Why Mass Effect is the Most Important Science Fiction Universe of Our Generation - 4 views
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The value of Mass Effect as a science fiction universe is that it is a critical starting point for discussion about the purpose of humanity in a materialistic universe. Without an answer to that question, there is no real reason for Ender to defeat the Buggers, or for humanity to seek out new life and new civilizations, or for us to not let non-organic life be the torch bearer for intelligence in the universe. Mass Effect confronts us with a female hero of our own creating, with the deepest implications of diversity, with the most dramatic questioning of the value of what it means to be human. Whether you are a feminist, a transhumanist, a theologist, a proponent of space exploration, a pacifist, a human exceptionalist, a bioethicist, a scientist, or a philosopher, Mass Effect demands you rethink your world.
CellCraft - 1 views
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Third science game in a month. Check out the blog for a bit of controversy. It seems at least one advisor to the game is a proponent of "intelligent design", but I agree it makes sense for the game to focus on cell mechanics. Just because you control the cell, doesn't mean the game is making an argument for an omnipotent creator of all living things. Found it via an article in Kill Screen magazine "Back to School" (no online version)
Reacting to the Past - 4 views
Agreed. That last, Bryan, can be an excellent way to draw non-"gamer" folks into game principles and design, too. This looks cool; passing it along to my historian colleague.
started by edremy on 27 Jul 11
2 follow-ups, last by Brett Boessen on 28 Jul 11
Erik Hanson liked it
What Makes Educational Games Work? | MindShift - 3 views
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"As the gaming in education continues to grow, one of the foremost experts in the field, Constance Steinkuehler, makes the case for why it's important to pay attention to what works in gaming and how it could be applied to learning. At the recent Aspen Ideas Festival, Steinkuehler, who's now a Senior Policy Analyst at the Office of Science and Technology Policy in the Executive Office of the President, spoke with author and researcher John Seely Brown about some of the more prominent issues in gaming and education."
Putting a human face on science storytelling - 1 views
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"These are middle schoolers building mobile, place-based games with ARIS, taking advantage of the game editor's powerful new re-design and one science educator's trust in letting his students demonstrate what and how they learn."
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Very cool. I appreciate that he takes the time in the video interview to lay out how one could take a more standard pedagogical model - his "5E" model (which I had not heard of before) - and augment/alter parts of it to incorporate the new technological elements he's interested in having his students explore.
Watching violent TV or video games desensitizes teenagers and may promote more aggressi... - 4 views
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Hmmm. I'd like some expert opinion on this...
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I don't have much to add to Brett's fine comment. Yeah, this is part of a kind of study which shows that well-produced media tends to elicit emotions. Er, yes. There are some hilarious stories about porn like this. But yes, the big deal is MRI, over time. I don't know if the rest of the boys' experience has been successfully gapped out.
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MRI will maybe change things. Not for the better, I fear. I'm watching the emerging field here: http://www.diigo.com/user/edwebb/neurocinematics
Fate of the World - 2 views
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Climate Change Sim
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What are the principal factors under your control? Is it more of an environmental science or political science game?
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Grand strategy, with several domains at a very macro-level: economics, energy, organization.
Alan Turing Monopoly board passes go thanks to Google | Science | guardian.co.uk - 3 views
Ludwig, physics game - 4 views
Using Civ IV in class - 3 views
Citizen Sort - 2 views
The Radix Endeavor - 1 views
2015 Games for Change Awards nominees announced | Games for Change - 5 views
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Drumroll, please! Here are your nominees for the Games for Change Awards, which celebrate the year's best social impact games. Come to the Festival to play and
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OK - just tried "That's Your Right" too, and it's a fun little digital card game, like Blizzard's Hearthstone, that definitely had me more familiar with the five sub-clauses of the first amendment by the end of it than I was before my 15-minute play session. I'm curious what political science faculty in higher ed would think of it's cutesy interface and music, and of it's fairly straight-forward political content regarding the Bill of Rights, but I found it engaging enough during my first playthrough that I (re-)learned something.
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Thanks, Brett.