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Rebecca Davis

Ticker - The digital future of gaming - 0 views

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    "What is gaming's future? Sony's betting that they have a pretty good idea, as shown with the new portable gaming device, the PSP Go. Not only is the PSP Go slimmer, lighter and thinner than its predecessor, the PSP, but it can also play movies, connect to the PS3 and has Bluetooth capability. Most importantly, the PSP Go is the first game console to abandon conventional media. "
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    Who has played with a Go? I've heard mixed reviews.
Ed Webb

10 Interactive User Interfaces For The Future - Gizmo Watch - 0 views

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    New UIs could be important for extending the appeal of games and gaming.
Bryan Alexander

Simulating the energy future - 0 views

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    Shell turns to sims to power its scenarios.
Ed Webb

BBC - Future - Technology - Gamification: Is it game over? - 4 views

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    Lots of dark stuff in there, from Skinner to addiction. Did the hype bubble burst?
Bryan Alexander

Steve Jobs On Gaming: It's The Future Of Learning [Video] - 0 views

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    Interesting short speech by Jobs on gaming as a learning tool. Note that he connects it to libraries. And that he emphasizes an evolutionary arc: games -> simulations. And also that it's from 1990, early on when Macs had barely no gaming at all.
Todd Bryant

Alternate Reality Facebook Game - 1 views

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    Uses real historic artifacts but creates fictional dystopian future.
Rebecca Davis

Videogame preservation and massively multiplayer online role-playing games: A review of... - 0 views

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    Videogames are important cultural and economic artifacts. They also present challenges that anticipate the problems inherent in any complex digital interactive system. Not only are they digital and hence very difficult to preserve but they also are software systems that have significant hardware, peripheral, and network dependencies, which are difficult to collect and formally represent. This article reviews the literature related to videogame preservation. In addition to covering the traditional technology-related issues inherent in all digital preservation endeavors, this review also attempts to describe the complexities and relationships between the traditional acts of technology preservation, representation, and collection development. Future work should include the identification of important user groups, an examination of games' context of use, and the development of representational models to describe interaction of players with the game and the interactions between players playing the game.
Ed Webb

Bond University conducts class through Minecraft after flood damage closes ca... - 4 views

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    Whoa! A glimpse of the future?
Ed Webb

Pakistan bans 'Call of Duty,' 'Medal of Honor' for showing country as terrorist haven |... - 1 views

  • A Pakistani security official speaking on the condition of anonymity told Fox News that these games are part of psychological warfare. He said, “These games are an effort to malign the minds of youth against Pakistan.” The security official views these games as American attempts to prepare the minds of Pakistanis to accept reports of Pakistan as a failed state, a place that is harboring terrorists, to justify any future action where youth would accept the killing of Pakistanis.
Ed Webb

10 Years Of Civilization II: 1700 Virtual Years Of Hell - 1 views

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    I'm not only amused by the way the author of this post has taken the simulation so clearly as an accurate analog for what could happen in the real world, but am also intrigued at how widely this story is being re-posted and commented on. I've seen it everywhere: blogs in my RSS, Twitter, and Facebook. I wonder if that is a function of how widely Civ has been played, how closely the analogy to RL adheres for readers, or something else?
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    Good point, Brett. Perhaps it's a function of the game's horrible outlook, which resonates with our current stresses.
Bryan Alexander

Teaching international relations through popular games, culture and simulations (Part 1) - 4 views

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    PAXsims is pleased to feature a number of blog posts from David Romano (Missouri State University) on teaching International Relations through popular games, culture and simulations. Today he introduces the topic. Stay tuned for parts two, three, four, and five in the near future. * * * Introduction Politics as "the struggle for power" surrounds us.
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    Nice, just sent the general paxsims site to Mike Fratanuano last week.
Ed Webb

Game Theory: Why World of Warcraft may be the future of the nation-state | Aleks Krotos... - 0 views

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    "These spaces threaten world order" - I've been waiting for the panic to start for a while, now.
Ed Webb

バンダイ【ツッツキバコ】公式サイト - 0 views

shared by Ed Webb on 04 Aug 09 - Cached
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    Game as prosthetic - stick your finger in to manipulate the virtual finger. See also discussion at http://schulzeandwebb.com/blog/2009/07/30/preparing-us-for-ar-the-value-of-illustrating-of-future-technologies/
Ed Webb

56 Million Americans Are Playing Social Games [STATS] - 1 views

  • A new study from market research firm NPD Group shows that one out of every five Americans over the age of six has played an online social game at least once
  • Social games can help create a new revenue stream, one that solely relies on end users opening their wallets to third-party applications. Virtual goods and currencies are a huge part of the social gaming market, and they turn a casual user experience into big business for the startups, developers and platforms that offer them.
  • 10% of respondents had spent money playing social games and 11% said they planned to do so in the future
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  • the social gaming crowd tends to be older and female; around 53% of players are women
Victoria Pullen

3G Summit in Chicago - 1 views

I recently attended the 3G Summit (The Future of Girls, Gaming and Gender) at Columbia College Chicago. The presenters were: --Mary Flanagan, Professor of Digital Humanities at Dartmouth College --...

gaming education gender 3GSummit

started by Victoria Pullen on 17 Aug 10 no follow-up yet
Brett Boessen

What Will They Do? Transmedia Producers as Narrative Architects « Asmedia - 5 views

  • The transmedia producer thus holds a different type of skill set, one that draws connections across media forms and one that involves conceptualizing, analyzing, and designing experiences at the macro-level. It is a person that does not just dive into the transmedia realm with a laundry list of media to explore, but actually has a deep understanding of the relationship between content, context, and culture.
  • transmedia producers must understand the unique storytelling potential behind each media platform. Certain stories lend themselves to particular media and vice versa. And as more narrative complexities threaten to impede comprehension , transmedia producers guard against blatant inconsistencies and contradictions. The narrative structure they design must be durable and organized, all while allowing room for future construction and additions.
  • the transmedia producer will have an incredible knack for activating communities and rewarding collective intelligence.
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  • Transmedia producers possess storytelling talent, yes, but they should also appreciate the complex relationship between story and game, author and audience, openness and closure, art and commodity. They are as well versed in any sector of the entertainment industry as they are in popular culture and fandom as a whole.
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    Is there a better description of the concrete skills a liberal arts education offers than the description of what transmedia producers do outlined here?
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    Brett - Aaron's my former student, so I'll take your compliment once removed! He's a very smart fellow...
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    You know, that just makes complete sense now that you say that: it would be hard to imagine someone who was not the product of a solid liberal arts education making such a coherent and persuasive argument for its value in this way.
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    Brett, the liberal arts connection really sings in passages like this: "The best architects draw on a range of influences, disciplines, and perspectives, taking into account history, theory, and criticism to develop innovating concepts. Likewise, I see a similar approach to the emerging field of transmedia studies..."
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    Agreed, Bryan. Media Studies has always been deeply interdisciplinary, and transmedia strikes me as pushing it even further in that direction (or perhaps pulling into itself the most interdisciplinary facets of MS).
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