Ernst & Young Simulation using Second Life. Nice video showing the entire process. Very good example of using 3D social simulations to train in processes and procedures. Notice the coaching opportunities.
This SLOODLE (Simulation Linked Object Oriented Dynamic Learning Environment) blog comments on and gives examples of using the plug-in SLOODLE to interface and integrate SL with Moodle. This is an open source project.
The blog provides excellent tutorials explaining how this application works, and as you watch them, you start to imagine all the different ways you might apply these tools to the classroom. This site contains many ideas and examples for the classroom use of a VR as well as other web-based tools. One example of this is the dropbox for leaving notecard assignments. Once dropped, the notecard appears in the teacher's Moodle account. Once graded, the student immediately receives an email.
Another paper describes using SL to teach engineering and then using the SLOODLE to track students' in-world laboratory participation and link it to the teacher's moodle. So we are seeing the virtual world integrating with the real world.
http://slurl.com/secondlife/Sloodle/126/94/23
Games: Six engagement elements, examples and applications.
Community, Competition, Completion, Creativity, Puzzle-solving, Narrative
EDTEC700: What elements make sense for YOUR 3-D learning design? Any of them? Something other?
This is a comprehensive site with thousands of online resources to use to develop critical thinking in any discipline. The argument mapping tutorials, for example, use various articles to demonstrate the annotation, questioning, and thought process one should use to evaluate the logic of an argument. One of the first tutorials uses an article which claims the moon landing was a hoax, which is a very engaging topic. Many of the other topics are also very timely and engaging. The only drawback is that most of the activities are more traditional activities which rely mostly on reading and writing (sometimes on discussing with others) and which don't incorporate much hands-on activity. However, it is still a very rich site of resources and activities for college and high school teachers and students.
Edtech in 3D group notes:
Site Description:
Visitors experience the exhibit through the mind of a schizophrenic.
Overall impressions:
This was a fairly intense exhibit in some ways. But, the virtual world made it possible to learn and experience the subject matter in a very interesting way. We had a more emotional reaction to the experience than could have otherwise occurred, due to the immersion level involved.
How learning is taking place:
The schizophrenia exhibit immerses the visitor in an experience that would be difficult to reproduce in the real world. Visitors hear audio clips playing throughout the exhibit that show what it is like to suffer from schizophrenia, and shares examples of people who have suffered from this disease. It is an intense exhibit, and it is very effective at teaching about schizophrenia.
Likes:
The warnings are a good idea, and the badge system (while cumbersome) keeps people from accidentally entering the exhibit. The audio that accompanies the experience is very effective. In this case, expectations were not clearly defined up front, which made it more effective. The impact of the exhibit could have been diminished by telling visitors too much about what they were about to experience.
Dislikes:
The exhibit required a badging system to enter, and the process of gaining access was a little confusing. It was difficult to take a picture, because the visuals aren't very sophisticated. However, the experience may have been too intense if the visuals had been more in-depth.
Applications to learning in virtual worlds:
The immersion that occurred in this exhibit was very effective, and we feel that this type of learning could be used in other learning applications.
The magic of storytelling is captured in this compelling short film about an hiv positive character dealing with hiv aids known as "Uncle D." Accompany the Reluctant Quester and his trusty sidekick Cice the therapy dog as they embark on a life changing journey.
http://www.tvwsp.com
Youtube overview of the "Uncle D" storyquest ... great 3D narrative example
Second Life based FREE game development kit in a box. Used to develop Pilgrim (First Thanksgiving) game with University of Pennsylvania Students. Links to SLURL location, documentation, example game and kit on this page.
Rezzable created an on-line virtual questing environment to support Ytouring 's Starfish production where students learn through questing in a 3D environment about Scurvy and Clinical Trials. After seeing Starfish audiences are invited to enter Steamfish a specially created world. First they create their own character (avatar). In character they arrive on board the recently 'shipwrecked' Stella Maris. This is where they start their quest to learn more about scurvy and clinical trials.
SL murder mystery game running February 2010. Example of environment context, role playing, collaboration, problem solving?, fun.
How could this strategy be used with educational content?
Medical training programs are springing up in virtual reality, and they may bring big changes to the way health-care professionals learn their craft.
Example of medical school training simulation in Second Life
Open Sim allows younger students. Here's one example. From website: "If you didn't already know, Open Sim is the free, open source server software based on Second Life. It enables you to run your own sims (or have someone else run them for you) anywhere you want: on your desktop, behind your firewall, at a data centre even in the cloud! These sims can be stand-alone, connected to a grid (though not Second Life itself yet) or now Hypergrid enabled, which allows them to be both stand-alone yet reachable by teleport from other sims and grids."
Expanding on the Air Force's MyBase effort in Second Life, all new Air Force recruits will have avatars used for distance training. Details workplace applications useful in the general workplace as well as military.
Good example of how today's learners will function in tomorrow's workplace.