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Bryan Alexander

on Valley Sim - 0 views

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    Nice article on Spielvogel's work!
Todd Bryant

Avant-Garde - 0 views

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    Designed to show conflict between realism and modernism. Can find the game here: http://www.gamezhero.com/games/avantgarde
Brett Boessen

Raph's Website » The best game design articles on the site - 1 views

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    A thorough compendium of Koster's blogging over the past several years.
Ed Webb

The Escapist : Don't Knock the Aztecs - 5 views

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    Don't know how I missed this before!
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    The bigger question is how you found it now. Sorry they stripped your name out when they edited the article.
Ed Webb

AN alien from a distant galaxy has landed in Exeter. - 0 views

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    A stealth ARG?
Bryan Alexander

http://chronicle.com/article/article-content/125276/ - 1 views

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    Anyone played Taiga Park?
Todd Bryant

CellCraft - 1 views

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    Third science game in a month. Check out the blog for a bit of controversy. It seems at least one advisor to the game is a proponent of "intelligent design", but I agree it makes sense for the game to focus on cell mechanics. Just because you control the cell, doesn't mean the game is making an argument for an omnipotent creator of all living things. Found it via an article in Kill Screen magazine "Back to School" (no online version)
Ed Webb

Teaching Students How to Fail: Simulations as Tools of Explanation. Brent E. Sasley. 20... - 2 views

  • Instead of always teaching students how to succeed—as is the norm in higher education—it might also be useful to teach them about failure. Understanding failure (that is, why actors fail to reach common objectives in inter-group settings) gives students deeper insight into how to resolve global problems, and the conditions under which success can be achieved. This enhances student awareness of complexity in world affairs, including the nature of inter-group relations. Simulations are a good way to teach students about the possibility of failure, and how to learn from it, because they allow students to go through the learning process on their own. In this article I discuss how a simulation I ran on Middle Eastern politics can be used as an example of how to instruct students about failure as much as about success.
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    Very cool idea. I need to snag a copy of the article, now.
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    I'm an ISA member and will have a paper copy quite soon - I'll scan it for you.
Ed Webb

Gamification has issues, but they aren't the ones everyone focuses on - O'Reilly Radar - 1 views

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    Via James Schirmer on Buzz. As I commented there:  This is quite sensible. Since I do want to dismantle capitalism, I don't agree with that bit. More subtly, I am concerned about the entrenchment of simplistic binary thinking in western, particularly US, culture, so "Game designers often like to see an epic battle between good and evil - even where there isn't one - but that's part of the charm" - for me that's a significant drawback. To the extent that a game includes an argument about how the world is or how the world should be, then reinforcing oversimplification (rather than the simplification necessary in any model of the/a world, be it a book, movie, academic article or game) is problematic. I like my myths/theories/stories multifaceted.
Rebecca Davis

PERFORMING THE SOCIAL TEXT: Or, What I Learned From Playing Spore -- Jones 17 (2): 283 ... - 2 views

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    this article compares video games and digital texts, not in terms of their supposedly shared narrative content (not in terms of their content at all) but, rather, formally-in terms of how they model complex systems, how both video games and digital-text environments work by creating networked environments for the production, reproduction, transmission, and reception (indeed for the continual reediting) of their respective content-objects. Both texts and video games are systems, with their own special affordances and constraints, that provide both "spores" and "spurs," seeds and provocations, prompts for new performances of meaning.
Rebecca Davis

Videogame preservation and massively multiplayer online role-playing games: A review of... - 0 views

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    Videogames are important cultural and economic artifacts. They also present challenges that anticipate the problems inherent in any complex digital interactive system. Not only are they digital and hence very difficult to preserve but they also are software systems that have significant hardware, peripheral, and network dependencies, which are difficult to collect and formally represent. This article reviews the literature related to videogame preservation. In addition to covering the traditional technology-related issues inherent in all digital preservation endeavors, this review also attempts to describe the complexities and relationships between the traditional acts of technology preservation, representation, and collection development. Future work should include the identification of important user groups, an examination of games' context of use, and the development of representational models to describe interaction of players with the game and the interactions between players playing the game.
Ed Webb

Launch Your Own Gaza War - By Michael Peck | Foreign Policy - 4 views

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    Very neat. Interesting to see that it's a solitaire game.
Bryan Alexander

Teaching a simulation at Stanford - 0 views

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    Nice sketch of a political simulation, plus good reason for teaching with sims.
Ed Webb

War Games | Foreign Policy - 6 views

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    Requires login?
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    Yeah. FP has gone semi-arsehole, requiring free sign-up and log-in to see their stuff. Even some of their own staff are complaining. I suspect it will go away at some point.
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    Yikes. Well, I logged in under my Facebook hat.
Bryan Alexander

Apple blocks simulation game from Apps Store - 12 views

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    Should colleges create simulation games as iOS apps, if this kind of blockage can happen?
  • ...4 more comments...
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    Well there's always Android - I really like my Nexus 7 a lot; take it everywhere. And I've found downloading bits directly from the web for Android to be not too bothersome (the Humble Bundle folks have a workable system going).
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    Is the Play store more open?
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    I thought it was, though I can't find any particular article attesting to that fact (maybe the respective Wikipedia pages would give a clue). But I also thought that it was not possible to install an app on an iOS device without a jailbroken phone - on Android if you have the .pks or whatever-type file on the web somewhere, you can install it, even on the standard version of Android.
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    Sounds like a potential Play/Android advantage. Then there's the Web.
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    Yes, and especially since tablets are becoming more common, tools formatted for the web don't have to be squished onto a smartphone screen as much as they once might have been.
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    Good point. Perhaps we'll see phones hew to apps, and tablets cleave to the Web.
Todd Bryant

Barbarian vs Civ game - 3 views

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    Oh fun. I hope it succeeds.
Ed Webb

Rats in a cage: how games will teach us to love the police state | The Verge - 3 views

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    I wonder what an overall survey of all current offerings from the gaming industry would reveal. Index each game along a continuum from Big Brother to V for Vendetta.
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    If I get tenure, I might just write that article.
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    Yeah! Would be fun for a class project, too.
Bryan Alexander

What Can a Videogame Tell Us About How Economies Work? - 3 views

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    By Jamin Warren Posted 03.29.2012 at 10:13 am On October 3, 2008, President George W. Bush signed the Troubled Asset Relief Program bill into law, delivering $450 billion to failing banks on the premise that it would prevent their collapse and stimulate a faltering economy.
Ed Webb

Parents Find Children With Autism Benefit From Video Games | TheLedger.com - 0 views

  • Children (on the Autism spectrum) take games that call you a loser or say other things like that very personally
  • Garth Chouteau, spokesman for PopCap Games, says the company has received an immense amount of calls and letters from parents of children with an ASD diagnosis, such as Schramek, stating the positive effects their games have had on children. "These games are created with no purpose in mind other than fun, but people say these games help them relax and provide cognitive activity for their children. These are side effects of a really good game," says Chouteau.
  • "Kids on the autism spectrum have a hard time with emotional control. From a social standpoint, one of the things the games are helpful with is teaching the children to take turns."
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  • Chase Lebron, who was diagnosed with autism in 2004 at the age of 2, loves to play MarioKart and Pokemon. She found that allowing him to play these games teaches Chase how to cope with the difficult concept of winning and losing. "Their ability to cope with not always winning is not the same as with other children. Their expectations when playing these games can be a bit unrealistic so in playing them it helps teach how to deal with the concept of losing. I've also noticed that playing these games helps with hand-eye coordination," says Torres.
  • "The games on an iPhone, such as ‘Angry Birds" and ‘Jetpack Joyride,' are really great, simple games that you can use to work on goal setting. Every game has a goal that you are supposed to accomplish," says Hull. "Kids lose focus when there is too much going on around them, so having goals in a game teaches them to focus beyond the distractions to complete the mission."
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