handle?
  •  
    I'd say yes, depending on where in the curriculum you're looking to insert it. My CS colleague here does work with his students on Unity, which is FAR more complex than Gamemaker. But I wouldn't recommend trying to get students to make games with GM unless you're going to contribute a lot of your class time to it: demos, how-tos, workshops, and assignments (all multiple). With Kodu, you probably could get away with one longer class, two shorter ones, or an out of class evening workshop, and then just let them play with it. So as always, it's what you're hoping to accomplish with the assignment of the tool that will drive which tool you choose. :) For me, GM is really for people who want to make games they plan to circulate among people outside your class; Kodu could be that or could be to help learn the fundamentals of game design (or other procedural concepts).
  •  
    Good to know, Brett; thanks. Now, isn't Kodu aimed at the XBox platform?
  •  
    It was originally, but now you can download it for Windows. I /believe/ you can then export your games to a public platform as well, but they may only be available to others with Kodu installed.
  •  
    For Windows? That changes things a great deal.
Bryan Alexander

Putting a human face on science storytelling - 1 views

  •  
    "These are middle schoolers building mobile, place-based games with ARIS, taking advantage of the game editor's powerful new re-design and one science educator's trust in letting his students demonstrate what and how they learn."
  •  
    Very cool. I appreciate that he takes the time in the video interview to lay out how one could take a more standard pedagogical model - his "5E" model (which I had not heard of before) - and augment/alter parts of it to incorporate the new technological elements he's interested in having his students explore.
Rebecca Davis

"Walking Cinema: Murder on Beacon Hill" - 1849 Murder of Dr. George Parkman, Beacon Hil... - 0 views

  •  
    This looks like fun! Lots of good angles from which one might draw inspiration: local history, archival work, spatial learning.
Rebecca Davis

Ticker - The digital future of gaming - 0 views

  •  
    "What is gaming's future? Sony's betting that they have a pretty good idea, as shown with the new portable gaming device, the PSP Go. Not only is the PSP Go slimmer, lighter and thinner than its predecessor, the PSP, but it can also play movies, connect to the PS3 and has Bluetooth capability. Most importantly, the PSP Go is the first game console to abandon conventional media. "
  •  
    Who has played with a Go? I've heard mixed reviews.
Ed Webb

How Virtual Worlds are Reshaping India's Culture - Pixels and Policy - 1 views

  • In other words, workers raised on the ethic of possibility inherent in virtual worlds won't sit around and listen to government excuses for why education is poor, infant mortality is high, and jobs are scarce. As companies like IBM begin to offer call center jobs in virtual worlds, many Indians are leaving the traditional office in favor of the comfort of their homes. The status quo simply won't suffice anymore.
    • Ed Webb
       
      Maybe so - but I'm not sold until someone can document real world effects of deprived Indians hanging out in Second Life.
  •  
    I wonder if "virtual worlds" means "gaming," here. No mention of mobile devices, which is odd.
1 - 12 of 12
Showing 20 items per page