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Claude Almansi

Network theories for technology-enabled learning and social change: Connectivism and ac... - 1 views

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    "Bell, F 2010, Network theories for technology-enabled learning and social change: Connectivism and actor network theory , in: Networked Learning Conference 2010: Seventh International Conference on Networked Learning, 3-4 May 2010, Aalborg, Denmark. PDF - Published Version Download (236Kb) http://usir.salford.ac.uk/9270/1/Bell.pdf Official URL: http://www.networkedlearningconference.org.uk/ Abstract Learning never was confined to classrooms. We all learn in, out of, before, during and after episodes of formal education. The changing sociotechnical context offers a promise of new opportunities, and the sense that somehow things may be different. Use of the Internet and other emerging technologies is spreading in frequency, time and space. People and organizations wish to use technology to support learning seek theories to frame their understanding and their innovations. In this article we explore Connectivism, that is positioned as a theory for the digital age, in use on a Massive Open Online Course (MOOC), Connectivism and Connective Knowledge, in 2008. We then compare Connectivism with another network theory, Actor Network Theory, to explore possible synergies. We found that Connectivism enables educators and learners to legitimise their use of technology to support teaching and learning. Connectivism, a relatively new theory, can benefit from a richer empirical base as it develops. Since the scope of educational change can vary from a specific learning setting through organisational and societal settings, we can develop theories through empirical exploration of cases across the range of settings to support our understanding and actions."
Martin Burrett

http://www.st-andrews23.lancsngfl.ac.uk/download/494/Area.swf - 5 views

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    A great resource for learning about the area of 2D shapes, including rectangles, triangles and compound shapes. http://ictmagic.wikispaces.com/Maths
yc c

Logiciels SVT, Académie de Toulouse, auteur Pierre Perez - 0 views

  • Gribouill_i
    • yc c
       
      Portable app, Enables to draw on the screen
  • Mon dessin.
    • yc c
       
      Portable software: Graphic editor with image database
  • Bibliothèques pour Mon_dessin.
    • yc c
       
      Image database for Mon Dessin app
  • ...2 more annotations...
  • Pictogrammes de sécurité
    • yc c
       
      Security Icons
  • Librairies de dessins vectoriels.
    • yc c
       
      Vector Cliparts
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    Gribouill-i is a portable graphic editor to draw on the screen L'œil et la vision., Cœur2., Planètes 3D... are interactive documents.
vinay1 a

Moog in India -sensor and surveillance systems - 1 views

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    Moog India is a focal point for servo motors production, solutions and services for industrial products, in addition to defense applications in India, SAARC and Middle-East. Moog Manufacturing plant, design center and sales and support facilities are located in Bangalore.
Martin Burrett

The Earth and Beyond - 7 views

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    A great set of interactive space resources. Learn about day and night, orbits, phases of the moon and more. Choose a topic from the menu and explore with your class. http://ictmagic.wikispaces.com/Science
Kathy Benson

The Children's University of Manchester - 7 views

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    Lots of resources to use with Elementary age students.
Martin Burrett

Discover the Egyptians - 10 views

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    The Egyptian section of the National Museum Scotland has a wonderful set of interactive resources and games that bring this ancient culture to life... so beware of the mummies! http://ictmagic.wikispaces.com/History
Megan Black

JISC RSC Scotland N&E: EduApps - 2 views

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    Free Downloads of Assistive Technology Tools. They also have free tutorials on how to use the tools.
Maggie Verster

Study on the Effective Use of Social Software to Support Student Learning & Engagement - 0 views

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    "Our investigations have shown that social software tools support a variety of ways of learning: sharing of resources (eg bookmarks, photographs), collaborative learning, problem-based and inquiry-based learning, reflective learning, and peer-to-peer learning. Students gain transferable skills of team working, online collaboration, negotiation, and communication, individual and group reflection, and managing digital identities."
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