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Todd Bryant

The Ice-Bound Concordance - 2 views

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    Choose your own adventurish, but reader creates dialogue with the book. Can see well received. Nice example of overlap lit and games.
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    Notice _House of Leaves_ on a table during the promo video.
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    Sounds fascinating.
Joe Murphy

When Games Try to Save the World - 2 views

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    It seems logical that games which have players wrestle with social issues might change social attitudes, but there's a lack of data to prove it.
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    Good points. It's early days in long-term research.
    Plus there's the long, long track record of social science failing to find long-term effects from other media.
Bryan Alexander

Make Your Own Middle East - 1 views

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    A fun idea with some good information. Too narrowly constrained, though.
Bryan Alexander

International Games Day Comes to Cairo @AUC - 0 views

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    Very interesting meeting.
    Note the importance of student-generated games, hacking foreign games for local context, and physical (board, tabletop) games.
Bryan Alexander

Can a Video Game Teach Just as Well as a Professor? - 2 views

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    "The chance to learn about leadership and management from top corporate strategists is part of the business school guarantee. But what if your B-School professor could be replaced by technology, without sacrificing any educational payoff? An experiment conducted by John Beck, Ph.D., at Hult International Business School found that a business strategy video game proved just as effective in teaching students as a professor...."
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    Seems like Beck's conclusions are largely in line with other literature on games and learning. I'm curious about the fact that this has come up in the context of an MBA program and not another field.
Bryan Alexander

Putting a human face on science storytelling - 1 views

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    "These are middle schoolers building mobile, place-based games with ARIS, taking advantage of the game editor's powerful new re-design and one science educator's trust in letting his students demonstrate what and how they learn."
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    Very cool. I appreciate that he takes the time in the video interview to lay out how one could take a more standard pedagogical model - his "5E" model (which I had not heard of before) - and augment/alter parts of it to incorporate the new technological elements he's interested in having his students explore.
Bryan Alexander

Excavate! - 1 views

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    Archaeological dig simulation.
    Also involves dealing with the demands of robbers, local media, and your university.
Bryan Alexander

Minecraft: striking gold in the classroom? - 1 views

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    Using Google in the classroom, a UK story
Bryan Alexander

How an App Helps Low-Income Students by Turning College Life Into a Game - 2 views

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    Gamifying college life.
Ed Webb

Affective or Effective? War Child's Gamefication of Conflict Experience | Duck of Minerva - 6 views

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    I'd like to use this to teach gaming to faculty.
    There would be blow-back, which could be useful.
Bryan Alexander

This Video Game Shows What It's Like to Be a Kid in a War Zone - 1 views

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    The new campaign from War Child lets the viewer experience an armed conflict through the eyes of a child.
Bryan Alexander

A Father's Video Game About His Son's Terminal Cancer - The New Yorker - 1 views

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    The film " Thank You for Playing," which premièred at this year's Tribeca Film Festival, follows a young father who is making a video game about his terminally ill child. Joel Green was diagnosed with terminal cancer in 2010, at the age of one.
Todd Bryant

How a Civilization V mod makes corruption the least of FIFA's Problems - Kill Screen - ... - 1 views

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    Civ V mod as Fifa critique. World Cup is used as a "wonder"
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    Excellent. Very clever and funny.

    Flyvbjerg does some interesting work.
Bryan Alexander

chemistry games - 1 views

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    Two basic chemistry games.
Bryan Alexander

HISP 209 SimCity Paper - 1 views

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    Teaching with Simcity: a detailed assignment, including assessment:
Bryan Alexander

Community Land Use Game - 1 views

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    A simulation game dating back to the 1960s. Looks like the inspiration for SimCity.
Bryan Alexander

Simulection: How I'm testing the party's 2015 manifestos on the video game Democracy 3 - 2 views

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    "It's easy to promise something in a manifesto. After all, by the time we've elected that party, it's five long years before we can get rid of it. And the vast majority of the promises are broken within the first few months - or the first five minutes of coalition negotiation..."
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    Love it. I wonder what kind of legwork it would take to "port" this over to US politics....
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