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Andy Jensen

The science behind Star Trek - 0 views

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    This is a Star Trek museum that looks like the real Enterprise. You can go to the bridge, teleporter, engineering bay, the Captain's ready room, and everywhere else on the ship. Most of the rooms have either Star Trek trivia or they have interactive science activities. There is a planetarium, information about different parts of the universe, and short tests (more like games) to assess learning. One of the tests requires the test-taker to correctly identify different categories of craters on Mars.
Cathy Arreguin

Second Life: I Can't Login « Nalates' Things & Stuff Blog - 0 views

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    Some strategies to try if you cannot log in to Second Life.
Kim McCain-Correll

Imperial College London, Medical School - 0 views

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    Virtual Med School? Ok, maybe not quite yet, although this blog post by Clare Linden shares an interview with Dave Taylor from Imperial College London regarding the use of SL as a tool for teaching medical procedures before trying them out on actual patients. Apparently Dave Taylor also built the NPL pavilion for the International Spaceflight Museum in SL as well. The virtual hospital, Second Health, was developed to provide lower-cost simulations of medical devices and help decrease incidents of errors in clinical settings. There are day surgery centers, a "keeping healthy showcase," and a really cool teleporter, reminiscent of Star Trek so you don't have to walk/fly to find things. Some areas are off limits, but there are plenty of things for the public to see. I'm interested in creating something along these lines for health care in a different setting. Blog site: http://blogs.secondlife.com/community/workinginworld/blog/2009/06/01/the-future-of-healthcare-3-questions-for-dave-taylor-of-imperial-college-london SLURL: http://maps.secondlife.com/secondlife/Second%20Health%20London/131/223/25
Kim McCain-Correll

Second Life Success Stories - 0 views

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    What originally piqued my interest in this site was the "Training for Traffic" that I read on the SL Work Success Stories site (http://work.secondlife.com/en-US/successstories/case/tuvnord/). No small wonder that that topic caught my eye, what with my 15 year old constantly begging me to let her drive. TUV NORD created several traffic situations that they turned into interactive driving tasks. I vaguely remember being in driver's ed and watching a movie in a "simulator" when I was 15. Once I found out that I could spin the steering wheel in any direction and it made no difference, I went on to what was, at the time, my next priority: sleeping. Parenthood brings new perspectives; I shudder at the thought that my child might do the same during her own driver's training class. This sim sounds realistic enough to not only keep a kid awake at the wheel, but give them experience before they get behind the wheel of a deadly weapon. Unfortunately, the sim was not up and running when I visited. This island also has some other interesting items of educational value. You can learn how to use ground penetrating radar (GPR) to find tree roots and underground electrical lines that you might not want to cut through. There is also a huge interactive fuel cell that you can fly through to investigate the inner workings of the thing, which would be useful in a discussion of chemistry, even at the grade levels that I teach (4th & 5th). The only drawback is that most of the notecards you get are in German. Most of the signs do have a translation tool, though (click on the British flag for English). SLURL: http://work.secondlife.com/en-US/successstories/case/tuvnord/
gcsnow

Murder Mystery Novel Set in Second Life - 0 views

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    I came across this while looking for murder mystery scavenger hunts in Second Life. "Virtually Dead" is a murder mystery novel that is partially set in Second Life. It is written by Scottish screenwriter and author Peter May. All the reviews on Amazon have been positive.
Janice Wilhelm

OKAPI: Excavation of an Archaeological Site in Catalhoyuk, Turkey - 0 views

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    This is a simulation of an archeaological dig in Turkey. The site represents a Neolithic village where many generations lived, one building on top of another for over a 1000 years. The textures are appealing and realistic, and there's a lot of information on the patient and reverential process of uncovering bones (generations of families buried under each house) and artifacts of this ancient Neolithic people. "Team OKAPI and Berkeley archaeologists mirror the prehistoric village, museum and archaeology in action at Catalhoyuk, Turkey. Take a guided video walk, visit the museum, explore reconstruction of Catalhoyuk, build your own Neolithic reconstruction and remixes, and much more."
gcsnow

Numbakulla: An interactive quest - 0 views

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    Numbakulla: The Pot Healer Adventure Second Life Innovative Learning Environment SLurl: http://maps.secondlife.com/secondlife/Numbkulla/215/18/22 This is the kind of place that I imagined I would visit when I first signed up for Second Life. While Second Life itself may not be a game, it has massive potential to be a place where educational games can be embedded and hosted. The Pot-Healer Adventure is not an educational game per se, but a highly interactive quest that gets the player to explore and solve puzzles. However, it is one of the few environments I've found so far that has key elements that couldn't easily be reproduced as an Adobe Flash video. The game starts with a shipwreck, which has left debris strewn over land and floating in the sea. It's an intriguing beginning, and a nice device to allow the player to interact with nearly everything visible. At the start you can pick up a notebook, which keeps track of things you pick up in the game, and gives you hints about what to do. A notecard at the beginning tells players that they are to find out about a mysterious old civilization that a previous explorer is no longer able to investigate. I'm not sure how this environment itself could be used for educational purposes, but the way it has been designed could and should be adapted for other purposes. I imagine the explore-and-interact puzzle format to lend itself to teaching history, and anthropology. It would be a particularly good way to teach how historians gather evidence, and what they can learn from old diaries, work reports, and other documents. I am glad that I found this interesting environment, and hope to return and explore it some more. I think that it could serve as inspiration to others looking to create more interactive quest-type lessons.
gcsnow

Sparrow's Quest for Brigadoon - 0 views

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    This site is an example of a way to combine storytelling and/or reading comprehension with a more interactive environment. You go to the magical town of Brigadoon and learn the story of some of its inhabitants. Along the way you get quizzed on what you've read. Kits are available for those interested in designing their own quests. I wish they had made the environment more interactive, so that one could explore the places referenced in the story.
Catherine Trau

New Media of Mass Communication - Machinima - 0 views

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    An excellent introduction to machinima with a great list of links for examples and further reading.
Catherine Trau

Four Bridges Project: Afghanistan Museum - 0 views

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    An interesting exhibit built by RAWA (Revolutionary Association of Women of Afghanistan) providing a glimpse into the geography, music, art and culture of Afghanistan.
Catherine Trau

Gone Gitmo - 0 views

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    An installation of Guantanamo Bay Prison in SL. I have to be honest, I have yet to be able to explore it after repeated tries over the past week. I've read about it and am intrigued, but my avatar is unable to collect the prison uniform necessary for the experience. I'm going to keep trying because it looks fascinating. Below is a link to a machinima produced about it: http://www.youtube.com/watch?v=QT7p231Cfxk
Kim McCain-Correll

Witnessing History - A Teen Second Life Exhibit - 0 views

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    I found this YouTube video (http://www.youtube.com/watch?v=nGMH_1VnnaY) about a virtual museum exhibit created by teens. It showcases "Kristallnacht," or "The Night of Broken Glass" from the holocaust. Teens from the Holocaust Memorial Museum in Washington D.C. worked with teens from New York and museum staff via Skype, SL, & phone (sound familiar, COMETEERs?) to discuss issues, storyboard, and even create a design document (future COMETEERs!) to create the exhibit in SL. Interestingly, it seems that the build was done by an SL company called "Digital Refinery," "...an all teen in-world development company," headed by a 15 year old CEO. Teens visiting the site are placed in the role of an investigative reporter in order to find out what people did during Kristallnacht. They can click on cutouts of people to get information and learn about the choices that ordinary people faced during this event. Visitors also observe the environment; broken storefront windows, a before & after Kristallnacht replica of a synagogue, and just general destruction of the Jewish community. When they are done, they reflect, discuss and write about what they have seen & learned, and post notecards to share their experiences. I love that this is all built by teens, but that they also had to work with adults in RL to learn how to cooperate and communicate intelligently. I am big on making history interactive, otherwise it just seems boring to many kids. SL holds so much potential for this sort of activity; time for textbook companies to look into this instead of making ridiculously expensive, environmentally unfriendly textbooks that bore kids to tears. Ok, I know I'm dreaming, after all, if the textbooks weren't expensive, those companies would go out of business. Hmm.
Teresa Richards

EDTECH Island in Second Life - 0 views

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    This 4 minute and 24 second video serves as a nice introduction to what learning in SL can look like. It would help to persuade those skeptics who aren't sure a virtual world education can be challenging. The short video shows many different SL environments and what class could look like in them.
Robert Sevilla

Kidz Connect - 0 views

shared by Robert Sevilla on 19 May 10 - Cached
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    Kidz Connect is a program that helps connect young people from different countries and learn about each other's culture thru the process of music, dance, digital art, and storytelling within Teen Second Life. Kidz Connect holds events during the summer and throughout the year wherein collaboration between various schools and organizations in dance, music, theater, and multimedia art are organized. The collaborations culminate in mixed reality performance combining the various live performances and multimedia art with performance interactions in Teen Second Life.
Robert Sevilla

RezzMania - 0 views

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    RezzMania is a blog dedicated to the builders of Second Life who create amazing virtual structures, clothes, skins, tools, and organizing events and contests. A particular blog post that caught my eye was Vito, the Dogfather: http://rezzmania.com/2009/12/vito-the-dogfather.html Like myself, Vito was a martial artist and dog trainer but unfortunately, he was a victim in a horrific traffic accident and spent 5½ weeks in a coma and ended up with TBI (Traumatic Brain Injury). One of his forms of rehabilitation was creating a group for victims of TBI in Second Life. Vito now runs a dojo and trains dogs in SL. His SL group is staffed with a real life physician and a rehab therapist acting as consultants for the rest of the group.
Robert Sevilla

Vito's Dogland Dog Park - 0 views

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    I explored Vito's Dogland Dog Park and you can interact with various dogs. The dogs sniff and make other sounds and you are able to pet them as well as a polar bear which you're able to hug. There is also an underwater area where you can walk your dog. If you touch a floating ball, your avatar begins swimming. There are a few things here that are a little different from what I experienced in SL. I can see how this could be a therapy for victims of TBI.
Cathy Arreguin

Eladrienne's Other Life!: Remembering the Middle Passage - 0 views

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    Excellent immersive experience recreating a slave's experience of the Middle Passage.   Note NEW correct location:  secondlife://SolipCISM/217/246/22
Cathy Arreguin

Need a great terrain for your Opensim on a USB key? Here's where to find one and how to... - 0 views

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    Great virtualworlds/secondlife/opensim blog to follow.   Points to free megaregion terrain file :)  (4 regions) and how to install. See also "Opensim on a USB key"
Cathy Arreguin

Stuck logging in - Second Life Wiki - 0 views

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    If you get stuck logging in :)
Cathy Arreguin

Second Life Social - The Ultimate Guide To Prim Twisting - 0 views

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    Advanced prim shape "recipes" to use in Second LIfe building.
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