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Vicki Davis

Design Thinking in Schools: An Emerging Movement Building Creative Confidence in our Yo... - 1 views

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    Fascinating article on design thinking and an attempt to catalog all of the schools using design thinking. I do predict that STEM, design thinking, and creativity are going to become increasingly valued by parents and many who are disenfranchised with a testing environment that is rapidly driving everyone involved to the edge - particularly the students. "Mapping a global movement. A global movement is unfolding, and in response to the overwhelming interest around design thinking in schools, IDEO and the d.school have created a new directory - Design Thinking in Schools - to highlight the network of institutions that are at the forefront of this movement. The directory, launched in mid-October, already features a wide range of programs and resources. There's a mix of learning environments, from charter and district public schools to museums and summer camps. The programs are diverse, including after school "lab" environments and schools that use design thinking as the basis for subject-matter courses. "
Vicki Davis

Past Issues - UI Design Newsletter - 0 views

  • You can ask them what they noticed, but self reporting of this sort is notoriously inaccurate – if you ask people to point to what they look at, and meld that with an eyetracking overlay of where their eyes actually went there is a startling gap.
  • applied eyetracking methodologies to measure the attention-drawing effects of new and newly modified elements of search results pages.
  • there is a strong correlation where people look and where they click on search results pages
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  • They look a bit like hurricane maps. People get most excited about findings where the gaze patterns are highly organized... and look a bit like a well-formed hurricane.
  • The visual design works!"
  • So, the visual design objective of a website is to draw your attention to move around the page.
  • longest looking times may not. In fact, longest looking times can, in some cases, reflect multiple lookbacks and dwell time indicating confusion or uncertainty about a next step, a label or an interaction.
  • If there is no fixation we cannot possibly process the content. If there is no fixation we can't be influenced. Amazing, but the part we should pay attention to in our eyetracking results is probably the area that is NOT highlighted!!
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    Article about how people look at web pages.
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    As you design web pages for use with your students -- do you wonder why they don't sometimes SEE what you're putting in front of them -- it is because of eye movement. It is design!!! This paper writes about the effect of website design on eye movement. Those who are desigining online curriculum need to understand this. My sister, Sarah, has been an onlien professor for Savannah College of Art and Design for a while, ,and this is something she talks about in her courses and shares with me. This is why I emphasize wiki layout and design w/ my students (like having a table of contents and white space.) If it is not attractive, it just doesn't exist, because it IS NOT READ! Educators will do well to remember that!
Adrienne Michetti

Digital Web Magazine - The Principles of Design - 11 views

  • concepts that can that make any project stronger without interfering in the more technical considerations later on
  • one of many disciplines within the larger field of design
  • a discipline within the field of art
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  • the basic tenets of design into two categories: principles and elements
  • the principles of design are the overarching truths of the profession
  • the elements of design are the components of design themselves, the objects to be arranged.
  • principles
  • Balance Rhythm Proportion Dominance Unity
  • Balance is an equilibrium
  • visual weight within a composition
  • Symmetrical balance
  • When symmetry occurs with similar, but not identical, forms it is called approximate symmetry
  • Symmetrical balance is also known as formal balance.
  • ntral axis.
  • Asymmetrical balance
  • tend to have a greater sense of visual tension. Asymmetrical balance is also known as informal balance.
  • Rhythm is the repetition or alternation of elements
  • Regular
  • Flowing
  • Progressive
  • three stages of dominance
  • Proportion is the comparison of dimensions or distribution of forms.
  • Dominance relates to varying degrees of emphasis in design
  • visual weight
  • relationship in scale between one element and another,
  • Dominant
  • Sub-dominant
  • Subordinate
  • unity describes the relationship between the individual parts and the whole of a composition
  • Gestalt theories of visual perception and psychology, specifically those dealing with how the human brain organizes visual information into categories, or groups
  • Closure is the idea that the brain tends to fill in missing information when it perceives an object is missing some of its pieces.
  • Continuance is the idea that once you begin looking in one direction, you will continue to do so until something more significant catches your attention
  • Items of similar size, shape and color tend to be grouped together by the brain, and a semantic relationship between the items is formed.
  • In addition, items in close proximity to or aligned with one another tend to be grouped in a similar way.
  • Contrast addresses the notion of dynamic tensionÔthe degree of conflict that exists within a given design between the visual elements in the composition.
  • The objects in the environment represent the positive space, and the environment itself is the negative space.
  • The rule of thirds is a compositional tool that makes use of the notion that the most interesting compositions are those in which the primary element is off center.
  • The visual center of any page is just slightly above and to the right of the actual (mathematical) center.
  • sometimes referred to as museum height.
  • The principles of design are the guiding truths of our profession, the basic concepts of balance, rhythm, proportion, dominance and unity. Successful use of these core ideas insures a solid foundation upon which any design can thrive.
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    These principles of design can be applied to almost anything, I believe.
Adrienne Michetti

AJET 19(1) Boyle (2003) - design principles for authoring dynamic, reusable learning ob... - 1 views

  • delineate a coherent framework for the authoring of re-purposable learning objects
  • significant changes in the creation of learning objects
  • nternational work directed at developing learning object standards
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  • a learning object is defined as any entity, digital or non-digital, that may be used for learning, education or training. IEEE
  • ork on metadata and learning object packaging
  • cohesion
  • ke any learning object and provide a 'wrapper' around this object
  • learning object is thus 'packaged' in a standard container format
  • learning objects must be developed with potential reuse, and especially repurposing in mind. The principal aim of this paper is to explore and delineate principles underlying authoring for reuse and repurposing.
  • taxonomy
  • This mapping suggests that each learning object should be based on one learning objective or clear learning goal.
  • The principle of cohesion, however, indicates that there should be a separate learning object for each type of loop. An immediate advantage is that the tutor can select the order in which these learning objects are combined. A tutor dealing with experienced student may wish to deal with these in sequence; another tutor with a different group of students may intersperse these learning objects with object dealing with other features of the language.
    • Adrienne Michetti
       
      This would, then, make them easier to edit and manipulate in the future. I can follow this article.
  • the principle of 'de-coupling', or more accurately minimised coupling.
  • unit (software module/learning object) should have minimal bindings to other units.
  • independently of the other (
    • Adrienne Michetti
       
      Right - and the goal is complete independence so as to be able to manipulate and change later.
  • The learning object should, as far as possible, be free standing.
    • Adrienne Michetti
       
      YES! Can we please apply this to items as simple as Word documents and HTML? It would make things so much easier. This also reminds me of good pedagogical design principles BEFORE we had digital learning -- the same should be true for worksheets, handouts, textbooks, etc. It needs to be able to be changed.
  • adaptation
  • The challenge is to maintain this richness in a system composed of reusable components.
  • We must face the challenge of creating learning objects that are cohesive, decoupled and pedagogically rich. This design challenge is associated with the issue of 'repurposability' as we might expect rich learning objects to provide further options for adaptation by local tutors.
    • Adrienne Michetti
       
      Yes, yes, and yes. We need to think beyond our own immediate purposes.
  • n the Java language
    • Adrienne Michetti
       
      quite honestly, I would have preferred a non-computer programming example. These principles apply to all technology design, not just programming. Something more accessible would have made this paper stronger.
  • The project involves intervention in syllabus development, the social organisation of learning and the introduction of new eLearning materials. The eLearning resources are being based on the authoring of rich, reusable learning objects. This development provides the focus for the present discussion.
  • The learning objects are being developed both to meet immediate pedagogical needs and to serve this larger goal. This produces extra pressure initially. However, it provides the potential to divide the eventual task among a number of contributing partners, exploiting considerable advantages of scale.
  • A key challenge for the project is to resolve the tensions in a creative and productive way.
    • Adrienne Michetti
       
      Basically, you have to take it all apart and put it back together again. This is fundamental to learning a new way to design anything, really.
  • A compound object consists of two or more independent learning objects that are linked to create the compound.
  • A further important feature is that each simple component object can be reused independently.
  • They thus provide a basis for pedagogical richness that fully exploits the opportunities offered by the technology.
    • Adrienne Michetti
       
      YES! use the tech to its best.
  • they should be able to reconfigure this to shape their own compound object.
    • Adrienne Michetti
       
      This is so crucial. Each educator must be able to restructure it, use to his/her advantage within context.
  • manage the bindings between one object and others
  • main types of binding: navigational bindings through URLs and non-URL based content bindings. This design pattern deals with the issue of URL based bindings.
  • we must have a design mechanism for managing these bindings.
  • learning object consists of a core and zero or more expansions. A default object is presented with the core with certain expansions added. These expansions aim to provide added pedagogical value to help in attaining the learning objective.
  • the relationship between learning objects and the syllabus, course or other higher organising structure in which they are delivered.
  • the syllabus navigation structure operates at a different layer of organisation for the learning object resources
  • . These syllabi objects operate at a different layer from that of main content objects
  • The key message is the need to establish distinct layers of organisation in eLearning
  • The central challenge is to design for reuse and repurposing.
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    painful reading with the example of Java - but the point remains that all learning objects should be managed and designed with the purpose of being able to use them in the future in ways that are dynamic and reusable. This means de-coupling them and ensuring they are made of distinct pedagogical units.
Dave Truss

The first question @djakes - 2 views

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    This is my first question if I know every kid has a device: "What should the student learning experience be?" That's a question that can be addressed through design. And like any design provocation, you begin by deeply understanding the needs of humans first, in this case, the learner. And then you make sense of that, you find what you want to design around by developing a set of design drivers (such as skills, habits of the mind, the physical and digital learning spaces, etc.) and then you ideate, ideate and ideate. Ask a second, third, fourth question … Yes … and … what if … how might we? Ask those questions. Prototype an experience, put it out there, find out what works, what doesn't, and refine and adjust. Make it better. Place the student and the learning at the center of the first question that you ask. Make it about them and what they should experience in your school as a learner. Don't make it about whether or not the device supports Shockwave.
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    Retired math teacher who has a model that tries to answer your question. Suggestions welcome. http://www.textbooksfree.org/Educating%20the%20Class%20of%202030.htm
David Wetzel

The Experimental Design Process in Science - 5 views

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    The importance of experimental design in science is that helps students infer about causes or relationships, as opposed to simply describe what happened in a canned experiment. As students learn to develop their own experimental design they must be able to answer the most important question of all regarding the design process.
Vicki Davis

Susan Silverman's Lucky Ladybugs project going on for elementary - 0 views

  • A Collaborative Internet Project for K-5 Students
  • Essential Question: Why are ladybugs considered to be good luck?
  • This project will demonstrate lesson plans designed following principles of Universal Design for Learning (UDL) and examples of student work resulting from the lessons.  As teachers we should ask ourselves if there are any barriers to our students’ learning.  We should look for ways to present information and assess learning in non-text-based formats. 
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  • Based on brain research and new media, the UDL framework proposes that educators design lessons with three basic kinds of flexibility: 1. Multiple formats and media are used to present information.
  • Examples: Illustrations, pictures, diagrams, video or audio clips, and descriptions 2.   Teachers use multiple strategies to engage and motivate students. 3.   Students demonstrate learning through multiple performance and product formats.
  • UDL calls for three goals to consider in designing lessons: 1.  Recognition goals: these focus on specific content that ask a student to identify who, what, where, and when. 2.  Strategic goals: these focus on a specific process or medium that asks a student to learn how to do something using problem solving and critical think skills. 3. Affective goals: these focus on a particular value or emotional outcome. Do students enjoy, and appreciate learning about the topic? Does it connect to prior knowledge and experience? Are students allowed to select and discover new knowledge?
  • Resources you might want to use: Scholastic Keys, Kid Pix, Inspiration and Kidspiration, digital camera (still and video), recording narration/music, United Streaming.  Let your imagination go!
  • This project begins on March 15, 2007.  Materials need to be e-mailed by May 31, 2008.
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    A great way to get started with technology is to join in an exciting project. this project by Susan Silverman was designed using the principles of Universal Design for Learning. I've heard her present and she is a pro. (Along with my friend Jennifer Wagner.)
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    Susan Silverman creates excellent projects for global collaboration among elementary students.
Adrienne Michetti

Universal Design in Education: Principles and Applications - 11 views

  • to make all aspects of the educational experience more inclusive
  • philosophical framework
  • include
    • Adrienne Michetti
       
      I love that this is not just being restricted to technology, but is including spaces and texts.
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  • Equitable use
  • Ronald Mace,
  • the design of products and environments to be usable to the greatest extent possible by people of all ages and abilities"
  • diversity and inclusiveness
    • Adrienne Michetti
       
      This is very reminiscent of MYP.
  • seven principles for the universal design of products and environments
  • a design foundation for more accessible and usable products and environments
  • Flexibility in use
  • applications in educational settings: physical spaces, information technology (IT), instruction, and student services.
    • Adrienne Michetti
       
      ALL educators should be participating in UD.
  • Perceptible information
  • Tolerance for error
  • Low physical effort
  • Size and space for approach and use.
  • benefits all students
  • Simple and intuitive use
  • UD can be applied to physical spaces to ensure that they are welcoming, comfortable, accessible, attractive, and functional.
  • Output and Displays.
  • Input and Controls.
  • Manipulations.
  • Documentation.
  • Safety.
  • it is possible to create products that are simultaneously accessible to people with a wide range of abilities, disabilities, and other characteristics.
  • institutions can express the desire to purchase accessible IT and inquire about the accessibility features of specific products.
  • UDL as "a research-based set of principles that together form a practical framework for using technology to maximize learning opportunities for every student"
  • curriculum designers create products to meet the needs of students with a wide range of abilities, learning styles, and preferences.
  • Multiple means of representation
  • Multiple means of action and expression
  • Multiple means of engagement
  • the following first steps for curriculum developers and teachers:
  • Unfortunately, most educational software programs available today do not apply these recommendations. Instead of including flexible features that provide access to students with disabilities, they continue to unintentionally erect barriers to the curriculum.
  • Universal design can be applied to all aspects of instruction—teaching techniques, curricula, assessment
  • Class Climate.
  • Interaction.
  • Physical Environments and Products.
  • Delivery Methods.
  • Information Resources and Technology.
  • Feedback
  • Assessment.
  • Accommodation.
  • When universal design is applied, everyone feels welcome,
Dennis OConnor

Instructional Design by Evan Sveum - 0 views

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    A great resource for those interested in instructional design. Produced by Evan Sveum, graduate of the UW-Stout E-Learning and Online Graduate Certificate Program. This page would serve well as an overview of instructional design for any e-learning professional. The use of hyperlinks to models, references and resources make this a deep and rich presentation. Combine the content with the narrative context provided by Mr. Sveum and and you have a most useful guide to instructional design tuned to the needs and interests of e-learning professionals.
Tony Richards

The Atlantic Online | January/February 2010 | What Makes a Great Teacher? | Amanda Ripley - 14 views

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    "What Makes a Great Teacher? Image credit: Veronika Lukasova Also in our Special Report: National: "How America Can Rise Again" Is the nation in terminal decline? Not necessarily. But securing the future will require fixing a system that has become a joke. Video: "One Nation, On Edge" James Fallows talks to Atlantic editor James Bennet about a uniquely American tradition-cycles of despair followed by triumphant rebirths. Interactive Graphic: "The State of the Union Is ..." ... thrifty, overextended, admired, twitchy, filthy, and clean: the nation in numbers. By Rachael Brown Chart: "The Happiness Index" Times were tough in 2009. But according to a cool Facebook app, people were happier. By Justin Miller On August 25, 2008, two little boys walked into public elementary schools in Southeast Washington, D.C. Both boys were African American fifth-graders. The previous spring, both had tested below grade level in math. One walked into Kimball Elementary School and climbed the stairs to Mr. William Taylor's math classroom, a tidy, powder-blue space in which neither the clocks nor most of the electrical outlets worked. The other walked into a very similar classroom a mile away at Plummer Elementary School. In both schools, more than 80 percent of the children received free or reduced-price lunches. At night, all the children went home to the same urban ecosystem, a zip code in which almost a quarter of the families lived below the poverty line and a police district in which somebody was murdered every week or so. Video: Four teachers in Four different classrooms demonstrate methods that work (Courtesy of Teach for America's video archive, available in February at teachingasleadership.org) At the end of the school year, both little boys took the same standardized test given at all D.C. public schools-not a perfect test of their learning, to be sure, but a relatively objective one (and, it's worth noting, not a very hard one). After a year in Mr. Taylo
Vicki Davis

Education Week: Finland Rethinks Factory-Style School Buildings - 0 views

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    Finland is an innovator in education and now they're doing it again. Schools need a facelift. If you're building a new school - rethink school. I'd look at the designs. Also, Ewan McIntosh wrote a great "7 spaces of schools" that is in the "Choice" chapter for those of you have bought my book Flattening Classroom, Engaging Minds - he talked about this on a boat in South Africa with me 2 years a go and is an expert to follow in the area of school design. "Finnish students consistently have placed among the top countries on the Program for International Student Assessment, which gauges 15-year-old students' ability to understand and transfer concepts in reading, mathematics, and science. For example, in the most recent mathematics assessment, in 2009, Finnish students scored 54 points higher than their American peers on a scale of zero to 1,000. Pasi Sahlberg, the director general of the Center for International Mobility and Cooperation at Finland's education ministry, attributes the nation's academic achievement to a three-fold approach: quality of the academic curriculum, equity in educational access, "and the third one is the environment. How the environment and design of the school is supporting students' learning. When we combine these three things we can say something about the overall goodness of the school system."
Vicki Davis

Exploration Design Challenge | NASA - 6 views

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    All students and educators participating in the challeng will have their name flown on the Exploration Flight Test-I mission as a member of the virtual crew. This mission will be unmanned and will launch in late 2014. So, kids can be a "virtual explorer." There are 4 challenges, age appropriate, to help design protective radiation protection for astronauts. We need to get students interest in space travel for a variety of reasons. This is a lovely real world project for students to join or could be a project for one of your #geniushour teams. "The goal of the Exploration Design Challenge is for students to research and design ways to protect astronauts from space radiation. NASA and Lockheed Martin are developing the Orion spacecraft that will carry astronauts beyond low Earth orbit and on to an asteroid or Mars. Protecting astronauts from radiation on these distant travels is an important -- and very real -- problem that needs solving. NASA would like your help!"
Vicki Davis

DESIGN SQUAD . BUILD BIG Contest | PBS KIDS GO! - 0 views

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    "Design Squad Nation, a new series on PBS KIDS GO!, is inviting teams of kids to super-size Design Squad’s hands-on activities for the Design Squad Nation Build Big Contest. Working with their teachers, parents, grandparents, neighbors, and/or friends, teams are encouraged to think outside the box and show us how they can make our activities BIGGER. From creating a PVC Kayak, to a giant sized catapult, the possibilities are endless."
Ruth Howard

More from Ponoko | Beyond The Beyond - 0 views

  • Ponoko and ShopBot announce partnership
  • More than 20,000 online creators meet over 6,000 digital fabricators
  • The launch today of www.100kGarages.com begins a new chapter in how things are made and distributed, enabling anyone with an Internet connection to get almost anything custom made and delivered from local state-of-the-art digital makers.
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  • The website is a partnership between Ponoko, the world’s easiest making system, and ShopBot, a world leader in the design of affordable, high-performance digital making tools. Using the 100kGarages website anyone can get their ideas made locally with the click of a mouse, and delivered within just a few days. It is powered by Ponoko’s online ‘click to make’ system and ShopBot digital fabricators in 54 countries around the world. For the innovators who President Obama called “the risk takers, the doers, and the makers of things”, 100kGarages is an exciting new service for everyone who wants to get things made – by making it yourself or finding someone to make it for you.
  • www.100kGarages.com
  • Ponoko, the world’s easiest making system, is an online marketplace for everyone to make real things. It’s where creators, digital fabricators, materials suppliers and buyers meet to make almost anything. More than 30,000 user-generated designs have been instantly priced online, made and delivered since Ponoko was selected to launch at TechCrunch40 in 2007. Ponoko has reinvented how goods are designed, made and distributed
  • ShopBot Tools designs and manufactures low-cost, high-value CNC tools for digital fabrication of wood, plastic and aluminum products.
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    Ponoko-design-technology-teachers-take-note
Martin Burrett

Muzy - 16 views

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    This is a wonderful photo designer site with a range of web apps. Design a photo collection using the 'PhotoBox' tool which uses a range of templates by Upload images or finding photos lots of places online. Make a mini poster with the 'Thoughts' app. Design a 'verses' poster where you set two things side by side. You can also make collages, photo piles, edit images with PicMonkey and many more. http://ictmagic.wikispaces.com/Photos+%26+Images
Vicki Davis

The State of Wiki Usage in U.S. K-12 Schools - 4 views

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    Justin reich's research which has powerful implications for equity, how wikis are used (they are used more and longer by mid to higher affluent schools) and how we should shape and design platforms. (Because affluent students are disproportionately using the services, it is impacting design and most companies are caught in a feedback loop that is causing them to design for affluent students.)
Vicki Davis

ADAA Gallery - Adobe - 5 views

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    See the student work in this gallery for the Adobe Design Achievement Awards. I'm an Adobe Education Leader and have learned a lot about graphic design and their programs through this opportunity. We can always learn more about how to teach graphic design and visual composition - even us rank and file "geeky people." Wow!
Martin Burrett

Autodesk 123D -- creature - 3 views

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    This is a 'must try' iPad app where you can design a 3D creature. Tap, drag and pinch your creation until it is just right and then 'paint' it with the patterns you want. It's a great resource to use alongside creative writing or science work. If you have access to a 3D printer you can even fabricate your design. Download the app at https://itunes.apple.com/us/app/123d-creature/id594014056. http://ictmagic.wikispaces.com/ICT+%26+Web+Tools
Martin Burrett

3DTin - 9 views

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    This is a superb 3D designing site. Make your designs with cubes and other basic shapes. Pan around, change colours and use templates. Get building now! http://ictmagic.wikispaces.com/ICT+%26+Web+Tools
Martin Burrett

Build You own Robot - 11 views

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    Design a robot with this great flash site. http://ictmagic.wikispaces.com/Art%2C+Craft+%26+Design
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