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Leo Hsu

Virtual Reality in SL - 2 views

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    Although physical education in second life would be more of a skills analysis or cognitive application as opposed to actual physical activity, there are breakthroughs in virtual reality applications for physical education.
carolina soto

Virtual Reality: Sports and fitness - 0 views

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    I feel strongly about kids actually having to go out and participate actively in "real life" sports. I do however see the benefit of using virtual reality to improve mental strategies and to develop skills independently. Virtual reality in sports and fitness can help to encourage young people to be more active. This article describes some of the advantages and disadvantages to using virtual reality in sports and fitness.
Cathy Arreguin

Dusan Writer's Metaverse » The Stars Alive: Rezzing Dreams at the Virtual Ca... - 0 views

  • See, we’re here because we can tell stories, we can be inside art, we can give context to conversation and learning and collaborating in ways that are, simply, impossible in nearly every other medium, including reality.
  • I call Second Life the largest collaborative creative venture on the planet today.
  • And I really don’t get why people don’t see that. I don’t get why the news articles aren’t about the creation of a city with the population of San Francisco and the land mass of Rhode Island, and that the city is one giant collection of user-generated art, whether it’s crappy art like that gazebo I made when I didn’t realize there were camera controls (yeah, tell me about it), or mind-blowing art like….well, like simply sitting around in a little cabin you built, or the skybox you decorated, or the club you put together where a couple dozen people come to dance and hang out and give the equivalent of little Tweets about their experiences.
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  • rezzing dreams
  • Portable Stories The value of virtual worlds isn’t for its power to represent 3D landscapes or for your avatar to look the same when you move from OpenLife to Reaction Grid: the value is in the portability of our stories and the ability to narrate our experiences and to carry those narrations in different forms.
  • In virtual worlds, the stories ARE the platform. Which is what I meant by their power to form new heuristics from WITHIN the algorithm, or what Tom Boellstorff calls ‘techne within techne’.
  • The Lab, it’s starting to look like, is no longer in the business of operating a virtual world. They’re in the business of helping people to create and transport stories, to link those stories and forms of expression to commerce, and, if they succeed, to create a new form of search, to solve the conundrum of how to not just connect people, but to connect people in ways that are meaningfully referenced to the stories we tell, based on grounding those stories in a robust and expressive tool set.
  • I am attracted to how Second Life may be a new camp fire around which we weary hunters gather, scratching pictures in the sand with our primitive tools and telling each other of the days we’ve had, and the adventures ahead.
  • the platform enables us to all collectively participate in creating a shared narrative
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    we're here because we can tell stories, we can be inside art, we can give context to conversation and learning and collaborating in ways that are, simply, impossible in nearly every other medium, including reality. Dusan Writer blogs of interactive, collaborative narrative (storytelling) as the compelling reason for virtual worlds such as second life.
Kenny C Miller

Virtual Reality Mathematics Learning Module for Engineering Students - 0 views

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    For those of you interested in using virtual reality in teaching mathematics, here is a paper written by four professors about their experience in trying to find ways to make mathematics more interesting to their engineering students. They designed a virtual reality math lab to be taken with a math class. One of the most popular lab components was the flight of a soccer ball. In a 3D setting, the students could stop the ball in time and then practice their mathematical skills by plugging in coordinates that would project the flight of the ball. 20 out of 20 students said that they felt the lab had helped them to enjoy math more. The professors felt their overwhelmingly positive response would lead them to develop more math labs for their students in the future.
carolina soto

Virtual reality and physical rehabilitation: a new toy or a new research and rehabilita... - 0 views

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    Here is an interesting article on how virtual reality is used for physical rehabilitation. People in the rehabilitation community and neuroscientist question whether virtual reality truly affects the nervous system or if it just serves as motivation for the patient in a controlled environment.
Cathy Arreguin

Virtual reality can improve design skills in younger generation - 1 views

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    students working within the 3D virtual reality environment tended to improve spatial skills, including kinesthetic and logical abilities.
Cathy Arreguin

Learning from the Virtual You : NPR - 0 views

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    How you appear in the virtual world could affect your behavior in real life, according to researchers at Stanford University. Andrea Seabrook speaks with Stanford's Jeremy Bailenson about his research into how people interact psychologically with their virtual-reality representations.
Cathy Arreguin

Can Training in Second Life Teach Doctors to Save Real Lives? | Health Policy ... - 0 views

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    Medical training programs are springing up in virtual reality, and they may bring big changes to the way health-care professionals learn their craft. Example of medical school training simulation in Second Life
Derek Suzuki

Horizon Project - Virtual Worlds - 1 views

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    This is a wiki that explores educational uses of different virtual learning environments. It was really interesting learning about programs/tools other than SL, such as augmented reality. Click on the "About Us" link to find out more about the Horizon Project.
Mario Jacquez

Using Virtual Reality To Make Nuclear Reality Safer - 0 views

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    NPR always has something great to teach. This was a great story about how virtual environments are used to make the world a safer place.
carolina soto

Virtual reality applications in physical education - 2 views

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    One of the greatest challenges we face as high school physical education teachers is getting our students to be motivated. Although it is costly to have this sort of virtual reality equipment at our school, it is something that we can possibly plan for the future and have as an activity for days in which our teaching areas are affected by rainy day, construction, testing, or for students who cannot have long exposure to the sun. Sounds fun ☺
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    Yeah, I think in PE (or in any content area), finding a way to connect with our students and motivate them is crucial. I envision being able to integrate a Wii game system with a 3D Muve so that our students will actually have to be physically active in order to move their avatar in the virtual world,
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    Carolina, Does the P.E. curriculum call for daily physical activity? Perhaps one or two days a week students can meet in a computer lab and work in SL. They could build a gym, and post fitness goals on its walls. Also, there are many web sites out there that they could use to calculate calories in and calories out. Just a thought... Great article. ;)
Sue Harlan

Greenbush labs - 1 views

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    Make a point of checking out Rich White's Greenbush Labs blog for some fascinating and relevant ideas. See the augmented reality ZooBooks-http://bit.ly/9pUQNt, the 3D desktop, Bumptop, and Google 3D map view http://roots.greenbush.us/?p=924.
Cathy Arreguin

How your brain sees virtual you - life - 06 November 2009 - New Scientist - 0 views

  • players of the hugely popular online fantasy world World of Warcraft reveal that areas of the brain involved in self-reflection and judgement seem to behave similarly when som
  • eone is thinking about their virtual self as when they think about their real one.
  • or intelligent Previously, researchers have observed that people easily adopt the persona of their virtual selves,
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  • t about themselves and their avatars compared with real and virtual others, two regions stood out: the medial prefrontal cortex and the posterior cingulate cortex. That makes sense as prior research has linked the medial prefrontal cortex to self-reflection and judgement.
  • "next to no difference" in the activity in these regions when people thought of themselves and of their avatar
  • Caudle's team also noticed key differences between how people thought about the virtual and real worlds, which must be a necessity for preserving your sense of reality.
  • implicated in imagination.
  • precuneus
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    Brain scans of avid players of the hugely popular online fantasy world World of Warcraft reveal that areas of the brain involved in self-reflection and judgement seem to behave similarly when someone is thinking about their virtual self as when they think about their real one.
Cathy Arreguin

New World Notes: My Five Favorite Profiles of Second Life Users from 2009 - 0 views

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    Profiles of 5 Second Life users with rich life experiences that contribute to the community in Second Life: Holocaust survivor, Grandson of slaves, Broadway singer, Obama's tech chief, etc. Highlights interesting demographics (age, accomplishment)
Jodi Kohler

SpaceScience World - 0 views

shared by Jodi Kohler on 27 Apr 10 - Cached
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    I found this use of virtual reality to be very interesting. At George Mason University, professor Chris Dede has helped create a collection of three virtual worlds that allow students to see the interaction of molecules, gravity and electrostatic fields from an up-close perspective. Students are able to become the ball that gets thrown and see what happens to it when it collides with another object. Students can also become a hydrogen or oxygen molecule and see what happens as they combine to create a drop of water.
Krista Ferguson

PTSD Therapy via virtual worlds - 1 views

http://www.pbs.org/wgbh/pages/frontline/digitalnation/virtual-worlds/health-healing/ Usually people would imagine the military using virtual worlds for combat training, not to treat service member...

edtec_700_mule virtualworlds PTSD military therapy

started by Krista Ferguson on 10 May 10 no follow-up yet
Kenny C Miller

Using Second Life in an Introductory Science Survey Course - 0 views

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    Here is an interesting letter from an associate professor of physics at Elon University about his experience with using Second Life in his courses. He seems to really enjoy using new creative tools in his courses and is constantly looking for new ways to do things. He has tried many different representations of virtual reality. In general, he had assumed that all of his students would be fairly technically competent, especially in building in Second Life, but found that most of them fumbled around at first. Once they got on to it, they did quite well. He also took part in the Second Life Planetarium that has already been mentioned by one of the other students.
Robert Sevilla

Kidz Connect - 0 views

shared by Robert Sevilla on 19 May 10 - Cached
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    Kidz Connect is a program that helps connect young people from different countries and learn about each other's culture thru the process of music, dance, digital art, and storytelling within Teen Second Life. Kidz Connect holds events during the summer and throughout the year wherein collaboration between various schools and organizations in dance, music, theater, and multimedia art are organized. The collaborations culminate in mixed reality performance combining the various live performances and multimedia art with performance interactions in Teen Second Life.
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