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Martin Burrett

Teens need vigorous physical activity and fitness to cut heart risk - 0 views

    "Guidelines for teenagers should stress the importance of vigorous physical activity and fitness to cut the risk of heart disease, new research suggests. Current NHS guidelines say people aged 5 to 18 should do at least 60 minutes of moderate to vigorous physical activity each day to improve their current and future health. But in a study of adolescents aged 12 to 17, University of Exeter researchers found significant differences between the effects of moderate activity (such as brisk walking) and vigorous activity (activity that leaves people out of breath, such as team sports or running around a playground)."
yc c

ABCya! The Leader in Kids Educational Computer Games & Activities - 12 views

    ABCya! Kindergarten computer activities and games have large and easy-to-use navigation buttons as well as voice instructions. The first activity is an interactive tutorial demonstrating how to use navigation buttons. The following activities include: learn the alphabet, uppercase to lowercase letters, categorizing, mouse manipulation, drawing, counting numbers and much more. These activities are great to use in the computer lab!
Julie Shy

team building activities, ideas, games, business games and exercises for team building,... - 14 views

    Some really good activities here! Free team building games and exercises ideas to warm up meetings, training, and conferences. Team building games and activities are useful in serious business project meetings, where games and activities help delegates to see things differently and use different thinking styles. Games and exercises help with stimulating the brain, improving retention of ideas, and increasing fun and enjoyment.
Vicki Davis

TES iboard: Interactive activity finder - 0 views

    I love this activity finder at TES iBoard. They have more than 700 free activities that you can use with your Interactive white board for ages 4-11. You can search by topic. If you have an interactive whiteboard, you should use this site. A subscription lets you easily share the activities with your pupils and they can access them anywhere without a log on. That is very useful.
Julie Altmark

iLearn Technology » Blog Archive » The Pre-Raph Pack - 3 views

    Featured Post Scholastic's The First Thanksgiving What it is: Scholastic has amazing resources all year long but the interactive on The First Thanksgiving is topnotch!  Students learn about how the Pilgrims reached America, and what daily life was before the First Thanksgiving.  Students can take a tour of the Mayflower, take the virtual journey to America, compare and contrast modern life with when the Pilgrims lived (housing, clothes, food, chores, school, games), and the Thanksgiving feast.  There is a great slideshow and play a webquest feature where kids can learn more about the Pilgrims and the Wampanoag and the famous harvest feast.  The site includes audio for every page and activity.  This is great for younger students. How to integrate Scholastic's The First Thanksgiving into the classroom: The First Thanksgiving is a collection of great activities for students to learn about Thanksgiving and the Pilgrims.  Students can use this site independently as young as first grade because of the audio features on The First Thanksgiving.  The site can be used as a center activity that a few students can explore together, independently in the computer lab setting, or as a whole class with a projector or interactive whiteboard.  The webquest at the end of the activity checks for student understanding with a quiz.  Increase students participation further with some The First Thanksgiving bonus features and extras.  Print out a Thanksgiving Readers theater, door signs, a fact hunt, a vocabulary quiz, and some letters from historical figures.  There are also research and historical fiction journals that students can continue learning with.  These range from a Plymoth Colony research starter to Our America: Colonial period. Tips: Check out Scholastic's Teaching resources for The First Thanksgiving as well as the literature connections that are available. Leave a comment and share how you are using The First Thanksgiving  in your classroom. Read More
Martin Burrett

3 percent of children hit daily activity target - 0 views

    "Only one in 30 children does the recommended amount of daily physical activity, new research suggests. Guidelines from the Chief Medical Officer say people aged five to 18 should do at least 60 minutes of "moderate-to-vigorous intensity physical activity" every day. Previous research has often used less than seven days of data on children's activity and created an average based on that."
Duane Sharrock

Metacognition: An Overview - 7 views

  • Metacognition refers to higher order thinking which involves active control over the cognitive processes engaged in learning. Activities such as planning how to approach a given learning task, monitoring comprehension, and evaluating progress toward the completion of a task are metacognitive in nature.
  • "Metacognition" is often simply defined as "thinking about thinking."
  • While there are some distinctions between definitions (see Van Zile-Tamsen, 1994, 1996 for a full discussion), all emphasize the role of executive processes in the overseeing and regulation of cognitive processes.
  • ...14 more annotations...
  • Most definitions of metacognition include both knowledge and strategy components
  • According to Flavell (1979, 1987), metacognition consists of both metacognitive knowledge and metacognitive experiences or regulation. Metacognitive knowledge refers to acquired knowledge about cognitive processes, knowledge that can be used to control cognitive processes. Flavell further divides metacognitive knowledge into three categories: knowledge of person variables, task variables and strategy variables.
  • These processes help to regulate and oversee learning, and consist of planning and monitoring cognitive activities, as well as checking the outcomes of those activities.
  • What is the difference between a cognitive and a metacognitive strategy?
  • Cognitive strategies are used to help an individual achieve a particular goal (e.g., understanding a text) while metacognitive strategies are used to ensure that the goal has been reached (e.g., quizzing oneself to evaluate one's understanding of that text).
  • Metacognitive and cognitive strategies may overlap in that the same strategy, such as questioning, could be regarded as either a cognitive or a metacognitive strategy depending on what the purpose for using that strategy may be.
  • Metacognition, or the ability to control one's cognitive processes (self-regulation) has been linked to intelligence
  • Knowledge is considered to be metacognitive if it is actively used in a strategic manner to ensure that a goal is met.
  • Sternberg refers to these executive processes as "metacomponents" in his triarchic theory of intelligence (Sternberg, 1984, 1986a, 1986b). Metacomponents are executive processes that control other cognitive components as well as receive feedback from these components. According to Sternberg, metacomponents are responsible for "figuring out how to do a particular task or set of tasks, and then making sure that the task or set of tasks are done correctly" (Sternberg, 1986b, p. 24). These executive processes involve planning, evaluating and monitoring problem-solving activities. Sternberg maintains that the ability to appropriately allocate cognitive resources, such as deciding how and when a given task should be accomplished, is central to intelligence.
  • Cognitive Strategy Instruction
  • Cognitive Strategy Instruction
  • Those with greater metacognitive abilities tend to be more successful in their cognitive endeavors.
  • CSI) is an instructional approach which emphasizes the development of thinking skills and processes as a means to enhance learning. The objective of CSI is to enable all students to become more strategic, self-reliant, flexible, and productive in their learning endeavors (Scheid, 1993)
  • Metacognition enables students to benefit from instruction (Carr, Kurtz, Schneider, Turner & Borkowski, 1989; Van Zile-Tamsen, 1996) and influences the use and maintenance of cognitive strategies
    "According to Flavell (1979, 1987), metacognition consists of both metacognitive knowledge and metacognitive experiences or regulation. Metacognitive knowledge refers to acquired knowledge about cognitive processes, knowledge that can be used to control cognitive processes. Flavell further divides metacognitive knowledge into three categories: knowledge of person variables, task variables and strategy variables."
    Sternberg defined intelligence as mental activity central to one's life in real-world environments; individuals "succeed" in life when they use mental skills to adapt to, select, and shape external environments. Correspondingly, in the late 1990s, Sternberg changed the name of the theory to the Theory of Successful Intelligence. As per its original name, the theory comprises three types of intelligence: analytical (also referred to as componential); practical (also referred to as contextual) and creative (also referred to as experiential).
David Wetzel

Project Based Activities in Math and Science - 23 views

    A project-based approach to science and math activities is enjoyable for every student and teacher involved. Fun activities, supported by making connections with concepts promote learning. Over the past decade an increasing number of studies have shown the positive impact of project-based learning on student achievement.
Martin Burrett

Physical activity in lessons improves students' attainment - 1 views

    "Students who take part in physical exercises like star jumps or running on the spot during school lessons do better in tests than peers who stick to sedentary learning, according to a UCL-led study. The meta-analysis of 42 studies around the world, published in British Journal of Sports Medicine, aimed to assess the benefits of incorporating physical activity in academic lessons. This approach has been adopted by schools seeking to increase activity levels among students without reducing academic teaching time."
Vicki Davis

Activities - 16 views

    This website has activities organized from K-8 for science experiments and online activities. Some interesting ideas here.
Vicki Davis

Love this list of fine motor and handwriting activities - 5 views

    Handwriting and fine motor activities. A nice PDF document that you can find some things if you teach handwriting. Description: This resource provides a range of activities to develop fine motor skills, designed with learners with severe learning difficulties in mind. It is by no means exhaustive, but covers a range of activities to develop discrimination of left and right, hand-eye coordination, crossing the mid-line,

Effects of Technology on Classrooms and Students - 0 views

  • Students clearly take pride in being able to use the same computer-based tools employed by professionals. As one teacher expressed it, "Students gain a sense of empowerment from learning to control the computer and to use it in ways they associate with the real world." Technology is valued within our culture. It is something that costs money and that bestows the power to add value. By giving students technology tools, we are implicitly giving weight to their school activities. Students are very sensitive to this message that they, and their work, are important.
    • anonymous
      Many of my disadvantaged students respond the most positively to using the computer activities. This could be because they see technology as valuable.
  • When students are using technology as a tool or a support for communicating with others, they are in an active role rather than the passive role of recipient of information transmitted by a teacher, textbook, or broadcast. The student is actively making choices about how to generate, obtain, manipulate, or display information.
    • anonymous
      This makes the learning much more interesting for each student. It makes the learning a very personal experience even though all the students are doing similar tasks at their computers. Some teachers think a computer activity is impersonal but my experience shows the opposite.
  • When students are using technology as a tool or a support for communicating with others, they are in an active role rather than the passive role of recipient of information transmitted by a teacher, textbook, or broadcast.
Adrienne Michetti

OLPC Human Interface Guidelines/Design Fundamentals/Key Design Principles - OLPC - 0 views

  • n which provides a low floor to the inexperienced, but doesn't impose a ceiling upon those who are.
  • tailored to the needs of children in the context of their learning
  • n activity ring that contains icons representing each instance of an open activity
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  • limitations
  • mphasis on discoverability and usability
  • the actual behavior of the activities, the layout of the buttons and tools, and the feedback that the interface provides to the children when they interact with it
  • there is no substitute for user testing
  • imple doesn't necessarily mean limited
  • simple—even minimal—controls can have great expressive power.
  • a "fail-soft" approach to their designs
  • five categories of "bad things" software can do: damaging the laptop; compromising privacy; damaging the children's data; doing bad things to other people; and impersonating the child.
  • without the use of menus, pop-up boxes, passwords, etc., as these approaches are meaningless to most people.
  • no noticeable side-effects
  • When children know they have a fallback plan—a way back to the current state of things—they will much more frequently go beyond their comfortable boundaries and experiment with new tools and new creative means of expression
  • the ability to undo one's actions.
  • Interoperability
  • Towards this end, a view source key has been added to the laptop keyboards, providing them with instant access to the code that enables the activities that they use from day to day. This key will allow those interested to peel away layers of abstraction, digging deeper into the codebase as they learn.
  • (without a mouse or trackpad)
David Wetzel

See How Easily You can Create a Project Based Learning Activity - 23 views

    Project Based Learning is an instructional approach built upon authentic learning activities that engage student interest and motivation. These activities are designed to answer a question or solve a problem and generally reflect the types of learning and work people do in the everyday world outside the science or math classroom.
David Wetzel

12 Expert Twitter Tips for the Classroom: Social Networking Classroom Activities That E... - 15 views

    A dozen activities are presented for using an online education technology tool to engage students in classroom activities to develop a better understanding of concepts.
David Wetzel

Little Know Ways to Support Earth Day - 5 views

    Earth Day is around the corner - April 22nd - and every year teachers and students try to come up with new and innovative activities. Recycling is a popular activity to keep the idea recycling going strong. Classrooms often come up with ideas to recycle paper, ink cartridges, plastic bottles, metal cans, and newspapers. However, there are other recycling activities that students can get involved in to support Earth Day.
Vicki Davis

Sylvan Dell Publishing - Newton and Me - 4 views

    This is a cool opportunity for teachers who have smartboards -how about pulling this ebook up onto your screen to read together and then take the quiz. This one is free. In my email: "Each month, Sylvan Dell will feature a different eBook for free at! View the entire eBook in English and Spanish, absolutely free with no login required. Just click and read! April's featured eBook is one of our newest titles, Newton and Me, about a boy and his dog, Newton. Join them as they discover the laws of force and motion in thier everyday activities. After reading, take the quizzes and complete the For Creative Minds activities on the Newton homepage. Great for a fun, educational summer activity!"
    Pull this ebook up on your interactive whiteboard to read together and then take the quiz.
Martin Burrett

Magic Squares - 2 views

    "This is a maths resource that can be used to challenge pupils to complete a magic square, using only the numbers provided, to make sure that each row, column and diagonal all add up to the focused magic number. The resource provided challenges students to add up to 9, 12, 15 & 18, and could be used as a homework challenge, an additional classroom activity, or as a main activity within a maths lesson. Challenge pupils to work on two different methods for each magic number. This activity could be adapted with larger number, and other mathematic operations"
Martin Burrett

Children from disadvantaged backgrounds do less vigorous physical activity - 1 views

    "Children from disadvantaged backgrounds and certain ethnic minority backgrounds, including from Pakistani and Bangladeshi backgrounds, have lower levels of vigorous physical activity, according to researchers at the University of Cambridge. The patterns mirror inequalities seen in levels of childhood obesity, suggesting a need for a greater focus on the promotion of vigorous physical activity, particularly for those children from more disadvantaged backgrounds."
Martin Burrett

Activities after SATs Exams - 3 views

    "Activities after SATs Exams"
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