interacting with a work does not shape the work, it ‘only’ reveals it.
MinecraftEdu - 2 views
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Not sure about this. Really not sure about it.
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From what I can tell, the game is really popular with k-12 kids. The idea might be worth considering, but that doesn't make this a good implementation.
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"MinecraftEdu is the collaboration of a small team of educators and programmers from the United States and Finland. We are working with Mojang AB of Sweden, the creators of Minecraft, to make the game affordable and accessible to schools everywhere. We have also created a suite of tools that make it easy to unlock the power of Minecraft in YOUR classroom. "
On Authorship in Games - Click Nothing - 5 views
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Because a game is a complete formal system
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Is he implicitly arguing here that games with emergent elements -- especially MMO's and games with heavy player-vs-player interactions -- are not games, or is he arguing that they also represent "complete formal system(s)"? Or did he simply misspeak? Because I don't see emergence as falling within any kind of closed system.
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I take him to be talking about elements that belong to the game proper, not to things that might emerge within and through the game as a result of player interactions. So in-game actions are part of the game. Forums for player discussion, clans etc are not part of the game, at least not part of the authored game. But I agree, it's very ambiguous and should be debated.
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The rebuttal to this argument lies in a comparison to film or to music or to any other collaborative artistic creation.
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Woops -- I thought he was going to address my points above, but he went in a different direction here. (I'm enjoying the point-by-point-rebuttal structure of the post immensely, though. I'd love more of my students to write this way. :)
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I agree. The noise point is quite good. And careful comparisons with other media are useful.
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Lessons Learned in Playful Game Design - ProfHacker - The Chronicle of Higher Education - 3 views
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The site reflected my commitment to designing the class assignments around collaborative mission-based tasks that would increase in difficulty level each week and reward multiple paths of completion. Each week I tried to think beyond discussion topics and create playful mechanics–the real challenge of harnessing gameplay, which no site can provide on its own–and some weeks it was hard to escape giving assignments that would never feel playful.
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many of the students appreciated the greater sense of collaboration
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Ian Bogost escalated his anti-gamification campaign with a Gamasutra article that explicitly mentioned how the rhetoric of gamification is drawing attention from educators to a trend that threatens “to replace real incentives with fictional ones,” among many other sins. The piece even inspired Darius Kazemi to build a Chrome extension that replaces “gamification” with “exploitationware.”
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The evolution of the analyst: turning tactical analysts into strategic thinkers - 4 views
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The post below is courtesy of Tom Fisher of Imagenetic simulations, who writes about his recent work developing a simulation for use in training financial intelligence units in strategic analysis.-RB I knew we were on to someone when, mid-course, a student approached me with a problem. Tom, we've got a problem.
Pac Rat - The Atlantic (March 2010) - 3 views
Warco: an FPS where you hold a camera instead of a gun - 5 views
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Warco is a first-person game where players shoot footage instead of a gun. A work in progress at Brisbane-based studio Defiant Development, the game is a collaboration of sorts; Defiant is working with both a journalist and a filmmaker to create a game that puts you in the role of a journalist embedded in a warzone.
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I wonder about attracting the usual FPS fanbase, but I do take your point that there's no a priori feature of the gaming market that would make this a hard sell. Now politics, however, if they're foregrounded here, could be bad for the bottom line, as, of course, could clunky gameplay. If the levels require a significant amount of challenge and variety to complete, this could be quite popular. Did anyone see any kind of release date and cost?
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Agreed, edremy. Makes me think of _War is a Force That Gives Us Meaning_. Not yet, Brett.
Idea Street - 1 views
Portland gov sim - 1 views
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IBM Press Room - To better understand the dynamic behavior of cities, the City of Portland and IBM (NYSE: IBM) have collaborated to develop an interactive model of the relationships that exist among the city's core systems, including the economy, housing, education, public safety, transportation, healthcare/wellness, government services and utilities.
Special Issue of Syllabus: Teaching with and about Games - 1 views
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TABLE OF CONTENTS EDITORIAL Special Issue: Teaching with and about Games Video Game Studies How to Play Games of Truth: An Introduction to Video Game Studies Novel Interfaces for Interactive Environments Educational and Serious Game Design: Case Study In Collaboration Introduction to Games Design Representing the Past: Video Games Challenge to the Historical Narrative Learning Through Making: Notes on Teaching Interactive Narrative Video Games as a New Form of Interactive Literature Writing In and Around Games Hints, Advice, and Maybe Cheat Codes: An English Topics Course About Computer Games Teaching Network Game Programming with the Dragonfly Game Engine Root of Play - Game Design for Digital Humanists Alternative Reality Games to Teach Game-Based Storytelling "Continue West and Ascend the Stairs": Game Walkthroughs in Professional and Technical Communication Annotated Bibliography for Game Studies: Modeling Scholarly Research in a Popular Culture Field
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